Realm.wiki » New Mercenary B Realm
All Available Information
Class: Character
DisplayId: Izel the Grand Shaman
RealmScore: 50
ShadowSize: 0
Color: 0xFF6600
MinimapIcon
Color: 0xFF6600
Piece: Boss
HitSound: monster/snake_queen_hit
DeathSound: monster/snake_queen_death
Size: -1
MaxHitPoints: 22000
Defense: 22
Enemy
God
StasisImmune
ParalyzeImmune
StunImmune
Quest
Level: 20
Exp: 3000
BXP: 15000
NoArticle
TrackLoot
HealthBarBoss
Radius: 30
KillStat
Stat: BeastKills
KillStat
Stat: GodKills
DamageBasedXP
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY,MERCENARY,MERCENARYB
Projectile:
Id: 0
ObjectId: B Mornigstar Shots
Speed: 75
Damage: 35
LifetimeMS: 1500
Size: 80
MultiHit
ArmorPiercing
Projectile:
Id: 1
ObjectId: Lightning Blast
Speed: 75
Damage: 55
LifetimeMS: 1500
Size: 100
MultiHit
ConditionEffect: Paralyzed
Duration: 1
Projectile:
Id: 2
ObjectId: Lightning Spiral
Speed: 75
Damage: 55
LifetimeMS: 1500
Size: 60
MultiHit
ConditionEffect: Slowed
Duration: 1
ArmorPiercing
Animation:
Period: 0
Prob: 1
Id: spawn
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Period: 0
Prob: 1
Id: windUp
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Period: 0
Prob: 1
Id: blastAttack
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Presentation:
Style:
Id: SpawnAnim
StyleStep: SetAnimation
Id: spawn
Loop: 1
Period: 0
Style:
Id: WindUp
StyleStep: SetAnimation
Id: windUp
Period: 0
Style:
Id: BlastAttack
StyleStep: SetAnimation
Id: blastAttack
Period: 0