Realm.wiki » Nefret the Pharaoh


Object type: 0xc242
Object id: Mercenary C Dungeon

Class: Character
DisplayId: Nefret the Pharaoh
ShadowSize: 0
HitSound: monster/hobbits_hit
DeathSound: monster/hobbits_death
Size: -1
MaxHitPoints: 80000
Defense: 30
Enemy
God
StasisImmune
StunImmune
Quest
Level: 20
Exp: 3000
BXP: 15000
NoArticle
TrackLoot
HealthBarBoss
Radius: 30     
KillStat
Stat: HumanoidKills     
KillStat
Stat: GodKills     
DamageBasedXP
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY
Projectile:
Id: 0     
     ObjectId: C Spellblade
     Damage: 125
     Speed: 60
     LifetimeMS: 1800
     MultiHit
     ArmorPiercing
     Size: 100
Projectile:
Id: 1     
     ObjectId: C Spellblade Slash
     Speed: 70
     Damage: 120
     LifetimeMS: 2000
     MultiHit
     Size: 150
     ConditionEffect: Curse
Duration: 5          
     ConditionEffect: Slowed
Duration: 3          
Projectile:
Id: 4     
     ObjectId: C Curse Nova
     Damage: 105
     Size: 120
     MultiHit
     Speed: 40.79215611
     LifetimeMS: 3125
     ConditionEffect: Sick
Duration: 4          
Projectile:
Id: 5     
     ObjectId: C Curse Nova
     Damage: 105
     Size: 125
     MultiHit
     Speed: 43.08131846
     LifetimeMS: 3125
     ConditionEffect: Sick
Duration: 4          
Projectile:
Id: 6     
     ObjectId: C Curse Nova
     Damage: 105
     Size: 130
     MultiHit
     Speed: 46.64761516
     LifetimeMS: 3125
     ConditionEffect: Sick
Duration: 4          
Projectile:
Id: 7     
     ObjectId: C Curse Nova
     Damage: 105
     Size: 145
     MultiHit
     Speed: 51.22499390
     LifetimeMS: 3125
     ConditionEffect: Sick
Duration: 4          
Projectile:
Id: 8     
     ObjectId: C Curse Nova
     Damage: 105
     Size: 150
     MultiHit
     Speed: 56.56854249
     LifetimeMS: 3125
     ConditionEffect: Sick
Duration: 4          
Animation:
Period: 0     
Prob: 1     
Id: spawn     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Period: 0     
Prob: 1     
Id: windUp     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Period: 0     
Prob: 1     
Id: specialAttack     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Presentation:
     Style:
Id: SpawnAnim          
          StyleStep: SetAnimation
Id: spawn               
Loop: 1               
Period: 0               
     Style:
Id: WindUp          
          StyleStep: SetAnimation
Id: windUp               
Period: 0               
     Style:
Id: SpecialAttack          
          StyleStep: SetAnimation
Id: specialAttack               
Period: 0