Realm.wiki » New Mercenary C Realm


All Available Information
Class: Character
DisplayId: Nefret the Pharaoh
RealmScore: 500
ShadowSize: 0
Color: 0xFF6600 
MinimapIcon
     Color: 0xFF6600 
     Piece: Boss
HitSound: monster/hobbits_hit
DeathSound: monster/hobbits_death
Size: -1
MaxHitPoints: 80000
Defense: 30
Enemy
God
StasisImmune
StunImmune
Quest
Level: 20
Exp: 3000
BXP: 15000
NoArticle
TrackLoot
HealthBarBoss
     Radius: 30
KillStat
     Stat: HumanoidKills
KillStat
     Stat: GodKills
DamageBasedXP
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,MERCENARY,MERCENARYC
Projectile:
     Id: 0
     ObjectId: C Spellblade
     Damage: 125
     Speed: 60
     LifetimeMS: 1800
     MultiHit
     ArmorPiercing
     Size: 100
Projectile:
     Id: 1
     ObjectId: C Spellblade Slash
     Speed: 70
     Damage: 120
     LifetimeMS: 2000
     MultiHit
     Size: 150
     ConditionEffect: Curse
          Duration: 5
     ConditionEffect: Slowed
          Duration: 3
Projectile:
     Id: 4
     ObjectId: C Curse Nova
     Damage: 105
     Size: 120
     MultiHit
     Speed: 40.79215611
     LifetimeMS: 3125
     ConditionEffect: Sick
          Duration: 4
Projectile:
     Id: 5
     ObjectId: C Curse Nova
     Damage: 105
     Size: 125
     MultiHit
     Speed: 43.08131846
     LifetimeMS: 3125
     ConditionEffect: Sick
          Duration: 4
Projectile:
     Id: 6
     ObjectId: C Curse Nova
     Damage: 105
     Size: 130
     MultiHit
     Speed: 46.64761516
     LifetimeMS: 3125
     ConditionEffect: Sick
          Duration: 4
Projectile:
     Id: 7
     ObjectId: C Curse Nova
     Damage: 105
     Size: 145
     MultiHit
     Speed: 51.22499390
     LifetimeMS: 3125
     ConditionEffect: Sick
          Duration: 4
Projectile:
     Id: 8
     ObjectId: C Curse Nova
     Damage: 105
     Size: 150
     MultiHit
     Speed: 56.56854249
     LifetimeMS: 3125
     ConditionEffect: Sick
          Duration: 4
Animation:
     Period: 0
     Prob: 1
     Id: spawn
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Period: 0
     Prob: 1
     Id: windUp
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Period: 0
     Prob: 1
     Id: specialAttack
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Presentation:
     Style:
          Id: SpawnAnim
          StyleStep: SetAnimation
               Id: spawn
               Loop: 1
               Period: 0
     Style:
          Id: WindUp
          StyleStep: SetAnimation
               Id: windUp
               Period: 0
     Style:
          Id: SpecialAttack
          StyleStep: SetAnimation
               Id: specialAttack
               Period: 0