Realm.wiki » The Masquarerader
Object type: 0xaf31
Object id: 3D Mimic
DisplayId: The Masquarerader
Enemy
Class: Character
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
SlowImmune
TrackLoot
Portrait:
AltTexture:
Id: 1
AltTexture:
Id: 2
AltTexture:
Id: 3
AltTexture:
Id: 4
AltTexture:
Id: 5
AltTexture:
Id: 6
AltTexture:
Id: 7
AltTexture:
Id: 8
AltTexture:
Id: 9
Animation:
Id: ExitMasquarerader
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: ExitSprite
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: EnterSprite
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: ExitSwarm
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: EnterSwarm
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: ExitGolem
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: EnterGolem
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: ExitShaman
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: EnterShaman
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: ExitQueen
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: EnterQueen
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: ExitDrake
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: EnterDrake
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: ExitKing
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: EnterKing
Period: 0
Prob: 1
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.2
Frame:
Time: 0.3
Animation:
Id: EggLoop
Period: 0
Prob: 1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: EggCrack
Period: 0
Prob: 1
Frame:
Time: 0.3
Frame:
Time: 0.3
Frame:
Time: 0.3
Frame:
Time: 0.3
Projectile:
Id: 0
ObjectId: 3D Golem Shot
Speed: 40
Acceleration: 500
AccelerationDelay: 300
SpeedClamp: 100
LifetimeMS: 1516
Damage: 130
Size: 100
MultiHit
Projectile:
Id: 1
ObjectId: 3D Drake Shot
Speed: 50
Acceleration: 500
AccelerationDelay: 200
SpeedClamp: 80
LifetimeMS: 960
Damage: 50
ArmorPiercing
Size: 100
MultiHit
Projectile:
Id: 2
ObjectId: 3D Drake Shot
Speed: 52
Acceleration: 500
AccelerationDelay: 200
SpeedClamp: 83
LifetimeMS: 960
Damage: 50
ArmorPiercing
Size: 104
MultiHit
Projectile:
Id: 3
ObjectId: 3D Drake Shot
Speed: 58
Acceleration: 500
AccelerationDelay: 200
SpeedClamp: 92
LifetimeMS: 960
Damage: 50
ArmorPiercing
Size: 100
MultiHit
Projectile:
Id: 4
ObjectId: 3D Drake Shot
Speed: 71
Acceleration: 500
AccelerationDelay: 200
SpeedClamp: 113
LifetimeMS: 960
Damage: 50
ArmorPiercing
Size: 100
MultiHit
Projectile:
Id: 5
ObjectId: 3D Drake Curve
Speed: 10
TurnRate: 1000
LifetimeMS: 10000
Damage: 100
Size: 100
MultiHit
Projectile:
Id: 6
ObjectId: 3D Sprite Magic
Speed: 75
Acceleration: -500
AccelerationDelay: 500
SpeedClamp: 25
LifetimeMS: 3300
Damage: 115
Size: 100
MultiHit
Projectile:
Id: 7
ObjectId: 3D Sprite Magic
Speed: 81
Acceleration: -500
AccelerationDelay: 500
SpeedClamp: 27.
LifetimeMS: 3300
Damage: 115
Size: 100
MultiHit
Projectile:
Id: 8
ObjectId: 3D Sprite Magic
Speed: 106
Acceleration: -500
AccelerationDelay: 500
SpeedClamp: 35
LifetimeMS: 3300
Damage: 115
Size: 100
MultiHit
Projectile:
Id: 9
ObjectId: 3D Swarm Shot
Speed: 100
Damage: 70
LifetimeMS: 1100
Acceleration: -500
AccelerationDelay: 400
SpeedClamp: 20
Size: 100
ArmorPiercing
Projectile:
Id: 10
ObjectId: 3D Swarm Burst
Speed: 75
LifetimeMS: 1500
Damage: 105
Size: 100
MultiHit
TurnRate: 50
Acceleration: -500
AccelerationDelay: 500
SpeedClamp: 30
Projectile:
Id: 11
ObjectId: 3D Swarm Burst
Speed: 106
LifetimeMS: 1500
Damage: 105
Size: 100
MultiHit
TurnRate: 50
Acceleration: -500
AccelerationDelay: 500
SpeedClamp: 42
Projectile:
Id: 12
ObjectId: 3D Sprite Box
Speed: 50
LifetimeMS: 1100
Acceleration: 500
AccelerationDelay: 300
SpeedClamp: 110
Damage: 110
Size: 100
MultiHit
Projectile:
Id: 13
ObjectId: 3D Queen Shot
Speed: 40
LifetimeMS: 1570
Acceleration: 500
AccelerationDelay: 300
SpeedClamp: 120
Damage: 110
Size: 150
MultiHit
CollisionMult: 1.5
Projectile:
Id: 14
ObjectId: 3D Shaman Shot
Speed: 80
LifetimeMS: 3500
Acceleration: -500
AccelerationDelay: 300
SpeedClamp: 40
Damage: 130
Size: 100
MultiHit
HitSound: monster/cubes_hit
DeathSound: monster/cubes_death
CustomHitbox
Scale: 2.0
X: 0
Y: 0
Size: 140
MaxHitPoints: 40000
Defense: 25
HealthBarBoss
Radius: 20
YOffset: 5
Presentation:
Style:
Id: ExitMasquarerader
StyleStep: SetAnimation
Id: ExitMasquarerader
Style:
Id: ExitSprite
StyleStep: SetAnimation
Id: ExitSprite
Style:
Id: EnterSprite
StyleStep: SetAnimation
Id: EnterSprite
Style:
Id: ExitSwarm
StyleStep: SetAnimation
Id: ExitSwarm
Style:
Id: EnterSwarm
StyleStep: SetAnimation
Id: EnterSwarm
Style:
Id: ExitGolem
StyleStep: SetAnimation
Id: ExitGolem
Style:
Id: EnterGolem
StyleStep: SetAnimation
Id: EnterGolem
Style:
Id: ExitShaman
StyleStep: SetAnimation
Id: ExitShaman
Style:
Id: EnterShaman
StyleStep: SetAnimation
Id: EnterShaman
Style:
Id: ExitQueen
StyleStep: SetAnimation
Id: ExitQueen
Style:
Id: EnterQueen
StyleStep: SetAnimation
Id: EnterQueen
Style:
Id: ExitDrake
StyleStep: SetAnimation
Id: ExitDrake
Style:
Id: EnterDrake
StyleStep: SetAnimation
Id: EnterDrake
Style:
Id: ExitKing
StyleStep: SetAnimation
Id: ExitKing
Style:
Id: EnterKing
StyleStep: SetAnimation
Id: EnterKing
Style:
Id: EggCrack
StyleStep: SetAnimation
Id: EggCrack
Style:
Id: EggLoop
StyleStep: SetAnimation
Id: EggLoop
Style:
Id: Masquarerader
StyleStep: SetAltTexture
AltTextureId: 1
Style:
Id: Golem
StyleStep: SetAltTexture
AltTextureId: 2
Style:
Id: King
StyleStep: SetAltTexture
AltTextureId: 3
Style:
Id: Swarm
StyleStep: SetAltTexture
AltTextureId: 4
Style:
Id: Shaman
StyleStep: SetAltTexture
AltTextureId: 5
Style:
Id: Queen
StyleStep: SetAltTexture
AltTextureId: 6
Style:
Id: Sprite
StyleStep: SetAltTexture
AltTextureId: 7
Style:
Id: Drake
StyleStep: SetAltTexture
AltTextureId: 8
Style:
Id: Transition
StyleStep: SetAltTexture
AltTextureId: 9
DamageBasedXP
Exp: 2500
BXP: 11875
KillStat
Stat: CubeKills
KillStat
Stat: GodKills
KillStat
Stat: BeastKills
KillStat
Stat: ConstructKills
KillStat
Stat: NatureKills
KillStat
Stat: HumanoidKills
Labels: ENEMY,MINIBOSS,STASISIMMUNE,CUBE,GOD