Realm.wiki » MV Pattern Helper 3


All Available Information
DisplayId: Festival Wisp
Enemy
Class: Character
Size: 70
ShadowSize: 0
NoMiniMap
Projectile:
     Id: 0
     ObjectId: MV Water Spinner
     Damage: 100
     Speed: 30
     LifetimeMS: 5000
     Size: 90
     MultiHit
     ConditionEffect: Exposed
          Duration: 5.0
     ConditionEffect: Silenced
          Duration: 1.0
Projectile:
     Id: 1
     ObjectId: MV Water Twirl
     Damage: 80
     ArmorPiercing
     Speed: 33
     LifetimeMS: 6000
     Size: 100
     MultiHit
Projectile:
     Id: 2
     ObjectId: MV Bubble
     Damage: 50
     Speed: 15
     LifetimeMS: 12000
     Size: 80
     MultiHit
     ArmorPiercing
     TurnRate: -40
     ConditionEffect: Exposed
          Duration: 2.0
Projectile:
     Id: 6
     ObjectId: MV Bubble
     Damage: 40
     Speed: 35
     LifetimeMS: 7000
     Size: 70
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 5.0
Projectile:
     Id: 7
     ObjectId: MV Bubble
     Damage: 40
     Speed: 25
     LifetimeMS: 10000
     Size: 70
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 5.0
Projectile:
     Id: 8
     ObjectId: MV Bubble
     Damage: 40
     Speed: 45
     LifetimeMS: 5500
     Size: 70
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 5.0
Projectile:
     Id: 14
     ObjectId: MV Water Twirl
     Damage: 40
     ArmorPiercing
     Speed: 38
     LifetimeMS: 4600
     Size: 90
     MultiHit
     ConditionEffect: Exposed
          Duration: 3.0
Projectile:
     Id: 15
     ObjectId: MV Bubble
     Damage: 50
     Speed: 20
     LifetimeMS: 5000
     Size: 87
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 2.0
Projectile:
     Id: 16
     ObjectId: MV Bubble
     Damage: 50
     Speed: 25
     LifetimeMS: 5000
     Size: 94
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 2.0
Projectile:
     Id: 17
     ObjectId: MV Water Bolt Variant
     Damage: 100
     Speed: 25
     LifetimeMS: 10000
     Size: 160
     MultiHit
     ConditionEffect: Slowed
          Duration: 1
Projectile:
     Id: 33
     ObjectId: MV Water Spinner
     Damage: 100
     Speed: 25
     LifetimeMS: 4800
     Size: 110
     MultiHit
Projectile:
     Id: 34
     ObjectId: MV Water Spinner
     Damage: 100
     Speed: 30
     LifetimeMS: 4000
     Size: 110
     MultiHit
Projectile:
     Id: 3
     ObjectId: MV Static Ball
     Damage: 80
     Speed: 35
     LifetimeMS: 6000
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
     Id: 4
     ObjectId: MV Static Ball
     Damage: 90
     Speed: 40
     LifetimeMS: 3534
     TurnRate: 45
     TurnClamp: 45
     TurnRateDelay: 0
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
     Id: 18
     ObjectId: MV Long Lightning
     Damage: 120
     Speed: 80
     LifetimeMS: 1000
     Size: 130
     MultiHit
     ConditionEffect: Stasis
          Duration: 3.0
          Target: 1
Projectile:
     Id: 19
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 40
     LifetimeMS: 7000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Silenced
          Duration: 2
Projectile:
     Id: 20
     ObjectId: MV Warning Projectile Variant
     Damage: 0
     Speed: 47
     LifetimeMS: 7000
     Size: 120
     MultiHit
Projectile:
     Id: 21
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 40
     LifetimeMS: 2000
     Size: 150
     MultiHit
Projectile:
     Id: 41
     ObjectId: MV Long Lightning
     Damage: 40
     Speed: 40
     LifetimeMS: 7000
     Size: 90
     MultiHit
     ArmorPiercing
Projectile:
     Id: 5
     ObjectId: MV Leaf Scythe
     Damage: 120
     Speed: 50
     LifetimeMS: 1200
     Size: 90
     MultiHit
     ConditionEffect: Sick
          Duration: 2
     ConditionEffect: Bleeding
          Duration: 2
     ArmorPiercing
Projectile:
     Id: 9
     ObjectId: MV Petal Scythe
     Damage: 30
     Speed: 30
     LifetimeMS: 10000
     Size: 100
     Acceleration: -80
     AccelerationDelay: 5500
     SpeedClamp: 10
     MultiHit
     ArmorPiercing
     ConditionEffect: Bleeding
          Duration: 0.5
Projectile:
     Id: 10
     ObjectId: MV Small Petal
     Damage: 0
     Speed: 40
     LifetimeMS: 9000
     Size: 90
     Acceleration: -80
     AccelerationDelay: 3800
     SpeedClamp: 10
     MultiHit
     ConditionEffect: Bleeding
          Duration: 2
Projectile:
     Id: 11
     ObjectId: MV Flower Star
     Damage: 20
     Speed: 25
     LifetimeMS: 14000
     Size: 120
     MultiHit
     Acceleration: -80
     AccelerationDelay: 4700
     SpeedClamp: 10
     ArmorPiercing
     ConditionEffect: Bleeding
          Duration: 1
Projectile:
     Id: 12
     ObjectId: MV Autumn Leaves
     Damage: 10
     Speed: 35
     LifetimeMS: 9000
     Size: 110
     Amplitude: 0.8
     Frequency: 2
     MultiHit
     Acceleration: -80
     AccelerationDelay: 4500
     SpeedClamp: 10
     ArmorPiercing
     ConditionEffect: Bleeding
          Duration: 1.5
Projectile:
     Id: 13
     ObjectId: MV Petal Scythe
     Damage: 40
     Speed: 30
     LifetimeMS: 1000
     Size: 100
     MultiHit
     ArmorPiercing
     Acceleration: -100
     SpeedClamp: 0
     AccelerationDelay: 700
     ConditionEffect: Curse
          Duration: 3
Projectile:
     Id: 22
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 15
     LifetimeMS: 2000
     Size: 140
     MultiHit
     Acceleration: -100
     SpeedClamp: 0
     AccelerationDelay: 700
Projectile:
     Id: 23
     ObjectId: MV Firework Vortex
     Damage: 60
     Speed: 0
     LifetimeMS: 2400
     Size: 110
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 3
Projectile:
     Id: 24
     ObjectId: MV Flame Spear
     Damage: 100
     Speed: 40
     LifetimeMS: 500
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Quiet
          Duration: 1
Projectile:
     Id: 25
     ObjectId: MV Flame Spear
     Damage: 120
     Speed: 15
     LifetimeMS: 9000
     Acceleration: 15
     AccelerationDelay: 750
     SpeedClamp: 30
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Target: 1
          Duration: 4
Projectile:
     Id: 26
     ObjectId: MV Flame Twirl
     Damage: 100
     Speed: 20
     LifetimeMS: 8500
     Acceleration: 20
     AccelerationDelay: 500
     SpeedClamp: 30
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 5
Projectile:
     Id: 27
     ObjectId: MV Flame Twirl
     Damage: 80
     Speed: 35
     LifetimeMS: 6000
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
     Id: 28
     ObjectId: MV Flame Twirl
     Damage: 80
     Speed: 40
     LifetimeMS: 5000
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
     Id: 29
     ObjectId: MV Flame Spear
     Damage: 50
     Speed: 30
     LifetimeMS: 3000
     Acceleration: -7
     AccelerationDelay: 200
     SpeedClamp: 0
     Size: 90
     MultiHit
     ArmorPiercing
Projectile:
     Id: 30
     ObjectId: MV Flame Spear
     Damage: 50
     Speed: 25
     LifetimeMS: 3000
     Acceleration: -10
     AccelerationDelay: 100
     SpeedClamp: 0
     Size: 80
     MultiHit
     ArmorPiercing
Projectile:
     Id: 31
     ObjectId: MV Firework Trail
     Damage: 50
     Speed: 32
     LifetimeMS: 3750
     Size: 170
     MultiHit
     ArmorPiercing
Projectile:
     Id: 32
     ObjectId: MV Flame Spear
     Damage: 50
     Speed: 20
     Acceleration: 10
     AccelerationDelay: 750
     SpeedClamp: 40
     LifetimeMS: 6000
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
     Id: 35
     ObjectId: MV Static Ball
     Damage: 50
     Speed: 30
     LifetimeMS: 4000
     Size: 90
     Acceleration: -15
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Projectile:
     Id: 36
     ObjectId: MV Gold Sonic Boom
     Damage: 40
     Speed: 25
     LifetimeMS: 6500
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 37
     ObjectId: MV Small Static Ball
     Damage: 40
     Speed: 15
     LifetimeMS: 3000
     Size: 80
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Projectile:
     Id: 38
     ObjectId: MV Small Static Ball
     Damage: 40
     Speed: 20
     LifetimeMS: 3000
     Size: 85
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Projectile:
     Id: 39
     ObjectId: MV Small Static Ball
     Damage: 40
     Speed: 25
     LifetimeMS: 3000
     Size: 90
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Projectile:
     Id: 40
     ObjectId: MV Flame Scythe
     Damage: 80
     Speed: 30
     LifetimeMS: 1667
     Size: 110
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Invincible
NoCollisionWhenMovement
Animation:
     Period: 0
     Prob: 1
     Id: LightningAnimation
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 9999
Animation:
     Period: 0
     Prob: 1
     Id: GenjiHelperAnimation
     Frame:
          Time: 2
     Frame:
          Time: 0.16
     Frame:
          Time: 0.16
     Frame:
          Time: 0.16
Animation:
     Period: 0
     Prob: 1
     Id: MikoHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: KaguyaHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: UmiHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: BlackFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: RedFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: YellowFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: GreenFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: BlueFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: PurpleFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Presentation:
     Style:
          Id: KaguyaHelper
          StyleStep: SetAnimation
               Id: KaguyaHelperAnimation
     Style:
          Id: GenjiHelper
          StyleStep: SetAnimation
               Id: GenjiHelperAnimation
     Style:
          Id: MikoHelper
          StyleStep: SetAnimation
               Id: MikoHelperAnimation
     Style:
          Id: UmiHelper
          StyleStep: SetAnimation
               Id: UmiHelperAnimation
     Style:
          Id: Lightning
          StyleStep: SetAnimation
               Id: LightningAnimation
     Style:
          Id: BlackFlame
          StyleStep: SetAnimation
               Id: BlackFlameAnimation
     Style:
          Id: RedFlame
          StyleStep: SetAnimation
               Id: RedFlameAnimation
     Style:
          Id: YellowFlame
          StyleStep: SetAnimation
               Id: YellowFlameAnimation
     Style:
          Id: GreenFlame
          StyleStep: SetAnimation
               Id: GreenFlameAnimation
     Style:
          Id: BlueFlame
          StyleStep: SetAnimation
               Id: BlueFlameAnimation
     Style:
          Id: PurpleFlame
          StyleStep: SetAnimation
               Id: PurpleFlameAnimation