Realm.wiki » The Masquarerader


Object type: 0xaf31
Object id: 3D Mimic

DisplayId: The Masquarerader
Enemy
Class: Character
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
SlowImmune
TrackLoot
Portrait:
AltTexture:
     Id: 1
AltTexture:
     Id: 2
AltTexture:
     Id: 3
AltTexture:
     Id: 4
AltTexture:
     Id: 5
AltTexture:
     Id: 6
AltTexture:
     Id: 7
AltTexture:
     Id: 8
AltTexture:
     Id: 9
Animation:
     Id: ExitMasquarerader
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: ExitSprite
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: EnterSprite
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: ExitSwarm
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: EnterSwarm
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: ExitGolem
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: EnterGolem
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: ExitShaman
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: EnterShaman
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: ExitQueen
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: EnterQueen
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: ExitDrake
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: EnterDrake
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: ExitKing
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: EnterKing
     Period: 0
     Prob: 1
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.3
Animation:
     Id: EggLoop
     Period: 0
     Prob: 1
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Id: EggCrack
     Period: 0
     Prob: 1
     Frame:
          Time: 0.3
     Frame:
          Time: 0.3
     Frame:
          Time: 0.3
     Frame:
          Time: 0.3
Projectile:
     Id: 0
     ObjectId: 3D Golem Shot
     Speed: 40
     Acceleration: 500
     AccelerationDelay: 300
     SpeedClamp: 100
     LifetimeMS: 1516
     Damage: 130
     Size: 100
     MultiHit
Projectile:
     Id: 1
     ObjectId: 3D Drake Shot
     Speed: 50
     Acceleration: 500
     AccelerationDelay: 200
     SpeedClamp: 80
     LifetimeMS: 960
     Damage: 50
     ArmorPiercing
     Size: 100
     MultiHit
Projectile:
     Id: 2
     ObjectId: 3D Drake Shot
     Speed: 52
     Acceleration: 500
     AccelerationDelay: 200
     SpeedClamp: 83
     LifetimeMS: 960
     Damage: 50
     ArmorPiercing
     Size: 104
     MultiHit
Projectile:
     Id: 3
     ObjectId: 3D Drake Shot
     Speed: 58
     Acceleration: 500
     AccelerationDelay: 200
     SpeedClamp: 92
     LifetimeMS: 960
     Damage: 50
     ArmorPiercing
     Size: 100
     MultiHit
Projectile:
     Id: 4
     ObjectId: 3D Drake Shot
     Speed: 71
     Acceleration: 500
     AccelerationDelay: 200
     SpeedClamp: 113
     LifetimeMS: 960
     Damage: 50
     ArmorPiercing
     Size: 100
     MultiHit
Projectile:
     Id: 5
     ObjectId: 3D Drake Curve
     Speed: 10
     TurnRate: 1000
     LifetimeMS: 10000
     Damage: 100
     Size: 100
     MultiHit
Projectile:
     Id: 6
     ObjectId: 3D Sprite Magic
     Speed: 75
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 25
     LifetimeMS: 3300
     Damage: 115
     Size: 100
     MultiHit
Projectile:
     Id: 7
     ObjectId: 3D Sprite Magic
     Speed: 81
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 27.
     LifetimeMS: 3300
     Damage: 115
     Size: 100
     MultiHit
Projectile:
     Id: 8
     ObjectId: 3D Sprite Magic
     Speed: 106
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 35
     LifetimeMS: 3300
     Damage: 115
     Size: 100
     MultiHit
Projectile:
     Id: 9
     ObjectId: 3D Swarm Shot
     Speed: 100
     Damage: 70
     LifetimeMS: 1100
     Acceleration: -500
     AccelerationDelay: 400
     SpeedClamp: 20
     Size: 100
     ArmorPiercing
Projectile:
     Id: 10
     ObjectId: 3D Swarm Burst
     Speed: 75
     LifetimeMS: 1500
     Damage: 105
     Size: 100
     MultiHit
     TurnRate: 50
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 30
Projectile:
     Id: 11
     ObjectId: 3D Swarm Burst
     Speed: 106
     LifetimeMS: 1500
     Damage: 105
     Size: 100
     MultiHit
     TurnRate: 50
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 42
Projectile:
     Id: 12
     ObjectId: 3D Sprite Box
     Speed: 50
     LifetimeMS: 1100
     Acceleration: 500
     AccelerationDelay: 300
     SpeedClamp: 110
     Damage: 110
     Size: 100
     MultiHit
Projectile:
     Id: 13
     ObjectId: 3D Queen Shot
     Speed: 40
     LifetimeMS: 1570
     Acceleration: 500
     AccelerationDelay: 300
     SpeedClamp: 120
     Damage: 110
     Size: 150
     MultiHit
     CollisionMult: 1.5
Projectile:
     Id: 14
     ObjectId: 3D Shaman Shot
     Speed: 80
     LifetimeMS: 3500
     Acceleration: -500
     AccelerationDelay: 300
     SpeedClamp: 40
     Damage: 130
     Size: 100
     MultiHit
HitSound: monster/cubes_hit
DeathSound: monster/cubes_death
CustomHitbox
     Scale: 2.0
     X: 0
     Y: 0
Size: 140
MaxHitPoints: 40000
Defense: 25
HealthBarBoss
     Radius: 20
     YOffset: 5
Presentation:
     Style:
          Id: ExitMasquarerader
          StyleStep: SetAnimation
               Id: ExitMasquarerader
     Style:
          Id: ExitSprite
          StyleStep: SetAnimation
               Id: ExitSprite
     Style:
          Id: EnterSprite
          StyleStep: SetAnimation
               Id: EnterSprite
     Style:
          Id: ExitSwarm
          StyleStep: SetAnimation
               Id: ExitSwarm
     Style:
          Id: EnterSwarm
          StyleStep: SetAnimation
               Id: EnterSwarm
     Style:
          Id: ExitGolem
          StyleStep: SetAnimation
               Id: ExitGolem
     Style:
          Id: EnterGolem
          StyleStep: SetAnimation
               Id: EnterGolem
     Style:
          Id: ExitShaman
          StyleStep: SetAnimation
               Id: ExitShaman
     Style:
          Id: EnterShaman
          StyleStep: SetAnimation
               Id: EnterShaman
     Style:
          Id: ExitQueen
          StyleStep: SetAnimation
               Id: ExitQueen
     Style:
          Id: EnterQueen
          StyleStep: SetAnimation
               Id: EnterQueen
     Style:
          Id: ExitDrake
          StyleStep: SetAnimation
               Id: ExitDrake
     Style:
          Id: EnterDrake
          StyleStep: SetAnimation
               Id: EnterDrake
     Style:
          Id: ExitKing
          StyleStep: SetAnimation
               Id: ExitKing
     Style:
          Id: EnterKing
          StyleStep: SetAnimation
               Id: EnterKing
     Style:
          Id: EggCrack
          StyleStep: SetAnimation
               Id: EggCrack
     Style:
          Id: EggLoop
          StyleStep: SetAnimation
               Id: EggLoop
     Style:
          Id: Masquarerader
          StyleStep: SetAltTexture
               AltTextureId: 1
     Style:
          Id: Golem
          StyleStep: SetAltTexture
               AltTextureId: 2
     Style:
          Id: King
          StyleStep: SetAltTexture
               AltTextureId: 3
     Style:
          Id: Swarm
          StyleStep: SetAltTexture
               AltTextureId: 4
     Style:
          Id: Shaman
          StyleStep: SetAltTexture
               AltTextureId: 5
     Style:
          Id: Queen
          StyleStep: SetAltTexture
               AltTextureId: 6
     Style:
          Id: Sprite
          StyleStep: SetAltTexture
               AltTextureId: 7
     Style:
          Id: Drake
          StyleStep: SetAltTexture
               AltTextureId: 8
     Style:
          Id: Transition
          StyleStep: SetAltTexture
               AltTextureId: 9
DamageBasedXP
Exp: 2500
BXP: 11875
KillStat
     Stat: CubeKills
KillStat
     Stat: GodKills
KillStat
     Stat: BeastKills
KillStat
     Stat: ConstructKills
KillStat
     Stat: NatureKills
KillStat
     Stat: HumanoidKills
Labels: ENEMY,MINIBOSS,STASISIMMUNE,CUBE,GOD