Realm.wiki » New Mercenary B Realm


All Available Information
Class: Character
DisplayId: Izel the Grand Shaman
RealmScore: 50
ShadowSize: 0
Color: 0xFF6600 
MinimapIcon
     Color: 0xFF6600 
     Piece: Boss
HitSound: monster/snake_queen_hit
DeathSound: monster/snake_queen_death
Size: -1
MaxHitPoints: 22000
Defense: 22
Enemy
God
StasisImmune
ParalyzeImmune
StunImmune
Quest
Level: 20
Exp: 3000
BXP: 15000
NoArticle
TrackLoot
HealthBarBoss
     Radius: 30
KillStat
     Stat: BeastKills
KillStat
     Stat: GodKills
DamageBasedXP
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY,MERCENARY,MERCENARYB
Projectile:
     Id: 0
     ObjectId: B Mornigstar Shots
     Speed: 75
     Damage: 35
     LifetimeMS: 1500
     Size: 80
     MultiHit
     ArmorPiercing
Projectile:
     Id: 1
     ObjectId: Lightning Blast
     Speed: 75
     Damage: 55
     LifetimeMS: 1500
     Size: 100
     MultiHit
     ConditionEffect: Paralyzed
          Duration: 1
Projectile:
     Id: 2
     ObjectId: Lightning Spiral
     Speed: 75
     Damage: 55
     LifetimeMS: 1500
     Size: 60
     MultiHit
     ConditionEffect: Slowed
          Duration: 1
     ArmorPiercing
Animation:
     Period: 0
     Prob: 1
     Id: spawn
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Period: 0
     Prob: 1
     Id: windUp
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Period: 0
     Prob: 1
     Id: blastAttack
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Presentation:
     Style:
          Id: SpawnAnim
          StyleStep: SetAnimation
               Id: spawn
               Loop: 1
               Period: 0
     Style:
          Id: WindUp
          StyleStep: SetAnimation
               Id: windUp
               Period: 0
     Style:
          Id: BlastAttack
          StyleStep: SetAnimation
               Id: blastAttack
               Period: 0