Realm.wiki » New Mercenary C Realm
All Available Information
Class: Character
DisplayId: Nefret the Pharaoh
RealmScore: 500
ShadowSize: 0
Color: 0xFF6600
MinimapIcon
Color: 0xFF6600
Piece: Boss
HitSound: monster/hobbits_hit
DeathSound: monster/hobbits_death
Size: -1
MaxHitPoints: 80000
Defense: 30
Enemy
God
StasisImmune
StunImmune
Quest
Level: 20
Exp: 3000
BXP: 15000
NoArticle
TrackLoot
HealthBarBoss
Radius: 30
KillStat
Stat: HumanoidKills
KillStat
Stat: GodKills
DamageBasedXP
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,MERCENARY,MERCENARYC
Projectile:
Id: 0
ObjectId: C Spellblade
Damage: 125
Speed: 60
LifetimeMS: 1800
MultiHit
ArmorPiercing
Size: 100
Projectile:
Id: 1
ObjectId: C Spellblade Slash
Speed: 70
Damage: 120
LifetimeMS: 2000
MultiHit
Size: 150
ConditionEffect: Curse
Duration: 5
ConditionEffect: Slowed
Duration: 3
Projectile:
Id: 4
ObjectId: C Curse Nova
Damage: 105
Size: 120
MultiHit
Speed: 40.79215611
LifetimeMS: 3125
ConditionEffect: Sick
Duration: 4
Projectile:
Id: 5
ObjectId: C Curse Nova
Damage: 105
Size: 125
MultiHit
Speed: 43.08131846
LifetimeMS: 3125
ConditionEffect: Sick
Duration: 4
Projectile:
Id: 6
ObjectId: C Curse Nova
Damage: 105
Size: 130
MultiHit
Speed: 46.64761516
LifetimeMS: 3125
ConditionEffect: Sick
Duration: 4
Projectile:
Id: 7
ObjectId: C Curse Nova
Damage: 105
Size: 145
MultiHit
Speed: 51.22499390
LifetimeMS: 3125
ConditionEffect: Sick
Duration: 4
Projectile:
Id: 8
ObjectId: C Curse Nova
Damage: 105
Size: 150
MultiHit
Speed: 56.56854249
LifetimeMS: 3125
ConditionEffect: Sick
Duration: 4
Animation:
Period: 0
Prob: 1
Id: spawn
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
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Time: 0.1
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Time: 0.1
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Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Period: 0
Prob: 1
Id: windUp
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Period: 0
Prob: 1
Id: specialAttack
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Presentation:
Style:
Id: SpawnAnim
StyleStep: SetAnimation
Id: spawn
Loop: 1
Period: 0
Style:
Id: WindUp
StyleStep: SetAnimation
Id: windUp
Period: 0
Style:
Id: SpecialAttack
StyleStep: SetAnimation
Id: specialAttack
Period: 0