Realm.wiki » MV Kitsune Umi


All Available Information
DisplayId: Kitsune Umi
Enemy
Class: Character
MaxHitPoints: 180000
AltTexture:
     Id: 1
AltTexture:
     Id: 2
AltTexture:
     Id: 3
Size: 130
ShadowSize: 100
ParalyzeImmune
SlowImmune
StunImmune
DazedImmune
StasisImmune
NoCollisionWhenMovement
AlwaysPositiveHealth
KeepDamageRecord
DontFaceAttacks
HitSound: monster/blobs_hit
HealthBar: -1
Color: 0xED2626 
Projectile:
     Id: 0
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 10
     LifetimeMS: 15000
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Target: 1
          Duration: 5
Projectile:
     Id: 1
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 12
     LifetimeMS: 12500
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Target: 1
          Duration: 5
Projectile:
     Id: 2
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 14
     LifetimeMS: 10710
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 3
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 16
     LifetimeMS: 9375
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 4
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 18
     LifetimeMS: 8300
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 5
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 40
     LifetimeMS: 800
     Acceleration: -40
     AccelerationDelay: 180
     SpeedClamp: 0
     Size: 140
     MultiHit
Projectile:
     Id: 6
     ObjectId: MV Flame Vortex
     Damage: 100
     Speed: 30
     LifetimeMS: 8000
     Size: 125
     MultiHit
     ArmorPiercing
     Acceleration: 20
     AccelerationDelay: 1000
     SpeedClamp: 45
     ConditionEffect: Stasis
          Duration: 4
          Target: 1
Projectile:
     Id: 7
     ObjectId: MV Flame Vortex
     Damage: 100
     Speed: 37
     LifetimeMS: 8000
     Size: 110
     MultiHit
     ArmorPiercing
     Acceleration: 20
     AccelerationDelay: 800
     SpeedClamp: 45
     ConditionEffect: Stasis
          Duration: 4
          Target: 1
Projectile:
     Id: 8
     ObjectId: MV Flame Vortex
     Damage: 100
     Speed: 44
     LifetimeMS: 8000
     Size: 95
     MultiHit
     ArmorPiercing
     Acceleration: 20
     AccelerationDelay: 600
     SpeedClamp: 45
     ConditionEffect: Curse
          Duration: 4
Projectile:
     Id: 9
     ObjectId: MV Flame Spear
     Damage: 100
     Speed: 25
     LifetimeMS: 12000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Target: 1
          Duration: 5
Projectile:
     Id: 10
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 0
     LifetimeMS: 3000
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
     Id: 11
     ObjectId: MV Flame Bolt
     Damage: 120
     Speed: 45
     LifetimeMS: 5400
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
          Target: 1
          Duration: 4
Projectile:
     Id: 12
     ObjectId: MV Flame Vortex
     Damage: 120
     Speed: 10
     LifetimeMS: 1500
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Quiet
          Duration: 1
Projectile:
     Id: 13
     ObjectId: MV Flame Bolt
     Damage: 60
     Speed: 35
     LifetimeMS: 5700
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
     Id: 14
     ObjectId: MV Flame Spear
     Damage: 60
     Speed: 0
     Acceleration: 30
     AccelerationDelay: 200
     SpeedClamp: 40
     LifetimeMS: 6000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 4
Projectile:
     Id: 15
     ObjectId: MV Flame Spear
     Damage: 50
     Speed: 0
     Acceleration: 18
     AccelerationDelay: 400
     SpeedClamp: 35
     LifetimeMS: 7000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 4
Projectile:
     Id: 16
     ObjectId: MV Firework Vortex
     Damage: 40
     Speed: 27
     LifetimeMS: 4444
     Size: 125
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 4
Projectile:
     Id: 17
     ObjectId: MV Flame Spear
     Damage: 60
     Speed: 35
     LifetimeMS: 5700
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
     Id: 18
     ObjectId: MV Flame Spear
     Damage: 60
     Speed: 20
     Acceleration: 10
     AccelerationDelay: 750
     SpeedClamp: 40
     LifetimeMS: 6000
     Size: 90
     MultiHit
     ArmorPiercing
Projectile:
     Id: 19
     ObjectId: MV Spirit Projectile
     Damage: 50
     Speed: 25
     LifetimeMS: 7000
     Size: 120
     ArmorPiercing
     MultiHit
     ConditionEffect: Slowed
          Duration: 3
Projectile:
     Id: 20
     ObjectId: MV Flame Bolt
     Damage: 50
     Speed: 45
     LifetimeMS: 5400
     Size: 125
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
          Duration: 2
Projectile:
     Id: 21
     ObjectId: MV Firework Vortex
     Damage: 60
     Speed: 12
     LifetimeMS: 7500
     Size: 110
     MultiHit
     ArmorPiercing
     Acceleration: 15
     AccelerationDelay: 500
     SpeedClamp: 40
     ConditionEffect: Quiet
          Duration: 3
Projectile:
     Id: 22
     ObjectId: MV Flame Twirl
     Damage: 60
     Speed: 0
     LifetimeMS: 0
     Size: 1
Projectile:
     Id: 23
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 15
     LifetimeMS: 600
     Size: 110
     MultiHit
Projectile:
     Id: 24
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 50
     LifetimeMS: 1000
     Size: 180
     MultiHit
Animation:
     Period: 0
     Prob: 1
     Id: IdleAnimation
     Frame:
          Time: 0.7
     Frame:
          Time: 0.05
     Frame:
          Time: 0.7
Animation:
     Period: 0
     Prob: 1
     Id: StaggerAnimation
     Frame:
          Time: 0.5
     Frame:
          Time: 0.5
Animation:
     Period: 0
     Prob: 1
     Id: StationaryAttackAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: MobileAttackAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: SpellAAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.20
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 999
Animation:
     Period: 0
     Prob: 1
     Id: LastWordBeginAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.5
Animation:
     Period: 0
     Prob: 1
     Id: LastWordAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: VillagerSleepAnimation
     Frame:
          Time: 0.5
     Frame:
          Time: 0.5
Animation:
     Period: 0
     Prob: 1
     Id: TransformAnimation
     Frame:
          Time: 0.5
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 9999
Animation:
     Period: 0
     Prob: 1
     Id: DisappearAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 9999
Presentation:
     Style:
          Id: Idle
          StyleStep: SetAnimation
               Id: IdleAnimation
     Style:
          Id: Walk
          StyleStep: SetAltTexture
               AltTextureId: 1
     Style:
          Id: Villager
          StyleStep: SetAltTexture
               AltTextureId: 3
          StyleStep: SetHud
               Visible: false
     Style:
          Id: VillagerVisible
          StyleStep: SetAltTexture
               AltTextureId: 3
     Style:
          Id: VillagerSleep
          StyleStep: SetAnimation
               Id: VillagerSleepAnimation
          StyleStep: SetHud
               Visible: false
     Style:
          Id: Transform
          StyleStep: SetAnimation
               Id: TransformAnimation
     Style:
          Id: Disappear
          StyleStep: SetAnimation
               Id: DisappearAnimation
     Style:
          Id: Leap
          StyleStep: SetAltTexture
               AltTextureId: 2
     Style:
          Id: Stagger
          StyleStep: SetAnimation
               Id: StaggerAnimation
     Style:
          Id: StationaryAttack
          StyleStep: SetAnimation
               Id: StationaryAttackAnimation
     Style:
          Id: MobileAttack
          StyleStep: SetAnimation
               Id: MobileAttackAnimation
     Style:
          Id: SpellA
          StyleStep: SetAnimation
               Id: SpellAAnimation
     Style:
          Id: LastWordBegin
          StyleStep: SetAnimation
               Id: LastWordBeginAnimation
     Style:
          Id: LastWord
          StyleStep: SetAnimation
               Id: LastWordAnimation