Realm.wiki » UT. Bloodbath Blade
Damage
60-175
Soulbound
A malevolent katana infested with parasitic organisms. The ravenous symbiotes instills in its user a thirst for blood, which grows as it drinks from the life force of its wielder and their foes alike.
On Shoot:
Sick on self when in combat. Gain an ATK boost the lower your HP is.
Shoots multiple bullets
Bullet 1 (155-175):
Range: 4.9
Shots boomerang
Shots hit multiple targets
Rate of Fire: 140%
Bullet 2 (60-80):
Shots: 3
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 25%
Rate of Fire: 140%
On Equip:
-15 VIT
XP Bonus: 7%
60-175
Soulbound
A malevolent katana infested with parasitic organisms. The ravenous symbiotes instills in its user a thirst for blood, which grows as it drinks from the life force of its wielder and their foes alike.
On Shoot:
Sick on self when in combat. Gain an ATK boost the lower your HP is.
Shoots multiple bullets
Bullet 1 (155-175):
Range: 4.9
Shots boomerang
Shots hit multiple targets
Rate of Fire: 140%
Bullet 2 (60-80):
Shots: 3
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 25%
Rate of Fire: 140%
On Equip:
-15 VIT
XP Bonus: 7%
All Available Information
DisplayId: Bloodbath Blade
ExtraTooltipData
EffectInfo
Description: Sick on self when in combat. Gain an ATK boost the lower your HP is.
Name: On Shoot
Subattack:
ProjectileId: 0
NumProjectiles: 1
RateOfFire: 1.4
Subattack:
ProjectileId: 1
NumProjectiles: 3
ArcGap: 120
DefaultAngle: 60
DefaultAngleIncr: 30
RateOfFire: 0.25
Projectile:
Id: 0
ObjectId: Bloodbath Shot
Speed: 140
MinDamage: 155
MaxDamage: 175
LifetimeMS: 700
Size: 110
Boomerang
MultiHit
Projectile:
Id: 1
ObjectId: Bloodbath Splatter
Speed: 15
MinDamage: 60
MaxDamage: 80
Acceleration: -10
AccelerationDelay: 0
SpeedClamp: 0
LifetimeMS: 2500
ArmorPiercing
Wavy
Size: 75
MultiHit
Class: Equipment
Item
SlotType: Katana
RateOfFire: 1.4
OldSound: bladeSwing
BagType: White Bag
XPBonus: 7
FeedPower: 1000
ActivateOnEquip: IncrementStat
Amount: -15
Stat: VIT
Soulbound
OnPlayerShootActivate: ConditionEffectSelf
Color: -1
Proc: 1
Effect: Sick
Cooldown: 0
Duration: 1.5
RequiredConditions: In Combat
OnPlayerShootActivate: StatBoostSelf
Amount: 2
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.95
OnPlayerShootActivate: StatBoostSelf
Amount: 4
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.85
OnPlayerShootActivate: StatBoostSelf
Amount: 6
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.75
OnPlayerShootActivate: StatBoostSelf
Amount: 8
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.65
OnPlayerShootActivate: StatBoostSelf
Amount: 10
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.55
OnPlayerShootActivate: StatBoostSelf
Amount: 12
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.45
OnPlayerShootActivate: StatBoostSelf
Amount: 14
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.35
OnPlayerShootActivate: StatBoostSelf
Amount: 16
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.25
OnPlayerShootActivate: StatBoostSelf
Amount: 18
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.15
OnPlayerShootActivate: StatBoostSelf
Amount: 20
Channel: maxStack
Color: -1
Cooldown: 0
Duration: 1
Proc: 1
Stat: ATT
HpMinThresholdRelative: 0.05
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