Realm.wiki » Izel the Grand Shaman


Object type: 0xc236
Object id: Mercenary B Dungeon

Class: Character
DisplayId: Izel the Grand Shaman
ShadowSize: 0
HitSound: monster/snake_queen_hit
DeathSound: monster/snake_queen_death
Size: -1
MaxHitPoints: 22000
Defense: 22
Enemy
God
StasisImmune
ParalyzeImmune
StunImmune
Quest
Level: 20
Exp: 3000
BXP: 15000
NoArticle
TrackLoot
HealthBarBoss
Radius: 30     
KillStat
Stat: BeastKills     
KillStat
Stat: GodKills     
DamageBasedXP
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY
Projectile:
Id: 0     
     ObjectId: B Mornigstar Shots
     Speed: 75
     Damage: 35
     LifetimeMS: 1500
     Size: 80
     MultiHit
     ArmorPiercing
Projectile:
Id: 1     
     ObjectId: Lightning Blast
     Speed: 75
     Damage: 55
     LifetimeMS: 1500
     Size: 100
     MultiHit
     ConditionEffect: Paralyzed
Duration: 1          
Projectile:
Id: 2     
     ObjectId: Lightning Spiral
     Speed: 75
     Damage: 55
     LifetimeMS: 1500
     Size: 60
     MultiHit
     ConditionEffect: Slowed
Duration: 1          
     ArmorPiercing
Animation:
Period: 0     
Prob: 1     
Id: spawn     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Period: 0     
Prob: 1     
Id: windUp     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Period: 0     
Prob: 1     
Id: blastAttack     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Presentation:
     Style:
Id: SpawnAnim          
          StyleStep: SetAnimation
Id: spawn               
Loop: 1               
Period: 0               
     Style:
Id: WindUp          
          StyleStep: SetAnimation
Id: windUp               
Period: 0               
     Style:
Id: BlastAttack          
          StyleStep: SetAnimation
Id: blastAttack               
Period: 0