Realm.wiki » shtrs Bridge Sentinel


All Available Information
DisplayId: The Bridge Sentinel
Class: Character
Enemy
Portrait:
Animation:
     Prob: 1
     Period: 0
     Id: Slumber
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: WakeUp
     Frame:
          Time: 0.4
     Frame:
          Time: 0.4
     Frame:
          Time: 0.4
Animation:
     Prob: 1
     Period: 0
     Id: SwordUp
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: SwordSummon
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: Sleep
     Frame:
          Time: 1.0
     Frame:
          Time: 0.15
     Frame:
          Time: 1.0
     Frame:
          Time: 0.3
Animation:
     Prob: 1
     Period: 0
     Id: Jump
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 5
Animation:
     Prob: 1
     Period: 0
     Id: Whirl
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: Defend
     Frame:
          Time: 1.0
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: DMStart
     Frame:
          Time: 0.3
     Frame:
          Time: 0.3
     Frame:
          Time: 1.0
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.3
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 1.4
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 10
Animation:
     Prob: 1
     Period: 0
     Id: DMJump
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.1
     Frame:
          Time: 0.5
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.6
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 5
Animation:
     Prob: 1
     Period: 0
     Id: DMJumpF
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.1
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 0.1
     Frame:
          Time: 0.05
     Frame:
          Time: 0.05
     Frame:
          Time: 5
Animation:
     Prob: 1
     Period: 0
     Id: DMWhirl
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: Pogo
     Frame:
          Time: 0.1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
HitSound: monster/minion_of_oryx_hit
DeathSound: monster/minion_of_oryx_death
Size: 150
MaxHitPoints: 250000
AlwaysPositiveHealth
Defense: 40
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
SlowImmune
God
Quest
Exp: 45000
BXP: 225000
HealthBarBoss
     Radius: 25
     XOffset: 1
     YOffset: 7
KillStat
     Stat: HumanoidKills
KillStat
     Stat: GodKills
DamageBasedXP
TrackLoot
ShadowSize: 30
Projectile:
     Id: 0
     ObjectId: Shatters Sentinel Blast
     Damage: 150
     Speed: 60
     Size: 120
     LifetimeMS: 5000
     MultiHit
     ConditionEffect: Petrify
          Duration: 0.8
Projectile:
     Id: 1
     ObjectId: Guard Wave Huge
     Damage: 250
     Size: 240
     Speed: 60
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 110
     MultiHit
Projectile:
     Id: 2
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 120
     Speed: 50
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 3
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 120
     Speed: 40
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 90
     MultiHit
Projectile:
     Id: 4
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 120
     Speed: 30
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 80
     MultiHit
Projectile:
     Id: 5
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 120
     Speed: 20
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 70
     MultiHit
Projectile:
     Id: 6
     ObjectId: Shatters Sentinel Missile
     Damage: 175
     Speed: 40
     Size: 120
     LifetimeMS: 5000
     MultiHit
Projectile:
     Id: 7
     ObjectId: Shatters Sentinel Wave 1
     Damage: 200
     Speed: 40
     Size: 160
     LifetimeMS: 4000
     Acceleration: 500
     AccelerationDelay: 2000
     SpeedClamp: 110
     MultiHit
Projectile:
     Id: 8
     ObjectId: Shatters Sentinel Wave 2
     Damage: 200
     Speed: 20
     Size: 160
     LifetimeMS: 5000
     Acceleration: 500
     AccelerationDelay: 3000
     SpeedClamp: 80
     MultiHit
Projectile:
     Id: 9
     ObjectId: Shatters Sentinel Bolt
     Damage: 195
     Speed: 75
     Size: 110
     LifetimeMS: 3000
     MultiHit
Projectile:
     Id: 10
     ObjectId: Shatters Sentinel Bolt
     Damage: 195
     Speed: 55
     Size: 100
     LifetimeMS: 3000
     MultiHit
Projectile:
     Id: 11
     ObjectId: Shatters Sentinel Bolt
     Damage: 195
     Speed: 35
     Size: 90
     LifetimeMS: 3000
     MultiHit
Projectile:
     Id: 12
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 60
     Speed: 0
     LifetimeMS: 5000
     MultiHit
     AccelerationDelay: 1000
     Acceleration: 150
     SpeedClamp: 80
Projectile:
     Id: 13
     ObjectId: Shatters Sentinel Blast
     Damage: 150
     Speed: 100
     Size: 120
     LifetimeMS: 3000
     MultiHit
     ConditionEffect: Petrify
          Duration: 0.8
     TurnRate: 70
Projectile:
     Id: 14
     ObjectId: Shatters Sentinel Bolt
     Damage: 225
     Speed: 75
     Size: 110
     LifetimeMS: 5000
     MultiHit
     TurnRate: -50
Projectile:
     Id: 15
     ObjectId: Shatters Sentinel Bolt
     Damage: 225
     Speed: 55
     Size: 100
     LifetimeMS: 5000
     MultiHit
Projectile:
     Id: 16
     ObjectId: Shatters Sentinel Bolt
     Damage: 225
     Speed: 35
     Size: 90
     LifetimeMS: 5000
     MultiHit
     TurnRate: 30
Projectile:
     Id: 17
     ObjectId: Shatters Sentinel Wave 3
     Damage: 200
     Speed: 80
     Size: 160
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 800
     SpeedClamp: 140
     MultiHit
Projectile:
     Id: 18
     ObjectId: Shatters Sentinel Wave 3
     Damage: 175
     Speed: 60
     Size: 140
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 800
     SpeedClamp: 120
     MultiHit
Projectile:
     Id: 19
     ObjectId: Shatters Sentinel Wave 3
     Damage: 150
     Speed: 40
     Size: 120
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 800
     SpeedClamp: 100
     MultiHit
Projectile:
     Id: 20
     ObjectId: Shatters Sentinel Wave 1
     Damage: 200
     Speed: 40
     Size: 160
     LifetimeMS: 4000
     Acceleration: 500
     AccelerationDelay: 2000
     SpeedClamp: 110
     TurnRate: 60
     TurnStopTime: 2000
     MultiHit
Projectile:
     Id: 21
     ObjectId: Shatters Sentinel Wave 1
     Damage: 200
     Speed: 40
     Size: 160
     LifetimeMS: 4000
     Acceleration: 500
     AccelerationDelay: 2000
     SpeedClamp: 110
     TurnRate: -60
     TurnStopTime: 2000
     MultiHit
Labels: ENEMY,MINIBOSS,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS
SpecialSpawn: The Shatters
     Category: ShattersEncore
Presentation:
     Style:
          Id: SetAnimSlumber
          StyleStep: SetAnimation
               Id: Slumber
               Loop: 1
     Style:
          Id: SetAnimPogo
          StyleStep: SetAnimation
               Id: Pogo
     Style:
          Id: SetAnimSleep
          StyleStep: SetAnimation
               Id: Sleep
     Style:
          Id: SetAnimWakeUp
          StyleStep: SetAnimation
               Id: WakeUp
               Loop: 1
     Style:
          Id: SetAnimJump
          StyleStep: SetAnimation
               Id: Jump
               Loop: 1
     Style:
          Id: SetAnimWhirl
          StyleStep: SetAnimation
               Id: Whirl
     Style:
          Id: SetAnimSwordUp
          StyleStep: SetAnimation
               Id: SwordUp
               Loop: 1
     Style:
          Id: SetAnimSwordSummon
          StyleStep: SetAnimation
               Id: SwordSummon
     Style:
          Id: SetAnimDefend
          StyleStep: SetAnimation
               Id: Defend
     Style:
          Id: SetAnimDMJump
          StyleStep: SetAnimation
               Id: DMJump
               Loop: 1
     Style:
          Id: SetAnimDMJumpF
          StyleStep: SetAnimation
               Id: DMJumpF
               Loop: 1
     Style:
          Id: SetAnimDMStart
          StyleStep: SetAnimation
               Id: DMStart