Realm.wiki » MV Pattern Helper 1
All Available Information
DisplayId: Festival Wisp
Enemy
Class: Character
Size: 70
ShadowSize: 0
NoMiniMap
Projectile:
Id: 0
ObjectId: MV Water Twirl
Damage: 120
Speed: 30
LifetimeMS: 8000
Amplitude: 3.5
Frequency: 1
Size: 110
MultiHit
ConditionEffect: Quiet
Duration: 5.0
ConditionEffect: In Combat
Duration: 5.0
Projectile:
Id: 1
ObjectId: MV Bubble
Damage: 120
ArmorPiercing
Speed: 60
LifetimeMS: 500
Size: 70
MultiHit
Projectile:
Id: 2
ObjectId: MV Water Twirl
Damage: 80
ArmorPiercing
Speed: 33
LifetimeMS: 6000
Size: 100
MultiHit
Projectile:
Id: 3
ObjectId: MV Water Twirl
Damage: 0
Speed: 0
LifetimeMS: 0
Size: 0
Projectile:
Id: 4
ObjectId: MV Bubble
Damage: 100
Speed: 80
LifetimeMS: 1500
Size: 70
MultiHit
Acceleration: -20
SpeedClamp: 10
ConditionEffect: Exposed
Duration: 5.0
Projectile:
Id: 5
ObjectId: MV Water Twirl
Damage: 80
Speed: 35
LifetimeMS: 5000
Size: 110
MultiHit
ArmorPiercing
ConditionEffect: Silenced
Duration: 3.0
Projectile:
Id: 19
ObjectId: MV Water Bolt Variant
Damage: 70
Speed: 30
LifetimeMS: 7000
Size: 140
MultiHit
ArmorPiercing
CircleTurnDelay: 333
CircleTurnAngle: -20
Projectile:
Id: 20
ObjectId: MV Water Bolt Variant
Damage: 70
Speed: 60
LifetimeMS: 7000
Size: 160
MultiHit
ArmorPiercing
CircleTurnDelay: 333
CircleTurnAngle: -20
Projectile:
Id: 21
ObjectId: MV Water Bolt Variant
Damage: 70
Speed: 90
LifetimeMS: 7000
Size: 180
MultiHit
ArmorPiercing
CircleTurnDelay: 333
CircleTurnAngle: -20
Projectile:
Id: 28
ObjectId: MV Water Twirl
Damage: 50
ArmorPiercing
Speed: 35
LifetimeMS: 5000
Size: 105
Amplitude: 1
Frequency: 3
MultiHit
ConditionEffect: Exposed
Duration: 3
Projectile:
Id: 29
ObjectId: MV Water Twirl
Damage: 0
ArmorPiercing
Speed: 0
LifetimeMS: 0
Size: 105
Amplitude: 1
Frequency: 3
MultiHit
ConditionEffect: Exposed
Duration: 3
Projectile:
Id: 30
ObjectId: MV Water Twirl
Damage: 80
Speed: 0
LifetimeMS: 5100
Size: 80
MultiHit
ArmorPiercing
Acceleration: 1000
AccelerationDelay: 100
SpeedClamp: 35
ConditionEffect: Silenced
Duration: 3.0
Projectile:
Id: 31
ObjectId: MV Water Bolt Variant
Damage: 100
Speed: 25
LifetimeMS: 10000
Size: 160
MultiHit
ConditionEffect: Slowed
Duration: 1
Projectile:
Id: 37
ObjectId: MV Water Twirl
Damage: 110
Speed: 25
LifetimeMS: 3200
Acceleration: -10
AccelerationDelay: 500
SpeedClamp: 5
Size: 95
MultiHit
ConditionEffect: Exposed
Duration: 2
Projectile:
Id: 39
ObjectId: MV Warning Projectile
Damage: 0
Speed: 60
LifetimeMS: 500
Size: 150
MultiHit
Projectile:
Id: 40
ObjectId: MV Warning Projectile
Damage: 0
Speed: 80
LifetimeMS: 1500
Size: 150
MultiHit
Acceleration: -20
SpeedClamp: 10
Projectile:
Id: 47
ObjectId: MV Warning Projectile
Damage: 0
LifetimeMS: 1000
Size: 170
MultiHit
Projectile:
Id: 6
ObjectId: MV Electric Spike
Damage: 70
Speed: 40
LifetimeMS: 5000
Size: 120
MultiHit
ArmorPiercing
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Projectile:
Id: 7
ObjectId: MV Gold Sonic Boom
Damage: 120
Speed: 60
LifetimeMS: 500
Size: 140
MultiHit
ConditionEffect: Stasis
Duration: 5.0
Target: 1
Projectile:
Id: 8
ObjectId: MV Long Lightning
Damage: 120
Speed: 80
LifetimeMS: 563
Size: 120
TurnRate: -60
TurnRateDelay: 250
TurnStopTime: 251
MultiHit
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Projectile:
Id: 9
ObjectId: MV Long Lightning
Damage: 120
Speed: 80
LifetimeMS: 563
Size: 120
TurnRate: 60
TurnRateDelay: 250
TurnStopTime: 251
MultiHit
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Projectile:
Id: 10
ObjectId: MV Lightning Spike
Damage: 80
Speed: 30
LifetimeMS: 6300
Size: 100
Acceleration: 50
AccelerationDelay: 800
SpeedClamp: 35
MultiHit
ArmorPiercing
Projectile:
Id: 11
ObjectId: MV Lightning Spike
Damage: 80
Speed: 25
LifetimeMS: 7200
Size: 90
Acceleration: 50
AccelerationDelay: 830
SpeedClamp: 35
MultiHit
ArmorPiercing
Projectile:
Id: 12
ObjectId: MV Lightning Spike
Damage: 80
Speed: 20
LifetimeMS: 4320
Size: 80
Acceleration: 50
AccelerationDelay: 860
SpeedClamp: 35
MultiHit
ArmorPiercing
Projectile:
Id: 13
ObjectId: MV Long Lightning
Damage: 120
Speed: 50
LifetimeMS: 5600
Size: 110
MultiHit
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Boomerang
Projectile:
Id: 22
ObjectId: MV Lightning Spear
Damage: 75
Speed: 22
LifetimeMS: 9000
Size: 120
MultiHit
ArmorPiercing
ConditionEffect: Silenced
Duration: 3
Projectile:
Id: 38
ObjectId: MV Warning Projectile
Damage: 0
Speed: 15
LifetimeMS: 2000
Size: 160
MultiHit
Projectile:
Id: 14
ObjectId: MV Large Cherry Petal
Damage: 50
Speed: 15
LifetimeMS: 5000
Size: 130
MultiHit
Acceleration: 10
SpeedClamp: 35
TurnRate: 30
ConditionEffect: Bleeding
Duration: 2.5
ArmorPiercing
Projectile:
Id: 15
ObjectId: MV Small Petal
Damage: 70
Speed: 0
LifetimeMS: 1200
Size: 75
MultiHit
ConditionEffect: Bleeding
Duration: 3
ArmorPiercing
Projectile:
Id: 16
ObjectId: MV Petal Scythe
Damage: 100
Speed: 40
LifetimeMS: 4000
Size: 80
MultiHit
Acceleration: -40
SpeedClamp: 0
ConditionEffect: Sick
Duration: 2
ArmorPiercing
Projectile:
Id: 17
ObjectId: MV Petal Scythe
Damage: 120
Speed: 0
LifetimeMS: 3500
Size: 90
MultiHit
Acceleration: 80
AccelerationDelay: 1800
SpeedClamp: 30
ConditionEffect: Sick
Duration: 3
ConditionEffect: Bleeding
Duration: 3
ArmorPiercing
Projectile:
Id: 18
ObjectId: MV Large Cherry Petal
Damage: 50
Speed: 25
LifetimeMS: 1000
Size: 110
MultiHit
ArmorPiercing
Projectile:
Id: 23
ObjectId: MV Petal Scythe
Damage: 45
Speed: 30
LifetimeMS: 10000
Size: 100
Acceleration: -80
AccelerationDelay: 5500
SpeedClamp: 10
MultiHit
ArmorPiercing
ConditionEffect: Bleeding
Duration: 0.5
Projectile:
Id: 24
ObjectId: MV Small Petal
Damage: 30
Speed: 40
LifetimeMS: 9000
Size: 90
Acceleration: -80
AccelerationDelay: 3800
SpeedClamp: 10
MultiHit
ArmorPiercing
ConditionEffect: Bleeding
Duration: 1.5
Projectile:
Id: 25
ObjectId: MV Flower Star
Damage: 50
Speed: 25
LifetimeMS: 14000
Size: 120
MultiHit
Acceleration: -80
AccelerationDelay: 4700
SpeedClamp: 10
ArmorPiercing
Projectile:
Id: 26
ObjectId: MV Autumn Leaves
Damage: 40
Speed: 35
LifetimeMS: 9000
Size: 110
Amplitude: 0.8
Frequency: 2
MultiHit
Acceleration: -80
AccelerationDelay: 4500
SpeedClamp: 10
ArmorPiercing
ConditionEffect: Bleeding
Duration: 1.0
Projectile:
Id: 27
ObjectId: MV Petal Bolt
Damage: 40
Speed: 20
LifetimeMS: 3400
Size: 100
Acceleration: 2
AccelerationDelay: 2000
SpeedClamp: 25
MultiHit
ArmorPiercing
Projectile:
Id: 36
ObjectId: MV Large Cherry Petal
Damage: 50
Speed: 15
LifetimeMS: 5000
Size: 130
MultiHit
Acceleration: 10
SpeedClamp: 35
TurnRate: -30
ConditionEffect: Bleeding
Duration: 2.5
ArmorPiercing
Projectile:
Id: 41
ObjectId: MV Firework Vortex
Damage: 90
Speed: 38
LifetimeMS: 5300
Size: 130
MultiHit
ArmorPiercing
ConditionEffect: Stasis
Target: 1
Duration: 3
Projectile:
Id: 42
ObjectId: MV Flame Scythe
Damage: 70
Speed: 5
LifetimeMS: 2500
Size: 85
MultiHit
ArmorPiercing
ConditionEffect: Silenced
Duration: 3
Projectile:
Id: 43
ObjectId: MV Flame Scythe
Damage: 60
Speed: 30
LifetimeMS: 5000
Size: 85
MultiHit
ArmorPiercing
ConditionEffect: Curse
Duration: 4
ConditionEffect: Silenced
Duration: 4
Projectile:
Id: 44
ObjectId: MV Flame Vortex
Damage: 40
Speed: 5
LifetimeMS: 5000
Size: 85
MultiHit
ArmorPiercing
ConditionEffect: Exposed
Duration: 5
Projectile:
Id: 45
ObjectId: MV Firework Trail
Damage: 50
Speed: 22
LifetimeMS: 5454
Size: 180
MultiHit
ArmorPiercing
ConditionEffect: Exposed
Duration: 2
Projectile:
Id: 46
ObjectId: MV Flame Twirl
Damage: 80
Speed: 35
LifetimeMS: 6000
Size: 110
MultiHit
ArmorPiercing
Projectile:
Id: 48
ObjectId: MV Water Twirl
Damage: 50
Speed: 30
LifetimeMS: 4000
Size: 90
Acceleration: -15
AccelerationDelay: 0
SpeedClamp: 0
MultiHit
ArmorPiercing
Projectile:
Id: 49
ObjectId: MV Water Scythe
Damage: 40
Speed: 25
LifetimeMS: 6500
Size: 90
MultiHit
ArmorPiercing
Projectile:
Id: 50
ObjectId: MV Bubble
Damage: 40
Speed: 15
LifetimeMS: 3000
Size: 80
Acceleration: -10
AccelerationDelay: 0
SpeedClamp: 0
MultiHit
ArmorPiercing
Projectile:
Id: 51
ObjectId: MV Bubble
Damage: 40
Speed: 20
LifetimeMS: 3000
Size: 85
Acceleration: -10
AccelerationDelay: 0
SpeedClamp: 0
MultiHit
ArmorPiercing
Projectile:
Id: 52
ObjectId: MV Bubble
Damage: 40
Speed: 25
LifetimeMS: 3000
Size: 90
Acceleration: -10
AccelerationDelay: 0
SpeedClamp: 0
MultiHit
ArmorPiercing
Invincible
NoCollisionWhenMovement
Animation:
Period: 0
Prob: 1
Id: LightningAnimation
Frame:
Time: 0.075
Frame:
Time: 0.075
Frame:
Time: 0.075
Frame:
Time: 0.075
Frame:
Time: 0.075
Frame:
Time: 0.075
Frame:
Time: 0.075
Frame:
Time: 0.075
Frame:
Time: 9999
Animation:
Period: 0
Prob: 1
Id: GenjiHelperAnimation
Frame:
Time: 2
Frame:
Time: 0.16
Frame:
Time: 0.16
Frame:
Time: 0.16
Animation:
Period: 0
Prob: 1
Id: MikoHelperAnimation
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Animation:
Period: 0
Prob: 1
Id: KaguyaHelperAnimation
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Animation:
Period: 0
Prob: 1
Id: UmiHelperAnimation
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Animation:
Period: 0
Prob: 1
Id: BlackFlameAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Period: 0
Prob: 1
Id: RedFlameAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Period: 0
Prob: 1
Id: YellowFlameAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Period: 0
Prob: 1
Id: GreenFlameAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Period: 0
Prob: 1
Id: BlueFlameAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Period: 0
Prob: 1
Id: PurpleFlameAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Presentation:
Style:
Id: KaguyaHelper
StyleStep: SetAnimation
Id: KaguyaHelperAnimation
Style:
Id: GenjiHelper
StyleStep: SetAnimation
Id: GenjiHelperAnimation
Style:
Id: MikoHelper
StyleStep: SetAnimation
Id: MikoHelperAnimation
Style:
Id: UmiHelper
StyleStep: SetAnimation
Id: UmiHelperAnimation
Style:
Id: Lightning
StyleStep: SetAnimation
Id: LightningAnimation
Style:
Id: BlackFlame
StyleStep: SetAnimation
Id: BlackFlameAnimation
Style:
Id: RedFlame
StyleStep: SetAnimation
Id: RedFlameAnimation
Style:
Id: YellowFlame
StyleStep: SetAnimation
Id: YellowFlameAnimation
Style:
Id: GreenFlame
StyleStep: SetAnimation
Id: GreenFlameAnimation
Style:
Id: BlueFlame
StyleStep: SetAnimation
Id: BlueFlameAnimation
Style:
Id: PurpleFlame
StyleStep: SetAnimation
Id: PurpleFlameAnimation