Realm.wiki » UT. Bloodbath Blade

UT

Ninja, Samurai, Kensei
Damage
60-175
Soulbound
A malevolent katana infested with parasitic organisms. The ravenous symbiotes instills in its user a thirst for blood, which grows as it drinks from the life force of its wielder and their foes alike.
On Shoot:
Sick on self when in combat. Gain an ATK boost the lower your HP is.
Shoots multiple bullets
Bullet 1 (155-175):
Range: 4.9
Shots boomerang
Shots hit multiple targets
Rate of Fire: 140%
Bullet 2 (60-80):
Shots: 3
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 25%
Rate of Fire: 140%
On Equip:
-15 VIT
XP Bonus: 7%

All Available Information
DisplayId: Bloodbath Blade
ExtraTooltipData
     EffectInfo
          Description: Sick on self when in combat. Gain an ATK boost the lower your HP is.
          Name: On Shoot
Subattack:
     ProjectileId: 0
     NumProjectiles: 1
     RateOfFire: 1.4
Subattack:
     ProjectileId: 1
     NumProjectiles: 3
     ArcGap: 120
     DefaultAngle: 60
     DefaultAngleIncr: 30
     RateOfFire: 0.25
Projectile:
     Id: 0
     ObjectId: Bloodbath Shot
     Speed: 140
     MinDamage: 155
     MaxDamage: 175
     LifetimeMS: 700
     Size: 110
     Boomerang
     MultiHit
Projectile:
     Id: 1
     ObjectId: Bloodbath Splatter
     Speed: 15
     MinDamage: 60
     MaxDamage: 80
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     LifetimeMS: 2500
     ArmorPiercing
     Wavy
     Size: 75
     MultiHit
Class: Equipment
Item
SlotType: Katana
RateOfFire: 1.4
OldSound: bladeSwing
BagType: White Bag
XPBonus: 7
FeedPower: 1000
ActivateOnEquip: IncrementStat
     Amount: -15
     Stat: VIT
Soulbound
OnPlayerShootActivate: ConditionEffectSelf
     Color: -1 
     Proc: 1
     Effect: Sick
     Cooldown: 0
     Duration: 1.5
     RequiredConditions: In Combat
OnPlayerShootActivate: StatBoostSelf
     Amount: 2
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.95
OnPlayerShootActivate: StatBoostSelf
     Amount: 4
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.85
OnPlayerShootActivate: StatBoostSelf
     Amount: 6
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.75
OnPlayerShootActivate: StatBoostSelf
     Amount: 8
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.65
OnPlayerShootActivate: StatBoostSelf
     Amount: 10
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.55
OnPlayerShootActivate: StatBoostSelf
     Amount: 12
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.45
OnPlayerShootActivate: StatBoostSelf
     Amount: 14
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.35
OnPlayerShootActivate: StatBoostSelf
     Amount: 16
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.25
OnPlayerShootActivate: StatBoostSelf
     Amount: 18
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.15
OnPlayerShootActivate: StatBoostSelf
     Amount: 20
     Channel: maxStack
     Color: -1 
     Cooldown: 0
     Duration: 1
     Proc: 1
     Stat: ATT
     HpMinThresholdRelative: 0.05
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