Realm.wiki » Shatters Generator TL


All Available Information
DisplayId: Magi-Generator
Class: Character
Enemy
Animation:
     Prob: 1
     Period: 0
     Id: Active
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: Startup
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 1.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.2
Animation:
     Prob: 1
     Period: 0
     Id: Ice
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: Fire
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: Locking
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: Locked
     Frame:
          Time: 1
Animation:
     Prob: 1
     Period: 0
     Id: LockedFire
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: LockedIce
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
HitSound: monster/sprite_god_hit
DeathSound: monster/sprite_god_death
Sound: spell/magic_nova
     Id: 1
Size: 150
MaxHitPoints: 10000
AlwaysPositiveHealth
Defense: 0
Exp: 0
ShadowSize: 100
KillStat
     Stat: StructureKills
KillStat
     Stat: LesserGodKills
StunImmune
StasisImmune
Projectile:
     Id: 0
     ObjectId: Ball of Substantial Hurt
     Damage: 40
     Size: 100
     Speed: 40
     LifetimeMS: 5000
     TurnRate: 90
     MultiHit
     FaceDir
     ArmorPiercing
     ConditionEffect: Silenced
          Duration: 5
Projectile:
     Id: 1
     ObjectId: Ball of Substantial Hurt
     Damage: 40
     Size: 100
     Speed: 40
     LifetimeMS: 5000
     TurnRate: -90
     MultiHit
     FaceDir
     ArmorPiercing
     ConditionEffect: Silenced
          Duration: 5
Labels: ENEMY,STASISIMMUNE,SHATTERS
Presentation:
     From: generator
     Style:
          Id: SetAnimStartup
          StyleStep: SetAnimation
               Id: Startup
     Style:
          Id: SetAnimActive
          StyleStep: SetAnimation
               Id: Active
     Style:
          Id: SetAnimFire
          StyleStep: SetAnimation
               Id: Fire
     Style:
          Id: SetAnimLocking
          StyleStep: SetAnimation
               Id: Locking
               Loop: 1
     Style:
          Id: SetAnimLockedFire
          StyleStep: SetAnimation
               Id: LockedFire
     Style:
          Id: SetAnimIce
          StyleStep: SetAnimation
               Id: Ice