Realm.wiki » Tesseract Goddess
Object type: 0xaf4e
Object id: 3D Tesseract Goddess
DisplayId: Tesseract Goddess
Enemy
Quest
HealthBarBoss
Radius: 40
Class: Character
AlwaysPositiveHealth
MaxHitPoints: 90000
Defense: 25
NoCollisionWhenMovement
StunImmune
ParalyzeImmune
DazedImmune
SlowImmune
TrackLoot
EventChestBoss
Portrait:
AltTexture:
Id: 1
AltTexture:
Id: 2
AltTexture:
Id: 3
Animation:
Id: Cubyteform
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: Laserintro
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: Cubytedeform
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: Appear
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Id: Disappear
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.2
Animation:
Id: 4Frag
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: 3Frag
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: 2Frag
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: 1Frag
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: 0Frag
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: Ragetransform
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Animation:
Id: Rageloop
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Id: Death
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.4
Projectile:
Id: 0
ObjectId: InvisibleLaser
Laser: 20
Damage: 0
Speed: 0
LifetimeMS: 800
Size: 15
MultiHit
Projectile:
Id: 1
ObjectId: InvisibleLaser
Laser: 20
Damage: 70
Speed: 0
LifetimeMS: 1000
Size: 50
ArmorPiercing
MultiHit
Projectile:
Id: 3
ObjectId: 3D Cubytes Crystal Pink
Speed: 60
Damage: 120
LifetimeMS: 4000
Size: 130
MultiHit
TurnRate: 50
Projectile:
Id: 4
ObjectId: 3D Cubytes Crystal Pink
Speed: 62
Damage: 120
LifetimeMS: 4000
Size: 130
MultiHit
TurnRate: 50
Projectile:
Id: 5
ObjectId: 3D Cubytes Crystal Pink
Speed: 69
Damage: 120
LifetimeMS: 4000
Size: 130
MultiHit
TurnRate: 50
Projectile:
Id: 6
ObjectId: 3D Cubytes Crystal Pink
Speed: 85
Damage: 120
LifetimeMS: 4000
Size: 130
MultiHit
TurnRate: 50
Projectile:
Id: 7
ObjectId: 3D Cubytes Crystal Blue
Speed: 60
Damage: 65
LifetimeMS: 4000
Size: 130
MultiHit
ArmorPiercing
TurnRate: -50
Projectile:
Id: 8
ObjectId: 3D Cubytes Crystal Blue
Speed: 62
Damage: 65
LifetimeMS: 4000
Size: 130
MultiHit
ArmorPiercing
TurnRate: -50
Projectile:
Id: 9
ObjectId: 3D Cubytes Crystal Blue
Speed: 69
Damage: 65
LifetimeMS: 4000
Size: 130
MultiHit
ArmorPiercing
TurnRate: -50
Projectile:
Id: 10
ObjectId: 3D Cubytes Crystal Blue
Speed: 85
Damage: 65
LifetimeMS: 4000
Size: 130
MultiHit
ArmorPiercing
TurnRate: -50
Projectile:
Id: 11
ObjectId: 3D Cubytes Shape
Speed: 20
Damage: 100
LifetimeMS: 2000
Acceleration: 500
AccelerationDelay: 200
SpeedClamp: 80
Size: 100
MultiHit
ProtectFromSink
Projectile:
Id: 12
ObjectId: 3D Cubytes Shot
Speed: 80
Damage: 100
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 400
SpeedClamp: 40
Size: 100
MultiHit
Projectile:
Id: 13
ObjectId: 3D Cubytes Shot
Speed: 83
Damage: 100
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 400
SpeedClamp: 42
Size: 100
MultiHit
Projectile:
Id: 14
ObjectId: 3D Cubytes Shot
Speed: 92
Damage: 100
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 400
SpeedClamp: 46
Size: 100
MultiHit
Projectile:
Id: 15
ObjectId: 3D Cubytes Shot
Speed: 113
Damage: 100
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 400
SpeedClamp: 57
Size: 100
MultiHit
Projectile:
Id: 20
ObjectId: InvisibleLaser
Speed: 1
Damage: 100
LifetimeMS: 600
Size: 50
MultiHit
PassesCover
ArmorPiercing
Laser: 20
Projectile:
Id: 21
ObjectId: 3D Laser Arrow
Speed: 50
Damage: 100
LifetimeMS: 2500
ArmorPiercing
SpeedClamp: 100
Acceleration: 500
AccelerationDelay: 500
Projectile:
Id: 22
ObjectId: 3D Decoy Shot
Speed: 75
Damage: 120
LifetimeMS: 2000
MultiHit
Size: 150
CollisionMult: 1.25
Projectile:
Id: 23
ObjectId: 3D Decoys Shot
Speed: 20
Damage: 140
CollisionMult: 1.15
LifetimeMS: 5000
Size: 100
MultiHit
Projectile:
Id: 24
ObjectId: 3D Decoys Shot AP
Speed: 20
Damage: 45
LifetimeMS: 5000
Size: 100
MultiHit
ArmorPiercing
Projectile:
Id: 25
ObjectId: 3D Fragment Spinner
Speed: 0
Damage: 100
LifetimeMS: 800
Size: 100
MultiHit
HitSound: monster/cubes_hit
DeathSound: monster/cubes_death
CustomHitbox
Scale: 2.0
X: 0
Y: 0
Size: 100
Presentation:
Style:
Id: Default
StyleStep: SetAltTexture
AltTextureId: 1
Style:
Id: noMap
StyleStep: SetAltTexture
AltTextureId: 1
StyleStep: SetHud
Visible: false
Style:
Id: Invis
StyleStep: SetAltTexture
AltTextureId: 2
Style:
Id: Cubyte
StyleStep: SetAltTexture
AltTextureId: 3
Style:
Id: SetAppear
StyleStep: SetAnimation
Id: Appear
StyleStep: SetHud
Visible: false
Style:
Id: SetDisappear
StyleStep: SetAnimation
Id: Disappear
StyleStep: SetHud
Visible: false
Style:
Id: SetCubyte1
StyleStep: SetAnimation
Id: Cubyteform
Style:
Id: SetCubyte2
StyleStep: SetAnimation
Id: Cubytedeform
Style:
Id: SetLaser
StyleStep: SetAnimation
Id: Laserintro
Style:
Id: SeT5Frag
StyleStep: SetAnimation
Id: 4Frag
Style:
Id: SeT4Frag
StyleStep: SetAnimation
Id: 3Frag
Style:
Id: SeT3Frag
StyleStep: SetAnimation
Id: 2Frag
Style:
Id: Set1Frag
StyleStep: SetAnimation
Id: 1Frag
Style:
Id: Set0Frag
StyleStep: SetAnimation
Id: 0Frag
Style:
Id: SetRage
StyleStep: SetAnimation
Id: Ragetransform
Style:
Id: SetRageLoop
StyleStep: SetAnimation
Id: Rageloop
Style:
Id: noMapSetRageLoop
StyleStep: SetAnimation
Id: Rageloop
StyleStep: SetHud
Visible: false
Style:
Id: SetDeath
StyleStep: SetAnimation
Id: Death
DamageBasedXP
Exp: 20000
BXP: 95000
SoulboundDust: greenDust
DustMax: 52
DustMin: 42
SeasonalBonus: 0.15
SoulboundDust: redDust
DustMax: 49
DustMin: 43
SeasonalBonus: 0.15
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,CUBE,GOD,HPSCALEONENTRY,STGEMDROP,AMULET_VETERAN
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