Realm.wiki » Skull Knight


All Available Information
Enemy
Class: Character
DisplayId: Skull Knight
HitSound: monster/skeletons_hit
DeathSound: monster/skeletons_death
Size: 140
ShadowSize: 100
MaxHitPoints: 90000
Defense: 55
Exp: 35000
BXP: 175000
RealmScore: 2000
Encounter
     Terrain: HauntedHallows
Hero
Level: 20
Quest
HealthBarBoss
God
StasisImmune
ParalyzeImmune
AlwaysPositiveHealth
KeepDamageRecord
Projectile:
     Id: 0
     ObjectId: Guard Wave Medium
     Damage: 65
     Speed: 65
     Size: 110
     LifetimeMS: 2000
     PassesCover
     MultiHit
     ArmorPiercing
Projectile:
     Id: 1
     ObjectId: Guard Wave Large
     Damage: 100
     Speed: 50
     Size: 125
     LifetimeMS: 3000
     PassesCover
     MultiHit
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 2
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 150
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 0
     SpeedClamp: 60
     PassesCover
     MultiHit
Projectile:
     Id: 3
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 145
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 300
     SpeedClamp: 55
     PassesCover
     MultiHit
Projectile:
     Id: 4
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 140
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 600
     SpeedClamp: 50
     PassesCover
     MultiHit
Projectile:
     Id: 5
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 135
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 900
     SpeedClamp: 45
     PassesCover
     MultiHit
Projectile:
     Id: 6
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 130
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 1200
     SpeedClamp: 40
     PassesCover
     MultiHit
Projectile:
     Id: 7
     ObjectId: King Huge Shuriken Void
     Damage: 90
     Speed: 45
     Size: 130
     LifetimeMS: 2500
     PassesCover
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 8
     ObjectId: Directed Flame
     Damage: 130
     Speed: 65
     Size: 150
     LifetimeMS: 1500
     PassesCover
     MultiHit
     ConditionEffect: Silenced
          Duration: 2
Projectile:
     Id: 9
     ObjectId: Guard Wave Large
     Damage: 80
     Speed: 10
     Size: 125
     LifetimeMS: 3000
     Acceleration: 30
     AccelerationDelay: 0
     SpeedClamp: 80
     PassesCover
     MultiHit
     ArmorPiercing
Projectile:
     Id: 10
     ObjectId: Guard Spear Small
     Damage: 80
     Speed: 40
     Size: 110
     LifetimeMS: 2200
     Acceleration: 20
     AccelerationDelay: 500
     SpeedClamp: 70
     PassesCover
     MultiHit
     ArmorPiercing
     ConditionEffect: Slowed
          Duration: 1
Projectile:
     Id: 11
     ObjectId: Villager Gold Sword
     Damage: 70
     Speed: 50
     Size: 110
     LifetimeMS: 3000
     PassesCover
     MultiHit
     ConditionEffect: Armor Broken
          Duration: 2