Realm.wiki » shtrs The Forgotten King


All Available Information
DisplayId: The Forgotten King
Class: Character
Enemy
TrackLoot
KeepDamageRecord
PowerUpAtt
Portrait:
AltTexture:
     Id: 1
AltTexture:
     Id: 2
AltTexture:
     Id: 3
AltTexture:
     Id: 4
AltTexture:
     Id: 5
Animation:
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     Id: TeleportBegin
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Animation:
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Animation:
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     Period: 0
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Animation:
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Animation:
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Animation:
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     Id: ChaseStance
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     Id: CorruptReflectStance
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Animation:
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Animation:
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Animation:
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     Id: Intermission
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     Id: EyeStart
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Animation:
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     Prob: 1
     Id: CrystalSummon
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     Id: CorruptCrystalSummon
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Animation:
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     Prob: 1
     Id: LaughIdle1
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Animation:
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     Id: LaughTo2
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     Id: LaughTo3
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     Id: LaughIdle3
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     Prob: 1
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Animation:
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     Prob: 1
     Id: Outro
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Animation:
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     Prob: 1
     Id: Crown
     Frame:
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     Id: Shake
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     Prob: 1
     Id: Tremble
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     Frame:
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HitSound: monster/archdemon_hit
DeathSound: monster/archdemon_death
Size: 150
ShadowSize: 30
MaxHitPoints: 500000
AlwaysPositiveHealth
Defense: 50
Exp: 150000
BXP: 750000
Quest
HealthBarBoss
     Radius: 25
     XOffset: 1
     YOffset: 7
KillStat
     Stat: HumanoidKills
KillStat
     Stat: GodKills
DamageBasedXP
EventChestBoss
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
SlowImmune
Flying
Projectile:
     Id: 0
     ObjectId: King Shuriken
     Size: 100
     Speed: 40
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 1
     ObjectId: King Shuriken
     Size: 100
     Speed: 50
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 2
     ObjectId: King Shuriken
     Size: 100
     Speed: 60
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 3
     ObjectId: King Shuriken
     Size: 100
     Speed: 70
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 4
     ObjectId: King Shuriken
     Size: 100
     Speed: 80
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 5
     ObjectId: King Shuriken
     Size: 100
     Speed: 90
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 6
     ObjectId: King Shuriken
     Size: 100
     Speed: 100
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 7
     ObjectId: King Shuriken
     Size: 100
     Speed: 110
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 8
     ObjectId: King Shuriken
     Size: 100
     Speed: 120
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 9
     ObjectId: King Shuriken
     Size: 100
     Speed: 130
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 10
     ObjectId: King Shuriken
     Size: 100
     Speed: 140
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 11
     ObjectId: King Shuriken
     Size: 100
     Speed: 150
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 12
     ObjectId: King Shuriken
     Size: 100
     Speed: 30
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 13
     ObjectId: King Shuriken
     Size: 100
     Speed: 20
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 14
     ObjectId: King Shuriken
     Size: 100
     Speed: 10
     Damage: 160
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 15
     ObjectId: King Shuriken
     Size: 100
     Speed: 0
     Damage: 160
     LifetimeMS: 4000
     MultiHit
     Wavy
Projectile:
     Id: 16
     ObjectId: Flame Explosion
     Size: 140
     Damage: 120
     Speed: 90
     LifetimeMS: 2400
     MultiHit
     ConditionEffect: Bleeding
          Duration: 2
     ConditionEffect: Sick
          Duration: 2
Projectile:
     Id: 17
     ObjectId: Flame Burst
     Size: 140
     Damage: 80
     Speed: 70
     LifetimeMS: 2400
     MultiHit
Projectile:
     Id: 18
     ObjectId: Flame Burst
     Size: 140
     Damage: 80
     Speed: 50
     LifetimeMS: 2400
     MultiHit
Projectile:
     Id: 19
     ObjectId: Frost Explosion
     Size: 140
     Damage: 150
     Speed: 90
     LifetimeMS: 2400
     MultiHit
Projectile:
     Id: 20
     ObjectId: Frost Burst
     Size: 140
     Damage: 120
     Speed: 70
     LifetimeMS: 2400
     MultiHit
Projectile:
     Id: 21
     ObjectId: Frost Burst
     Size: 140
     Damage: 120
     Speed: 50
     LifetimeMS: 2400
     MultiHit
Projectile:
     Id: 22
     ObjectId: Accursed Twirl
     Size: 100
     Speed: 60
     Damage: 165
     LifetimeMS: 4000
     MultiHit
Projectile:
     Id: 23
     ObjectId: Directed Flame
     Size: 120
     Speed: 60
     Damage: 175
     LifetimeMS: 4000
     MultiHit
     TurnRate: 20
     ConditionEffect: Slowed
          Duration: 2
Projectile:
     Id: 24
     ObjectId: Directed Flame
     Size: 120
     Speed: 60
     Damage: 175
     LifetimeMS: 4000
     MultiHit
     TurnRate: -20
     ConditionEffect: Slowed
          Duration: 2
Projectile:
     Id: 25
     ObjectId: King Huge Shuriken
     Size: 100
     Speed: 80
     Damage: 200
     LifetimeMS: 2500
     MultiHit
Projectile:
     Id: 26
     ObjectId: King Defend Star Whole
     Size: 140
     Speed: 70
     ArmorPiercing
     Damage: 140
     LifetimeMS: 2000
     MultiHit
Projectile:
     Id: 27
     ObjectId: King Defend Star Whole
     Size: 140
     Speed: 70
     ArmorPiercing
     Damage: 140
     LifetimeMS: 2000
     MultiHit
Projectile:
     Id: 28
     ObjectId: Guard Magic Small
     Size: 180
     Damage: 180
     Speed: 80
     LifetimeMS: 1500
     MultiHit
Projectile:
     Id: 29
     ObjectId: King Wave
     Damage: 80
     Speed: 30
     Size: 100
     LifetimeMS: 4000
     MultiHit
     ArmorPiercing
Projectile:
     Id: 30
     ObjectId: King Defend Blast
     Damage: 200
     Speed: 120
     Size: 260
     LifetimeMS: 2000
     MultiHit
Projectile:
     Id: 31
     ObjectId: Guard Magic Medium
     Damage: 150
     Speed: 90
     Size: 120
     LifetimeMS: 2000
     MultiHit
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 32
     ObjectId: King Reflect Wave
     Size: 240
     Speed: 100
     Damage: 180
     LifetimeMS: 3500
     MultiHit
     ConditionEffect: Dazed
          Duration: 2
Projectile:
     Id: 33
     ObjectId: King Reflect Wave
     Size: 240
     Speed: 80
     Damage: 160
     LifetimeMS: 3500
     MultiHit
     ConditionEffect: Dazed
          Duration: 2
Projectile:
     Id: 34
     ObjectId: King Reflect Wave
     Size: 240
     Speed: 60
     Damage: 140
     LifetimeMS: 3500
     MultiHit
     ConditionEffect: Dazed
          Duration: 2
Projectile:
     Id: 35
     ObjectId: King Huge Shuriken
     Size: 200
     Speed: 40
     Damage: 250
     LifetimeMS: 6000
     MultiHit
Projectile:
     Id: 36
     ObjectId: King Defend Star Whole
     Size: 200
     Speed: 40
     Damage: 250
     LifetimeMS: 1000
     MultiHit
Projectile:
     Id: 37
     ObjectId: King Shuriken
     Speed: 100
     Size: 100
     Damage: 150
     LifetimeMS: 1500
     TurnRate: 60
     CircleTurnDelay: 500
     MultiHit
Projectile:
     Id: 38
     ObjectId: King Wave
     Speed: 40
     Size: 100
     Damage: 150
     LifetimeMS: 4000
     Acceleration: 500
     AccelerationDelay: 1000
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 39
     ObjectId: Flame Star
     Size: 100
     Speed: 150
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 40
     ObjectId: Flame Star
     Size: 100
     Speed: 140
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 41
     ObjectId: Flame Star
     Size: 100
     Speed: 130
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 42
     ObjectId: Flame Star
     Size: 100
     Speed: 120
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 43
     ObjectId: Flame Star
     Size: 100
     Speed: 110
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 44
     ObjectId: Flame Star
     Size: 100
     Speed: 100
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 45
     ObjectId: Flame Star
     Size: 100
     Speed: 90
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 46
     ObjectId: Flame Star
     Size: 100
     Speed: 80
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 47
     ObjectId: Flame Star
     Size: 100
     Speed: 70
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 48
     ObjectId: Flame Star
     Size: 100
     Speed: 60
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 49
     ObjectId: Flame Star
     Size: 100
     Speed: 50
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 50
     ObjectId: Flame Star
     Size: 100
     Speed: 40
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 51
     ObjectId: Flame Star
     Size: 100
     Speed: 30
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 52
     ObjectId: Flame Star
     Size: 100
     Speed: 20
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 53
     ObjectId: Flame Star
     Size: 100
     Speed: 10
     Damage: 170
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 54
     ObjectId: Flame Star
     Size: 100
     Speed: 0
     Damage: 190
     LifetimeMS: 2000
     MultiHit
Projectile:
     Id: 55
     ObjectId: King Sword
     Damage: 185
     Size: 100
     Speed: 40
     LifetimeMS: 6000
     TurnRate: 90
     MultiHit
     FaceDir
Projectile:
     Id: 56
     ObjectId: King Sword
     Damage: 185
     Size: 100
     Speed: 40
     LifetimeMS: 6000
     TurnRate: -90
     MultiHit
     FaceDir
Projectile:
     Id: 57
     ObjectId: King Wave
     Damage: 170
     Speed: 80
     LifetimeMS: 6000
     TurnRate: 40
     CircleTurnDelay: 1000
     MultiHit
     FaceDir
Projectile:
     Id: 58
     ObjectId: King Wave
     Damage: 170
     Speed: 80
     LifetimeMS: 6000
     TurnRate: -40
     CircleTurnDelay: 700
     MultiHit
     FaceDir
Projectile:
     Id: 59
     ObjectId: King Wave
     Damage: 170
     Speed: 80
     LifetimeMS: 6000
     TurnRate: 40
     CircleTurnDelay: 400
     MultiHit
     FaceDir
Projectile:
     Id: 60
     ObjectId: King Trident
     Speed: 80
     Damage: 180
     Size: 110
     LifetimeMS: 2100
     Acceleration: 70
     AccelerationDelay: 1500
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 61
     ObjectId: King Huge Shuriken
     Damage: 200
     Speed: 10
     Acceleration: 30
     AccelerationDelay: 3000
     SpeedClamp: 80
     LifetimeMS: 15000
     Size: 130
     MultiHit
Projectile:
     Id: 62
     ObjectId: King Sword
     Speed: 40
     Damage: 190
     LifetimeMS: 3500
     TurnRate: 110
     Size: 135
     MultiHit
Projectile:
     Id: 63
     ObjectId: King Sword
     Speed: 40
     Damage: 190
     LifetimeMS: 3500
     TurnRate: -110
     Size: 135
     MultiHit
Projectile:
     Id: 64
     ObjectId: King Shuriken
     Size: 100
     Speed: 40
     Damage: 190
     LifetimeMS: 6000
     MultiHit
Projectile:
     Id: 65
     ObjectId: King Shuriken
     Size: 100
     Speed: 25
     Damage: 190
     LifetimeMS: 6000
     MultiHit
Projectile:
     Id: 66
     ObjectId: King Shuriken
     Size: 100
     Speed: 10
     Damage: 190
     LifetimeMS: 6000
     MultiHit
Projectile:
     Id: 67
     ObjectId: King Defend Star Split
     Size: 100
     Speed: 60
     Damage: 190
     LifetimeMS: 3000
     MultiHit
Projectile:
     Id: 68
     ObjectId: King Trident
     Damage: 160
     Speed: 20
     LifetimeMS: 3700
     Size: 100
     Boomerang
     MultiHit
Projectile:
     Id: 69
     ObjectId: King Sword
     Speed: 40
     Size: 150
     Damage: 250
     LifetimeMS: 5000
     MultiHit
     ConditionEffect: Quiet
          Duration: 4
Projectile:
     Id: 70
     ObjectId: King Trident
     Speed: 5
     Size: 120
     Damage: 180
     LifetimeMS: 2400
     Acceleration: 500
     AccelerationDelay: 1200
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 71
     ObjectId: King Defend Star Split
     Speed: 10
     Size: 120
     Damage: 180
     LifetimeMS: 2400
     Acceleration: 500
     AccelerationDelay: 1200
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 72
     ObjectId: Pillar Blast
     Speed: 40
     Size: 150
     Damage: 200
     LifetimeMS: 3000
     MultiHit
     ConditionEffect: Curse
          Duration: 4
Projectile:
     Id: 73
     ObjectId: King Defend Blast
     Damage: 160
     Speed: 120
     Size: 260
     LifetimeMS: 2000
     MultiHit
     ArmorPiercing
Projectile:
     Id: 74
     ObjectId: Directed Flame
     Damage: 160
     Speed: 120
     Size: 260
     LifetimeMS: 2000
     MultiHit
     ConditionEffect: Sick
          Duration: 2
     ConditionEffect: Bleeding
          Duration: 2
Projectile:
     Id: 75
     ObjectId: Flame Twirl
     Damage: 140
     Speed: 70
     Size: 100
     LifetimeMS: 1800
     MultiHit
     TurnRate: 75
Projectile:
     Id: 76
     ObjectId: Shade Spike Blue
     Damage: 225
     Speed: 80
     LifetimeMS: 2000
     Size: 160
     MultiHit
     TurnRate: 80
Projectile:
     Id: 77
     ObjectId: Shade Spike Red
     Damage: 225
     Speed: 80
     LifetimeMS: 2000
     Size: 160
     MultiHit
     TurnRate: -80
Projectile:
     Id: 78
     ObjectId: King Defend Blast Void
     Damage: 250
     Speed: 130
     LifetimeMS: 2000
     Size: 160
     MultiHit
Projectile:
     Id: 79
     ObjectId: Shade Arrow Blue
     Damage: 160
     Speed: 100
     LifetimeMS: 2000
     Size: 100
     MultiHit
     ConditionEffect: Quiet
          Duration: 1
Projectile:
     Id: 80
     ObjectId: Shade Arrow Red
     Damage: 180
     Speed: 100
     LifetimeMS: 2000
     Size: 100
     MultiHit
Projectile:
     Id: 81
     ObjectId: Shade Bolt Blue
     Speed: 10
     Size: 120
     Damage: 180
     LifetimeMS: 2400
     Acceleration: 500
     AccelerationDelay: 1200
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 82
     ObjectId: Shade Bolt Red
     Speed: 10
     Size: 120
     Damage: 180
     LifetimeMS: 2400
     Acceleration: 500
     AccelerationDelay: 1200
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 83
     ObjectId: Shade Twirl Blue
     Size: 140
     Damage: 150
     Speed: 90
     LifetimeMS: 4000
     Acceleration: -500
     AccelerationDelay: 800
     SpeedClamp: 10
     TurnRate: 40
     TurnRateDelay: 800
     MultiHit
Projectile:
     Id: 84
     ObjectId: Shade Twirl Blue
     Size: 120
     Damage: 140
     Speed: 70
     LifetimeMS: 4000
     Acceleration: -500
     AccelerationDelay: 800
     SpeedClamp: 10
     TurnRate: 40
     TurnRateDelay: 800
     MultiHit
Projectile:
     Id: 85
     ObjectId: Shade Twirl Blue
     Size: 100
     Damage: 130
     Speed: 50
     LifetimeMS: 4000
     Acceleration: -500
     AccelerationDelay: 800
     SpeedClamp: 10
     TurnRate: 40
     TurnRateDelay: 800
     MultiHit
Projectile:
     Id: 86
     ObjectId: Shade Twirl Red
     Size: 140
     Damage: 150
     Speed: 90
     LifetimeMS: 4000
     Acceleration: -500
     AccelerationDelay: 1200
     SpeedClamp: 10
     TurnRate: -40
     TurnRateDelay: 800
     MultiHit
Projectile:
     Id: 87
     ObjectId: Shade Twirl Red
     Size: 120
     Damage: 140
     Speed: 70
     LifetimeMS: 4000
     Acceleration: -500
     AccelerationDelay: 1200
     SpeedClamp: 10
     TurnRate: -40
     TurnRateDelay: 800
     MultiHit
Projectile:
     Id: 88
     ObjectId: Shade Twirl Red
     Size: 100
     Damage: 130
     Speed: 50
     LifetimeMS: 4000
     Acceleration: -500
     AccelerationDelay: 1200
     SpeedClamp: 10
     TurnRate: -40
     TurnRateDelay: 800
     MultiHit
Projectile:
     Id: 89
     ObjectId: King Huge Shuriken Void
     Size: 180
     Damage: 250
     Speed: 25
     LifetimeMS: 8000
     MultiHit
Projectile:
     Id: 100
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 40
     Damage: 190
     LifetimeMS: 4000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 101
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 50
     Damage: 190
     LifetimeMS: 4100
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 102
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 60
     Damage: 190
     LifetimeMS: 4200
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 103
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 70
     Damage: 190
     LifetimeMS: 4300
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 104
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 80
     Damage: 190
     LifetimeMS: 4400
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 105
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 90
     Damage: 190
     LifetimeMS: 4500
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 106
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 100
     Damage: 190
     LifetimeMS: 4600
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 107
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 110
     Damage: 190
     LifetimeMS: 4700
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 108
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 120
     Damage: 190
     LifetimeMS: 4800
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 109
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 130
     Damage: 190
     LifetimeMS: 4900
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 110
     ObjectId: Pillar Spinner
     Size: 100
     Speed: 140
     Damage: 190
     LifetimeMS: 5000
     AccelerationDelay: 1000
     Acceleration: -500
     SpeedClamp: 0
     MultiHit
     Wavy
Projectile:
     Id: 111
     ObjectId: King Reflect Wave
     Damage: 220
     Speed: 20
     Acceleration: 30
     AccelerationDelay: 3000
     SpeedClamp: 80
     LifetimeMS: 15000
     Size: 130
     MultiHit
Projectile:
     Id: 112
     ObjectId: King Sword
     Damage: 200
     Size: 150
     Speed: 38
     LifetimeMS: 6000
     TurnRate: 90
     MultiHit
     FaceDir
Projectile:
     Id: 113
     ObjectId: King Sword
     Damage: 200
     Size: 150
     Speed: 38
     LifetimeMS: 6000
     TurnRate: -90
     MultiHit
     FaceDir
Projectile:
     Id: 114
     ObjectId: King Defend Star Whole
     Size: 200
     Speed: 65
     Damage: 250
     LifetimeMS: 1000
     MultiHit
Projectile:
     Id: 115
     ObjectId: King Defend Star Whole
     Size: 200
     Speed: 40
     Damage: 250
     LifetimeMS: 1000
     MultiHit
Projectile:
     Id: 116
     ObjectId: Flame Burst
     Speed: 85
     Damage: 180
     Size: 110
     LifetimeMS: 2400
     Acceleration: 70
     AccelerationDelay: 1500
     SpeedClamp: 100
     MultiHit
     ConditionEffect: Stasis
          Duration: 3
          Target: 1
Projectile:
     Id: 117
     ObjectId: Shade Skull Blue
     Speed: 80
     Damage: 175
     Size: 100
     LifetimeMS: 25000
     CircleTurnAngle: 50
     CircleTurnDelay: 420
     MultiHit
     FaceDir
Projectile:
     Id: 118
     ObjectId: Shade Skull Red
     Speed: 80
     Damage: 175
     Size: 100
     LifetimeMS: 25000
     CircleTurnAngle: -50
     CircleTurnDelay: 420
     MultiHit
     FaceDir
Projectile:
     Id: 119
     ObjectId: Crystal Large Missile Void
     Speed: 85
     Damage: 175
     Size: 90
     LifetimeMS: 2500
     Amplitude: 0.1
     Frequency: 9
     MultiHit
     ArmorPiercing
     FaceDir
Projectile:
     Id: 120
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 3
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 121
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 4
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 122
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 5
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 123
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 6
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 124
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 7
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 125
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 8
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 126
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 9
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 127
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 10
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 128
     ObjectId: Shade Bolt Red
     Damage: 150
     Speed: 55
     LifetimeMS: 4000
     ArmorPiercing
     Size: 110
     MultiHit
     ConditionEffect: Silenced
          Duration: 3.5
Projectile:
     Id: 129
     ObjectId: Shade Spike Red
     Damage: 150
     Speed: 55
     LifetimeMS: 2200
     ArmorPiercing
     Size: 130
     MultiHit
     ConditionEffect: Silenced
          Duration: 3.5
Projectile:
     Id: 130
     ObjectId: Shade Bolt Blue
     Damage: 150
     Speed: 80
     LifetimeMS: 4000
     ArmorPiercing
     Size: 110
     MultiHit
     ConditionEffect: Silenced
          Duration: 3.5
Projectile:
     Id: 131
     ObjectId: Crystal Missile Void
     Speed: 110
     Damage: 90
     Size: 80
     LifetimeMS: 1800
     Wavy
     MultiHit
     FaceDir
     ArmorPiercing
     ConditionEffect: Sick
          Duration: 3.5
Projectile:
     Id: 132
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 11
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 133
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 12
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 134
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 13
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 135
     ObjectId: Shade Skull Red
     Damage: 100
     LifetimeMS: 9000
     Magnitude: 14
     PassesCover
     Parametric
     FaceDir
     Size: 130
     MultiHit
     ConditionEffect: Quiet
          Duration: 2.5
Projectile:
     Id: 136
     ObjectId: Crystal Large Magic Void
     Size: 100
     Speed: 25
     Damage: 190
     LifetimeMS: 6000
     MultiHit
Projectile:
     Id: 137
     ObjectId: Crystal Large Magic Void
     Size: 100
     Speed: 10
     Damage: 190
     LifetimeMS: 6000
     MultiHit
Projectile:
     Id: 138
     ObjectId: King Defend Blast Void
     Damage: 175
     Speed: 120
     Size: 260
     LifetimeMS: 2000
     MultiHit
     ArmorPiercing
Projectile:
     Id: 139
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 150
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: 40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 140
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 140
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: -40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 141
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 130
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: 40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 142
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 120
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: -40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 143
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 110
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: 40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 144
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 100
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: -40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 145
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 90
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: 40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 146
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 80
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: -40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 147
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 70
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: 40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 148
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 60
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: -40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 149
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 50
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: 40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 150
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 40
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: -40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 151
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 30
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: 40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 152
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 20
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: -40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 153
     ObjectId: Shade Orb Red
     Size: 100
     Speed: 10
     Damage: 170
     LifetimeMS: 2300
     CircleTurnAngle: 40
     CircleTurnDelay: 1000
     MultiHit
     ConditionEffect: Silenced
          Duration: 2.5
Projectile:
     Id: 154
     ObjectId: Accursed Directed Flame
     Size: 125
     Speed: 35
     Damage: 200
     LifetimeMS: 7000
     MultiHit
     FaceDir
     ConditionEffect: Armor Broken
          Duration: 3
Projectile:
     Id: 155
     ObjectId: Shade Skull Red
     Size: 120
     Speed: 50
     Damage: 150
     LifetimeMS: 6400
     Amplitude: 0.25
     Frequency: 25
     MultiHit
     FaceDir
     Boomerang
     ConditionEffect: Curse
          Duration: 2
Projectile:
     Id: 156
     ObjectId: Shade Skull Blue
     Size: 140
     Speed: 40
     Damage: 225
     LifetimeMS: 8000
     Amplitude: 0.6
     Frequency: 10
     MultiHit
     FaceDir
     Boomerang
     ConditionEffect: Quiet
          Duration: 1
Projectile:
     Id: 157
     ObjectId: Outer Pillar Blast
     Damage: 80
     Speed: 30
     Size: 100
     LifetimeMS: 4000
     MultiHit
     ArmorPiercing
Projectile:
     Id: 158
     ObjectId: King Trident
     Damage: 160
     Speed: 120
     Size: 200
     LifetimeMS: 2000
     MultiHit
     ArmorPiercing
Projectile:
     Id: 159
     ObjectId: King Reflect Wave
     Damage: 160
     Speed: 120
     Size: 260
     LifetimeMS: 2000
     MultiHit
     ArmorPiercing
Projectile:
     Id: 160
     ObjectId: Fire Blast Wide
     Damage: 160
     Speed: 120
     Size: 260
     LifetimeMS: 2000
     MultiHit
     ArmorPiercing
Projectile:
     Id: 161
     ObjectId: King Reflect Wave
     Speed: 40
     Size: 200
     Damage: 250
     LifetimeMS: 5000
     MultiHit
     ConditionEffect: Quiet
          Duration: 4
Projectile:
     Id: 162
     ObjectId: Flame Explosion Animated
     Speed: 5
     Size: 120
     Damage: 180
     LifetimeMS: 2400
     Acceleration: 500
     AccelerationDelay: 1200
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 163
     ObjectId: King Reflect Wave
     Damage: 80
     Speed: 30
     Size: 190
     LifetimeMS: 4000
     MultiHit
     ArmorPiercing
Projectile:
     Id: 164
     ObjectId: Pillar Blast
     Speed: 40
     Damage: 190
     LifetimeMS: 3500
     TurnRate: 110
     Size: 135
     MultiHit
Projectile:
     Id: 165
     ObjectId: Pillar Blast
     Speed: 40
     Damage: 190
     LifetimeMS: 3500
     TurnRate: -110
     Size: 135
     MultiHit
Projectile:
     Id: 166
     ObjectId: Directed Flame
     Damage: 200
     Size: 150
     Speed: 38
     LifetimeMS: 6000
     TurnRate: 90
     MultiHit
     FaceDir
Projectile:
     Id: 167
     ObjectId: Directed Flame
     Damage: 200
     Size: 150
     Speed: 38
     LifetimeMS: 6000
     TurnRate: -90
     MultiHit
     FaceDir
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS,HPSCALEONENTRY
SoulboundDust: greenDust
     Threshold: 0.002
     Prob: 0.6
     DustMin: 166
     DustMax: 386
     SeasonalBonus: 0.15
SoulboundDust: redDust
     Threshold: 0.002
     Prob: 0.5
     DustMin: 81
     DustMax: 189
     SeasonalBonus: 0.15
SoulboundDust: purpleDust
     Threshold: 0.002
     Prob: 0.4
     DustMin: 52
     DustMax: 121
     SeasonalBonus: 0.15
SpecialSpawn: The Shatters
     Category: Bis
SpecialSpawn: Double Cheeseburger Deluxe
     Category: Chef
SpecialSpawn: Rare Automaton Egg
     Category: PetCollector
SpecialSpawn: Royal Quest Chest Item
     Category: Generous
SpecialSpawn: Court of Oryx Portal
     Category: NobleBoss
SpecialSpawn: Dimitus
     Category: Dimitus
SpecialSpawn: Prismimic Summoner
     Category: Prismimic
SpecialSpawn: Mystery Stat Pot
     Category: MysteryStatPotion
SpecialSpawn: Mystery Dye (Clothing)
     Category: Colorful
SpecialSpawn: ExaltationBanner_ATT
     Category: ExaltedBanner
SpecialSpawn: Shard of the Mad God x1
     Category: AgentOfOryx_Weapon
SpecialSpawn: Shard of the Intern x1
     Category: AgentOfOryx_Ability
SpecialSpawn: Shard of the Doorwarden x1
     Category: AgentOfOryx_Armor
SpecialSpawn: Shard of the Advisor x1
     Category: AgentOfOryx_Ring
SpecialSpawn: The Forgotten Crown
     Category: Souvenir_HIG
SpecialSpawn: Wander Portal Hard
     Category: Wanderer_Boss
SpecialSpawn: Royal Void Cat Pet Stone
     Category: SkinHunter
     PerPlayer: true
SpecialSpawn: Key Fairy Hard
     Category: Key_Fairy
     PerPlayer: true
SpecialSpawn: Loot Bunny
     Category: Easter_Loot
SpecialSpawn: Mercenary D Dungeon
     Category: Mercenary_D
SpecialSpawn: Wanderer or Merc D Spawner
     Category: Wanderer_or_D
SpecialSpawn: The Shatters
     Category: ShattersEncore
Presentation:
     From: forgottenBasic
     Style:
          Id: corruptTeleStart
          StyleStep: SetHud
               Visible: false
          StyleStep: SetAnimation
               Id: CorruptTeleportBegin
               Loop: 1
          StyleStep: Wait
               Time: 1.6
          StyleStep: SetAltTexture
               AltTextureId: 2
     Style:
          Id: corruptTeleEnd
          StyleStep: SetHud
               Visible: false
          StyleStep: SetHud
               Visible: false
          StyleStep: SetAnimation
               Id: CorruptTeleportEnd
               Loop: 1
     Style:
          Id: SetAlt1
          StyleStep: SetAltTexture
               AltTextureId: 1
     Style:
          Id: SetAnimCrystalSummon
          StyleStep: SetAnimation
               Id: CrystalSummon
     Style:
          Id: SetAnimReflectStance
          StyleStep: SetAnimation
               Id: ReflectStance
     Style:
          Id: SetAnimReflectActive
          StyleStep: SetAnimation
               Id: ReflectActive
     Style:
          Id: SetAnimDefendStance
          StyleStep: SetAnimation
               Id: DefendStance
     Style:
          Id: SetAlt3
          StyleStep: SetAltTexture
               AltTextureId: 3
     Style:
          Id: SetAnimIntermission
          StyleStep: SetAnimation
               Id: Intermission
               Loop: 1
     Style:
          Id: SetAnimEyeFull
          StyleStep: SetAnimation
               Id: EyeFull
               Loop: 1
     Style:
          Id: SetAnimClone
          StyleStep: SetAnimation
               Id: Clone
               Loop: 1
     Style:
          Id: SetAlt4
          StyleStep: SetAltTexture
               AltTextureId: 4
     Style:
          Id: SetAnimCorruptReflectActive
          StyleStep: SetAnimation
               Id: CorruptReflectActive
     Style:
          Id: SetAlt5
          StyleStep: SetAltTexture
               AltTextureId: 5
     Style:
          Id: SetAnimCorruptDefendStance
          StyleStep: SetAnimation
               Id: CorruptDefendStance
     Style:
          Id: SetAnimLaughIdle1
          StyleStep: SetAnimation
               Id: LaughIdle1
     Style:
          Id: SetAnimLaughTo2
          StyleStep: SetAnimation
               Id: LaughTo2
               Loop: 1
     Style:
          Id: SetAnimLaughIdle2
          StyleStep: SetAnimation
               Id: LaughIdle2
     Style:
          Id: SetAnimLaughTo3
          StyleStep: SetAnimation
               Id: LaughTo3
               Loop: 1
     Style:
          Id: SetAnimLaughIdle3
          StyleStep: SetAnimation
               Id: LaughIdle3
     Style:
          Id: SetAnimLaughTo4
          StyleStep: SetAnimation
               Id: LaughTo4
               Loop: 1
     Style:
          Id: SetAnimLaughIdle4
          StyleStep: SetAnimation
               Id: LaughIdle4
     Style:
          Id: SetAnimOutro
          StyleStep: SetAnimation
               Id: Outro
               Loop: 1
     Style:
          Id: SetAnimCrown
          StyleStep: SetAnimation
               Id: Crown
     Style:
          Id: SetAnimShake
          StyleStep: SetAnimation
               Id: Shake
     Style:
          Id: SetAnimTremble
          StyleStep: SetAnimation
               Id: Tremble