Realm.wiki » The Masquarerader


Object type: 0xaf31
Object id: 3D Mimic

DisplayId: The Masquarerader
Enemy
Class: Character
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
SlowImmune
TrackLoot
Portrait:
AltTexture:
Id: 1     
AltTexture:
Id: 2     
AltTexture:
Id: 3     
AltTexture:
Id: 4     
AltTexture:
Id: 5     
AltTexture:
Id: 6     
AltTexture:
Id: 7     
AltTexture:
Id: 8     
AltTexture:
Id: 9     
Animation:
Id: ExitMasquarerader     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: ExitSprite     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: EnterSprite     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: ExitSwarm     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: EnterSwarm     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: ExitGolem     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: EnterGolem     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: ExitShaman     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: EnterShaman     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: ExitQueen     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: EnterQueen     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: ExitDrake     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: EnterDrake     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: ExitKing     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: EnterKing     
Period: 0     
Prob: 1     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.3          
Animation:
Id: EggLoop     
Period: 0     
Prob: 1     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Id: EggCrack     
Period: 0     
Prob: 1     
     Frame:
Time: 0.3          
     Frame:
Time: 0.3          
     Frame:
Time: 0.3          
     Frame:
Time: 0.3          
Projectile:
Id: 0     
     ObjectId: 3D Golem Shot
     Speed: 40
     Acceleration: 500
     AccelerationDelay: 300
     SpeedClamp: 100
     LifetimeMS: 1516
     Damage: 130
     Size: 100
     MultiHit
Projectile:
Id: 1     
     ObjectId: 3D Drake Shot
     Speed: 50
     Acceleration: 500
     AccelerationDelay: 200
     SpeedClamp: 80
     LifetimeMS: 960
     Damage: 50
     ArmorPiercing
     Size: 100
     MultiHit
Projectile:
Id: 2     
     ObjectId: 3D Drake Shot
     Speed: 52
     Acceleration: 500
     AccelerationDelay: 200
     SpeedClamp: 83
     LifetimeMS: 960
     Damage: 50
     ArmorPiercing
     Size: 104
     MultiHit
Projectile:
Id: 3     
     ObjectId: 3D Drake Shot
     Speed: 58
     Acceleration: 500
     AccelerationDelay: 200
     SpeedClamp: 92
     LifetimeMS: 960
     Damage: 50
     ArmorPiercing
     Size: 100
     MultiHit
Projectile:
Id: 4     
     ObjectId: 3D Drake Shot
     Speed: 71
     Acceleration: 500
     AccelerationDelay: 200
     SpeedClamp: 113
     LifetimeMS: 960
     Damage: 50
     ArmorPiercing
     Size: 100
     MultiHit
Projectile:
Id: 5     
     ObjectId: 3D Drake Curve
     Speed: 10
     TurnRate: 1000
     LifetimeMS: 10000
     Damage: 100
     Size: 100
     MultiHit
Projectile:
Id: 6     
     ObjectId: 3D Sprite Magic
     Speed: 75
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 25
     LifetimeMS: 3300
     Damage: 115
     Size: 100
     MultiHit
Projectile:
Id: 7     
     ObjectId: 3D Sprite Magic
     Speed: 81
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 27.
     LifetimeMS: 3300
     Damage: 115
     Size: 100
     MultiHit
Projectile:
Id: 8     
     ObjectId: 3D Sprite Magic
     Speed: 106
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 35
     LifetimeMS: 3300
     Damage: 115
     Size: 100
     MultiHit
Projectile:
Id: 9     
     ObjectId: 3D Swarm Shot
     Speed: 100
     Damage: 70
     LifetimeMS: 1100
     Acceleration: -500
     AccelerationDelay: 400
     SpeedClamp: 20
     Size: 100
     ArmorPiercing
Projectile:
Id: 10     
     ObjectId: 3D Swarm Burst
     Speed: 75
     LifetimeMS: 1500
     Damage: 105
     Size: 100
     MultiHit
     TurnRate: 50
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 30
Projectile:
Id: 11     
     ObjectId: 3D Swarm Burst
     Speed: 106
     LifetimeMS: 1500
     Damage: 105
     Size: 100
     MultiHit
     TurnRate: 50
     Acceleration: -500
     AccelerationDelay: 500
     SpeedClamp: 42
Projectile:
Id: 12     
     ObjectId: 3D Sprite Box
     Speed: 50
     LifetimeMS: 1100
     Acceleration: 500
     AccelerationDelay: 300
     SpeedClamp: 110
     Damage: 110
     Size: 100
     MultiHit
Projectile:
Id: 13     
     ObjectId: 3D Queen Shot
     Speed: 40
     LifetimeMS: 1570
     Acceleration: 500
     AccelerationDelay: 300
     SpeedClamp: 120
     Damage: 110
     Size: 150
     MultiHit
     CollisionMult: 1.5
Projectile:
Id: 14     
     ObjectId: 3D Shaman Shot
     Speed: 80
     LifetimeMS: 3500
     Acceleration: -500
     AccelerationDelay: 300
     SpeedClamp: 40
     Damage: 130
     Size: 100
     MultiHit
HitSound: monster/cubes_hit
DeathSound: monster/cubes_death
CustomHitbox
Scale: 2.0     
X: 0     
Y: 0     
Size: 140
MaxHitPoints: 40000
Defense: 25
HealthBarBoss
Radius: 20     
YOffset: 5     
Presentation:
     Style:
Id: ExitMasquarerader          
          StyleStep: SetAnimation
Id: ExitMasquarerader               
     Style:
Id: ExitSprite          
          StyleStep: SetAnimation
Id: ExitSprite               
     Style:
Id: EnterSprite          
          StyleStep: SetAnimation
Id: EnterSprite               
     Style:
Id: ExitSwarm          
          StyleStep: SetAnimation
Id: ExitSwarm               
     Style:
Id: EnterSwarm          
          StyleStep: SetAnimation
Id: EnterSwarm               
     Style:
Id: ExitGolem          
          StyleStep: SetAnimation
Id: ExitGolem               
     Style:
Id: EnterGolem          
          StyleStep: SetAnimation
Id: EnterGolem               
     Style:
Id: ExitShaman          
          StyleStep: SetAnimation
Id: ExitShaman               
     Style:
Id: EnterShaman          
          StyleStep: SetAnimation
Id: EnterShaman               
     Style:
Id: ExitQueen          
          StyleStep: SetAnimation
Id: ExitQueen               
     Style:
Id: EnterQueen          
          StyleStep: SetAnimation
Id: EnterQueen               
     Style:
Id: ExitDrake          
          StyleStep: SetAnimation
Id: ExitDrake               
     Style:
Id: EnterDrake          
          StyleStep: SetAnimation
Id: EnterDrake               
     Style:
Id: ExitKing          
          StyleStep: SetAnimation
Id: ExitKing               
     Style:
Id: EnterKing          
          StyleStep: SetAnimation
Id: EnterKing               
     Style:
Id: EggCrack          
          StyleStep: SetAnimation
Id: EggCrack               
     Style:
Id: EggLoop          
          StyleStep: SetAnimation
Id: EggLoop               
     Style:
Id: Masquarerader          
          StyleStep: SetAltTexture
AltTextureId: 1               
     Style:
Id: Golem          
          StyleStep: SetAltTexture
AltTextureId: 2               
     Style:
Id: King          
          StyleStep: SetAltTexture
AltTextureId: 3               
     Style:
Id: Swarm          
          StyleStep: SetAltTexture
AltTextureId: 4               
     Style:
Id: Shaman          
          StyleStep: SetAltTexture
AltTextureId: 5               
     Style:
Id: Queen          
          StyleStep: SetAltTexture
AltTextureId: 6               
     Style:
Id: Sprite          
          StyleStep: SetAltTexture
AltTextureId: 7               
     Style:
Id: Drake          
          StyleStep: SetAltTexture
AltTextureId: 8               
     Style:
Id: Transition          
          StyleStep: SetAltTexture
AltTextureId: 9               
DamageBasedXP
Exp: 2500
BXP: 11875
KillStat
Stat: CubeKills     
KillStat
Stat: GodKills     
KillStat
Stat: BeastKills     
KillStat
Stat: ConstructKills     
KillStat
Stat: NatureKills     
KillStat
Stat: HumanoidKills     
Labels: ENEMY,MINIBOSS,STASISIMMUNE,CUBE,GOD