Realm.wiki » UT. Bloodbath Blade

UT
Bloodbath Blade

Ninja, Samurai, Kensei
Damage
60-175
Soulbound
A malevolent katana infested with parasitic organisms. The ravenous symbiotes instills in its user a thirst for blood, which grows as it drinks from the life force of its wielder and their foes alike.
On Shoot: Sick on self when in combat. Gain an ATK boost the lower your HP is.
Bullet 1 (155-175), Range: 4.9
Shots boomerang
Shots hit multiple targets
Rate of Fire: 140%
Bullet 2 (60-80), Range: 3.75
Shots: 3
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 25%
Rate of Fire: 140%
On Equip:
-15 VIT
XP Bonus: 7%

Object type: 0x5192
Object id: Bloodbath Blade

DisplayId: Bloodbath Blade
ExtraTooltipData
     EffectInfo
Description: Sick on self when in combat. Gain an ATK boost the lower your HP is.          
Name: On Shoot          
Subattack:
ProjectileId: 0     
     NumProjectiles: 1
     RateOfFire: 1.4
Subattack:
ProjectileId: 1     
     NumProjectiles: 3
     ArcGap: 120
     DefaultAngle: 60
     DefaultAngleIncr: 30
     RateOfFire: 0.25
Projectile:
Id: 0     
     ObjectId: Bloodbath Shot
     Speed: 140
     MinDamage: 155
     MaxDamage: 175
     LifetimeMS: 700
     Size: 110
     Boomerang
     MultiHit
Projectile:
Id: 1     
     ObjectId: Bloodbath Splatter
     Speed: 15
     MinDamage: 60
     MaxDamage: 80
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     LifetimeMS: 2500
     ArmorPiercing
     Wavy
     Size: 75
     MultiHit
Class: Equipment
Item
SlotType: Katana
RateOfFire: 1.4
OldSound: bladeSwing
BagType: White Bag
XPBonus: 7
FeedPower: 1000
ActivateOnEquip: IncrementStat
Amount: -15     
Stat: VIT     
Soulbound
OnPlayerShootActivate: ConditionEffectSelf
Color: -1      
Proc: 1     
Effect: Sick     
Cooldown: 0     
Duration: 1.5     
RequiredConditions: In Combat     
OnPlayerShootActivate: StatBoostSelf
Amount: 2     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.95     
OnPlayerShootActivate: StatBoostSelf
Amount: 4     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.85     
OnPlayerShootActivate: StatBoostSelf
Amount: 6     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.75     
OnPlayerShootActivate: StatBoostSelf
Amount: 8     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.65     
OnPlayerShootActivate: StatBoostSelf
Amount: 10     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.55     
OnPlayerShootActivate: StatBoostSelf
Amount: 12     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.45     
OnPlayerShootActivate: StatBoostSelf
Amount: 14     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.35     
OnPlayerShootActivate: StatBoostSelf
Amount: 16     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.25     
OnPlayerShootActivate: StatBoostSelf
Amount: 18     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.15     
OnPlayerShootActivate: StatBoostSelf
Amount: 20     
Channel: maxStack     
Color: -1      
Cooldown: 0     
Duration: 1     
Proc: 1     
Stat: ATT     
HpMinThresholdRelative: 0.05     
Labels:
EnchantmentSlots
SlotChance: 0.5,0.375,0.25,0.125     
SeasonalSlotMod: 1.05     
ForgeSlotMod: 0.8     
DustType: redDust     
DustAmounts: 50,65,80,100     
EnchantmentList: Default Enchantment Pool     
Usable by: