Realm.wiki » MV Pattern Helper A


All Available Information
DisplayId: Festival Wisp
Enemy
Class: Character
Size: 70
ShadowSize: 0
NoMiniMap
Projectile:
     Id: 0
     ObjectId: MV Small Water Bolt
     Damage: 90
     Speed: 40
     LifetimeMS: 5000
     Size: 90
     MultiHit
     ConditionEffect: Exposed
          Duration: 3.0
     ConditionEffect: In Combat
          Duration: 3.0
     ConditionEffect: Slowed
          Duration: 0.4
Projectile:
     Id: 1
     ObjectId: MV Water Scythe
     Damage: 60
     Speed: 10
     LifetimeMS: 5100
     Acceleration: 15
     SpeedClamp: 60
     Size: 110
     ArmorPiercing
     MultiHit
     ConditionEffect: Exposed
          Duration: 5.0
Projectile:
     Id: 2
     ObjectId: MV Water Scythe
     Damage: 60
     Speed: 30
     LifetimeMS: 5500
     Size: 105
     MultiHit
     ArmorPiercing
     ConditionEffect: Silenced
          Duration: 3.0
Projectile:
     Id: 3
     ObjectId: MV Ice Shard
     Damage: 70
     Speed: 25
     LifetimeMS: 9000
     Size: 105
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3.0
Projectile:
     Id: 27
     ObjectId: MV Water Bolt Variant
     Damage: 50
     Speed: 40
     LifetimeMS: 4000
     Size: 150
     MultiHit
     ArmorPiercing
     ConditionEffect: Slowed
          Duration: 4.0
Projectile:
     Id: 40
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 0
     LifetimeMS: 1000
     Size: 150
     MultiHit
Projectile:
     Id: 4
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1756
     Size: 100
     TurnRate: 67.5
     TurnRateDelay: 973
     TurnStopTime: 973
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 80
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
Projectile:
     Id: 5
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1860
     Size: 100
     TurnRate: 67.5
     TurnRateDelay: 1030
     TurnStopTime: 1030
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 75
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
Projectile:
     Id: 6
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1978
     Size: 100
     TurnRate: 67.5
     TurnRateDelay: 1089
     TurnStopTime: 1089
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 70
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
Projectile:
     Id: 7
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 2116
     Size: 100
     TurnRate: 67.5
     TurnRateDelay: 1158
     TurnStopTime: 1158
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 65
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
Projectile:
     Id: 8
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1756
     Size: 100
     TurnRate: -67.5
     TurnRateDelay: 973
     TurnStopTime: 973
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 80
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
Projectile:
     Id: 9
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1860
     Size: 100
     TurnRate: -67.5
     TurnRateDelay: 1030
     TurnStopTime: 1030
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 75
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
Projectile:
     Id: 10
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1978
     Size: 100
     TurnRate: -67.5
     TurnRateDelay: 1089
     TurnStopTime: 1089
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 70
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
Projectile:
     Id: 11
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 2116
     Size: 100
     TurnRate: -67.5
     TurnRateDelay: 1158
     TurnStopTime: 1158
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 65
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
Projectile:
     Id: 12
     ObjectId: MV Gold Sonic Boom
     Damage: 90
     Speed: 40
     LifetimeMS: 5000
     Size: 110
     MultiHit
     ConditionEffect: Armor Broken
          Duration: 3.0
Projectile:
     Id: 13
     ObjectId: MV Short Lightning
     Damage: 80
     Speed: 35
     LifetimeMS: 5715
     Size: 100
     MultiHit
     ConditionEffect: Stasis
          Duration: 3.0
          Target: 1
Projectile:
     Id: 15
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 150
     LifetimeMS: 800
     Size: 150
     TurnRate: -67.5
     TurnRateDelay: 400
     TurnStopTime: 400
     MultiHit
Projectile:
     Id: 16
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 160
     LifetimeMS: 750
     Size: 150
     TurnRate: -67.5
     TurnRateDelay: 375
     TurnStopTime: 375
     MultiHit
Projectile:
     Id: 17
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 170
     LifetimeMS: 706
     Size: 150
     TurnRate: -67.5
     TurnRateDelay: 353
     TurnStopTime: 353
     MultiHit
Projectile:
     Id: 18
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 150
     LifetimeMS: 800
     Size: 150
     TurnRate: 67.5
     TurnRateDelay: 400
     TurnStopTime: 400
     MultiHit
Projectile:
     Id: 19
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 160
     LifetimeMS: 750
     Size: 150
     TurnRate: 67.5
     TurnRateDelay: 375
     TurnStopTime: 375
     MultiHit
Projectile:
     Id: 20
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 170
     LifetimeMS: 706
     Size: 150
     TurnRate: 67.5
     TurnRateDelay: 353
     TurnStopTime: 353
     MultiHit
Projectile:
     Id: 26
     ObjectId: MV Static Ball
     Damage: 140
     Speed: 22
     LifetimeMS: 7000
     Size: 100
     MultiHit
     ConditionEffect: Exposed
          Duration: 4
Projectile:
     Id: 28
     ObjectId: MV Small Static Ball
     Damage: 70
     Speed: 25
     LifetimeMS: 8000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 4
Projectile:
     Id: 29
     ObjectId: MV Static Ball
     Damage: 80
     Speed: 35
     LifetimeMS: 6000
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 4
Projectile:
     Id: 30
     ObjectId: MV Static Ball
     Damage: 90
     Speed: 45
     LifetimeMS: 5000
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 4
Projectile:
     Id: 31
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 45
     LifetimeMS: 5000
     Size: 180
     MultiHit
Projectile:
     Id: 37
     ObjectId: MV Short Lightning
     Damage: 75
     Speed: 18
     LifetimeMS: 12000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 4
Projectile:
     Id: 39
     ObjectId: MV White Sonic Boom
     Damage: 40
     Speed: 32
     LifetimeMS: 5000
     Size: 140
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 21
     ObjectId: MV Autumn Leaves
     Damage: 60
     Speed: 35
     LifetimeMS: 5550
     Size: 100
     Acceleration: 80
     AccelerationDelay: 2400
     SpeedClamp: 50
     ArmorPiercing
     MultiHit
     ConditionEffect: Sick
          Duration: 3
Projectile:
     Id: 22
     ObjectId: MV Large Cherry Petal
     Damage: 60
     Speed: 25
     LifetimeMS: 7525
     Size: 100
     MultiHit
     ArmorPiercing
     Acceleration: -7
     SpeedClamp: 15
     ConditionEffect: Slowed
          Duration: 2
Projectile:
     Id: 23
     ObjectId: Red Star New
     Damage: 120
     Speed: 0
     LifetimeMS: 2500
     Size: 140
     MultiHit
     ArmorPiercing
     ConditionEffect: Sick
          Duration: 3
     ConditionEffect: Bleeding
          Duration: 3
Projectile:
     Id: 24
     ObjectId: MV Petal Spike
     Damage: 70
     Speed: 10
     LifetimeMS: 5500
     Size: 120
     Acceleration: 80
     AccelerationDelay: 2000
     SpeedClamp: 80
     MultiHit
     ArmorPiercing
     ConditionEffect: Bleeding
          Duration: 3
Projectile:
     Id: 25
     ObjectId: MV Autumn Leaves Alternate
     Damage: 70
     Speed: 50
     LifetimeMS: 5500
     Size: 110
     Acceleration: 80
     AccelerationDelay: 2000
     SpeedClamp: 75
     TurnRate: 120
     TurnRateDelay: 1900
     TurnStopTime: 2100
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 5
Projectile:
     Id: 32
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 60
     LifetimeMS: 7500
     Size: 100
     Acceleration: -20
     SpeedClamp: 5
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 4
Projectile:
     Id: 33
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 50
     LifetimeMS: 8500
     Size: 100
     Acceleration: -15
     SpeedClamp: 6
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 4
Projectile:
     Id: 34
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 45
     LifetimeMS: 11000
     Size: 90
     Acceleration: -20
     SpeedClamp: 7
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 4
Projectile:
     Id: 35
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 35
     LifetimeMS: 12000
     Size: 90
     Acceleration: -20
     SpeedClamp: 8
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 4
Projectile:
     Id: 36
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 30
     LifetimeMS: 11600
     Size: 80
     Acceleration: -25
     SpeedClamp: 9
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 4
Projectile:
     Id: 38
     ObjectId: MV Flower Star
     Damage: 30
     Speed: 35
     LifetimeMS: 8000
     Size: 110
     Acceleration: -5
     AccelerationDelay: 1000
     MultiHit
     ArmorPiercing
     ConditionEffect: Bleeding
          Duration: 2
     ConditionEffect: Curse
          Duration: 2
Projectile:
     Id: 41
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 40
     LifetimeMS: 1000
     Acceleration: -40
     AccelerationDelay: 180
     SpeedClamp: 0
     Size: 180
     MultiHit
Projectile:
     Id: 42
     ObjectId: MV Spirit Projectile
     Damage: 100
     Speed: 25
     LifetimeMS: 3000
     Size: 100
     MultiHit
     ArmorPiercing
     Acceleration: -10
     AccelerationDelay: 200
     SpeedClamp: 0
Projectile:
     Id: 43
     ObjectId: MV Spirit Projectile
     Damage: 100
     Speed: 28
     LifetimeMS: 3000
     Size: 110
     MultiHit
     ArmorPiercing
     Acceleration: -10
     AccelerationDelay: 200
     SpeedClamp: 0
Projectile:
     Id: 44
     ObjectId: MV Spirit Projectile
     Damage: 100
     Speed: 31
     LifetimeMS: 3000
     Size: 120
     MultiHit
     ArmorPiercing
     Acceleration: -10
     AccelerationDelay: 200
     SpeedClamp: 0
Projectile:
     Id: 45
     ObjectId: MV Firework Trail
     Damage: 70
     Speed: 30
     LifetimeMS: 8000
     Size: 155
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 46
     ObjectId: MV Flame Vortex
     Damage: 70
     Speed: 0
     LifetimeMS: 1400
     Size: 85
     MultiHit
     ConditionEffect: Curse
          Duration: 4
     ArmorPiercing
Projectile:
     Id: 47
     ObjectId: MV Firework Trail
     Damage: 50
     Speed: 35
     LifetimeMS: 5000
     Size: 170
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 4
Projectile:
     Id: 48
     ObjectId: MV Firework Vortex
     Damage: 30
     Speed: 23
     LifetimeMS: 10434
     Size: 110
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 49
     ObjectId: MV Firework Vortex
     Damage: 30
     Speed: 20
     LifetimeMS: 12000
     Size: 110
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 50
     ObjectId: MV Firework Vortex
     Damage: 30
     Speed: 17
     LifetimeMS: 14200
     Size: 110
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 51
     ObjectId: MV Flame Twirl
     Damage: 20
     Speed: 22
     LifetimeMS: 6000
     Size: 85
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Invincible
NoCollisionWhenMovement
Animation:
     Period: 0
     Prob: 1
     Id: LightningAnimation
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 9999
Animation:
     Period: 0
     Prob: 1
     Id: GenjiHelperAnimation
     Frame:
          Time: 2
     Frame:
          Time: 0.16
     Frame:
          Time: 0.16
     Frame:
          Time: 0.16
Animation:
     Period: 0
     Prob: 1
     Id: MikoHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: KaguyaHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: UmiHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: BlackFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: RedFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: YellowFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: GreenFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: BlueFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: PurpleFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Presentation:
     Style:
          Id: KaguyaHelper
          StyleStep: SetAnimation
               Id: KaguyaHelperAnimation
     Style:
          Id: GenjiHelper
          StyleStep: SetAnimation
               Id: GenjiHelperAnimation
     Style:
          Id: MikoHelper
          StyleStep: SetAnimation
               Id: MikoHelperAnimation
     Style:
          Id: UmiHelper
          StyleStep: SetAnimation
               Id: UmiHelperAnimation
     Style:
          Id: Lightning
          StyleStep: SetAnimation
               Id: LightningAnimation
     Style:
          Id: BlackFlame
          StyleStep: SetAnimation
               Id: BlackFlameAnimation
     Style:
          Id: RedFlame
          StyleStep: SetAnimation
               Id: RedFlameAnimation
     Style:
          Id: YellowFlame
          StyleStep: SetAnimation
               Id: YellowFlameAnimation
     Style:
          Id: GreenFlame
          StyleStep: SetAnimation
               Id: GreenFlameAnimation
     Style:
          Id: BlueFlame
          StyleStep: SetAnimation
               Id: BlueFlameAnimation
     Style:
          Id: PurpleFlame
          StyleStep: SetAnimation
               Id: PurpleFlameAnimation