Realm.wiki » MV Drummer Kaguya


All Available Information
DisplayId: Drummer Kaguya
Enemy
Class: Character
MaxHitPoints: 180000
AltTexture:
     Id: 1
AltTexture:
     Id: 2
Size: 140
ShadowSize: 100
ParalyzeImmune
SlowImmune
StunImmune
DazedImmune
StasisImmune
NoCollisionWhenMovement
AlwaysPositiveHealth
DontFaceAttacks
HealthBar: -1
Color: 0xEDE026 
KeepDamageRecord
Projectile:
     Id: 0
     ObjectId: MV White Sonic Boom
     Damage: 150
     Speed: 30
     LifetimeMS: 5000
     Size: 180
     MultiHit
Projectile:
     Id: 2
     ObjectId: MV Static Ball
     Damage: 100
     Speed: 30
     LifetimeMS: 4000
     TurnRate: 45
     TurnRateDelay: 0
     Size: 100
     MultiHit
     ConditionEffect: Exposed
          Duration: 3.0
     ConditionEffect: Stasis
          Duration: 3.0
          Target: 1
Projectile:
     Id: 3
     ObjectId: MV Static Ball
     Damage: 100
     Speed: 30
     LifetimeMS: 4000
     TurnRate: -45
     TurnRateDelay: 0
     Size: 100
     MultiHit
     ConditionEffect: Exposed
          Duration: 3.0
     ConditionEffect: Stasis
          Duration: 3.0
          Target: 1
Projectile:
     Id: 4
     ObjectId: MV Lightning Spike
     Damage: 80
     Speed: 40
     LifetimeMS: 5000
     Size: 120
     MultiHit
     ConditionEffect: Armor Broken
          Duration: 3.0
Projectile:
     Id: 5
     ObjectId: MV Gold Sonic Boom
     Damage: 150
     Speed: 30
     LifetimeMS: 7000
     Size: 120
     TurnRate: 40
     MultiHit
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
     ConditionEffect: Exposed
          Duration: 4.0
Projectile:
     Id: 6
     ObjectId: MV Gold Sonic Boom
     Damage: 150
     Speed: 30
     LifetimeMS: 7000
     Size: 120
     TurnRate: 60
     MultiHit
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
     ConditionEffect: Exposed
          Duration: 4.0
Projectile:
     Id: 7
     ObjectId: MV Gold Sonic Boom
     Damage: 150
     Speed: 30
     LifetimeMS: 7000
     Size: 120
     TurnRate: 80
     MultiHit
     ConditionEffect: Stasis
          Duration: 4.0
          Target: 1
     ConditionEffect: Exposed
          Duration: 4.0
Projectile:
     Id: 8
     ObjectId: MV Static Ball
     Damage: 50
     Speed: 40
     LifetimeMS: 2748
     TurnRate: 45
     TurnClamp: 45
     TurnRateDelay: 0
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 9
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 40
     LifetimeMS: 3600
     CircleTurnAngle: 45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 10
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 50
     LifetimeMS: 3600
     CircleTurnAngle: 45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 11
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 60
     LifetimeMS: 3600
     CircleTurnAngle: 45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 12
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 70
     LifetimeMS: 3600
     CircleTurnAngle: 45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 13
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 40
     LifetimeMS: 3600
     CircleTurnAngle: -45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 14
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 50
     LifetimeMS: 3600
     CircleTurnAngle: -45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 15
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 60
     LifetimeMS: 3600
     CircleTurnAngle: -45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 16
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 70
     LifetimeMS: 3600
     CircleTurnAngle: -45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
     Id: 20
     ObjectId: MV Electric Spike
     Damage: 70
     Speed: 20
     LifetimeMS: 10000
     Size: 90
     TurnRate: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 5.0
Projectile:
     Id: 21
     ObjectId: MV Electric Spike
     Damage: 70
     Speed: 20
     LifetimeMS: 10000
     Size: 90
     TurnRate: -100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 5.0
Projectile:
     Id: 25
     ObjectId: MV Electric Spike
     Damage: 120
     Speed: 35
     LifetimeMS: 2400
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 5.0
Projectile:
     Id: 26
     ObjectId: MV Lightning Spike
     Damage: 50
     ArmorPiercing
     Speed: 28
     LifetimeMS: 5000
     Size: 110
     Boomerang
     MultiHit
     FaceDir
     ConditionEffect: Stasis
          Duration: 3.0
          Target: 1
Projectile:
     Id: 27
     ObjectId: MV Electric Spike
     Damage: 50
     ArmorPiercing
     Speed: 25
     LifetimeMS: 5000
     Size: 110
     Boomerang
     TurnRate: 40
     MultiHit
     FaceDir
     ConditionEffect: Stasis
          Duration: 3.0
          Target: 1
Projectile:
     Id: 28
     ObjectId: MV Long Lightning
     Damage: 50
     ArmorPiercing
     Speed: 35
     LifetimeMS: 5000
     Size: 110
     MultiHit
     FaceDir
     ConditionEffect: Stasis
          Duration: 3.0
          Target: 1
Projectile:
     Id: 29
     ObjectId: MV Warning Projectile
     Damage: 0
     LifetimeMS: 1200
     Size: 200
     MultiHit
Projectile:
     Id: 30
     ObjectId: MV White Sonic Boom
     Damage: 150
     Speed: 20
     LifetimeMS: 5000
     Size: 150
     MultiHit
Animation:
     Period: 0
     Prob: 1
     Id: IdleAnimation
     Frame:
          Time: 0.7
     Frame:
          Time: 0.05
     Frame:
          Time: 0.7
Animation:
     Period: 0
     Prob: 1
     Id: StaggerAnimation
     Frame:
          Time: 0.4
     Frame:
          Time: 0.4
Animation:
     Period: 0
     Prob: 1
     Id: StationaryAttackAnimation
     Frame:
          Time: 0.13
     Frame:
          Time: 0.13
     Frame:
          Time: 0.13
     Frame:
          Time: 0.13
     Frame:
          Time: 0.13
     Frame:
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Animation:
     Period: 0
     Prob: 1
     Id: MobileAttackAnimation
     Frame:
          Time: 0.14
     Frame:
          Time: 0.14
     Frame:
          Time: 0.14
     Frame:
          Time: 0.14
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     Frame:
          Time: 0.14
     Frame:
          Time: 0.14
     Frame:
          Time: 0.14
Animation:
     Period: 0
     Prob: 1
     Id: SpellAStationaryAnimation
     Frame:
          Time: 0.24
     Frame:
          Time: 0.24
     Frame:
          Time: 0.24
     Frame:
          Time: 0.24
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          Time: 0.24
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     Frame:
          Time: 0.24
     Frame:
          Time: 0.24
     Frame:
          Time: 0.15
     Frame:
          Time: 999
Animation:
     Period: 0
     Prob: 1
     Id: SpellBAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Period: 0
     Prob: 1
     Id: SpellCAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
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     Frame:
          Time: 0.15
     Frame:
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Animation:
     Period: 0
     Prob: 1
     Id: LastWordAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
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     Frame:
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     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.15
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          Time: 0.15
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          Time: 0.15
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          Time: 0.15
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          Time: 0.15
     Frame:
          Time: 0.24
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          Time: 0.24
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     Frame:
          Time: 0.24
     Frame:
          Time: 0.24
     Frame:
          Time: 0.24
Presentation:
     Style:
          Id: Idle
          StyleStep: SetAnimation
               Id: IdleAnimation
     Style:
          Id: Walk
          StyleStep: SetAltTexture
               AltTextureId: 1
     Style:
          Id: Stagger
          StyleStep: SetAnimation
               Id: StaggerAnimation
     Style:
          Id: StationaryAttack
          StyleStep: SetAnimation
               Id: StationaryAttackAnimation
     Style:
          Id: MobileAttack
          StyleStep: SetAnimation
               Id: MobileAttackAnimation
     Style:
          Id: SpellAMobile
          StyleStep: SetAltTexture
               AltTextureId: 2
     Style:
          Id: SpellAStationary
          StyleStep: SetAnimation
               Id: SpellAStationaryAnimation
     Style:
          Id: SpellB
          StyleStep: SetAnimation
               Id: SpellBAnimation
     Style:
          Id: SpellC
          StyleStep: SetAnimation
               Id: SpellCAnimation
     Style:
          Id: LastWord
          StyleStep: SetAnimation
               Id: LastWordAnimation