Realm.wiki » Esben the Neurotic


Object type: 0x9CE6
Object id: ic Esben the Neurotic

DisplayId: Esben the Neurotic
Enemy
Class: Character
HitSound: monster/skeletons_hit
DeathSound: monster/skeletons_death
Size: 160
ShadowSize: 50
MaxHitPoints: 135000
Defense: 40
Exp: 80000
BXP: 400000
Quest
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
EventChestBoss
PowerUpSpd
TrackLoot
AltTexture:
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Animation:
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     Prob: 1
     Id: Phase1Attack
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     Effect: XMLEffect
          Particle: SwirlingMist
          Cooldown: 0.6
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     Id: Phase2Attack
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AltTexture:
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     Effect: XMLEffect
          Particle: SwirlingMist
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     ObjectId: Orange Sonic Bat Wave
     Speed: 60
     Damage: 60
     LifetimeMS: 6000
     ConditionEffect: Unstable
          Duration: 6
     Size: 100
Projectile:
     Id: 1
     ObjectId: Aurora Bubble Projectile
     Damage: 100
     Speed: 60
     LifetimeMS: 6000
     ArmorPiercing
     MultiHit
     Size: 100
Projectile:
     Id: 2
     ObjectId: Small Frozen Tear Projectile
     Damage: 70
     Speed: 65
     LifetimeMS: 6000
     ArmorPiercing
     MultiHit
     Size: 100
Projectile:
     Id: 4
     ObjectId: Small Frozen Tear Projectile
     Damage: 70
     Speed: 50
     LifetimeMS: 6000
     ArmorPiercing
     MultiHit
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Projectile:
     Id: 3
     ObjectId: Bone Projectile
     Speed: 55
     Damage: 120
     LifetimeMS: 6000
     ConditionEffect: Quiet
          Duration: 2
     ConditionEffect: Dazed
          Duration: 4
     Size: 100
Projectile:
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     ObjectId: Small Frozen Tear Projectile
     Damage: 70
     Speed: 65
     LifetimeMS: 8000
     ArmorPiercing
     MultiHit
     Size: 100
Projectile:
     Id: 14
     ObjectId: Frost Twirl
     Damage: 70
     Speed: 20
     LifetimeMS: 6000
     ArmorPiercing
     MultiHit
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     Acceleration: 70
     AccelerationDelay: 200
     SpeedClamp: 80
     TurnRate: 60
Projectile:
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     ObjectId: Frost Twirl
     Damage: 70
     Speed: 20
     LifetimeMS: 6000
     ArmorPiercing
     MultiHit
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     Acceleration: 70
     AccelerationDelay: 200
     SpeedClamp: 80
     TurnRate: -60
Projectile:
     Id: 9
     ObjectId: Frost Explosion Animated
     Damage: 250
     Speed: 90
     Size: 130
     LifetimeMS: 1100
     MultiHit
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          Duration: 4
Projectile:
     Id: 10
     ObjectId: Frost Burst
     Damage: 135
     Speed: 75
     Size: 130
     LifetimeMS: 1300
     MultiHit
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          Duration: 4
Projectile:
     Id: 11
     ObjectId: Frost Magic
     Damage: 100
     Speed: 60
     Size: 130
     LifetimeMS: 1300
     MultiHit
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          Duration: 4
Projectile:
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     ObjectId: Frost Twirl
     Damage: 135
     Speed: 45
     Size: 130
     LifetimeMS: 1800
     MultiHit
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          Duration: 4
Projectile:
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     ObjectId: Boneshot Projectile
     Speed: 30
     Damage: 100
     LifetimeMS: 4000
     Amplitude: 3
     Frequency: 1
     Size: 120
     FaceDir
     CollisionMult: 0.9
Projectile:
     Id: 16
     ObjectId: Boneshot Projectile
     Damage: 120
     Speed: 30
     LifetimeMS: 4000
     Amplitude: 3
     Frequency: 1
     ArmorPiercing
     MultiHit
     Size: 100
     Acceleration: 70
     AccelerationDelay: 400
     SpeedClamp: 45
     FaceDir
Projectile:
     Id: 20
     ObjectId: Armor Pierce Bullet
     Damage: 60
     Speed: 15
     LifetimeMS: 10000
     ArmorPiercing
     Amplitude: 3
     Frequency: 2
     MultiHit
     Size: 100
Projectile:
     Id: 21
     ObjectId: White Bullet
     Damage: 60
     Speed: 30
     LifetimeMS: 10000
     ArmorPiercing
     TurnRate: 50
     TurnRateDelay: 0
     TurnStopTimee: 10000
     MultiHit
     Size: 100
Projectile:
     Id: 22
     ObjectId: White Bullet
     Damage: 60
     Speed: 30
     LifetimeMS: 10000
     ArmorPiercing
     TurnRate: -50
     TurnRateDelay: 0
     TurnStopTimee: 10000
     MultiHit
     Size: 100
Projectile:
     Id: 23
     ObjectId: Gray Spinner
     Damage: 60
     Speed: 90
     LifetimeMS: 10000
     ArmorPiercing
     MultiHit
     Size: 100
Projectile:
     Id: 24
     ObjectId: XMAS Sparkling Bolt
     Damage: 1
     Speed: 90
     LifetimeMS: 10000
     Wavy
     MultiHit
     Size: 100
Projectile:
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     ObjectId: Ice Bolt Projectile
     Damage: 60
     Speed: 50
     LifetimeMS: 10000
     ArmorPiercing
     TurnRate: 50
     TurnRateDelay: 0
     TurnStopTimee: 10000
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     Size: 100
Projectile:
     Id: 39
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 150
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 140
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
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          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 130
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
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          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 120
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 110
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 100
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
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          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 90
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
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          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 80
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 70
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
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          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 60
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
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Projectile:
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     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 50
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
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          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
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Projectile:
     Id: 50
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 40
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
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          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
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Projectile:
     Id: 51
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 30
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 52
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 20
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 53
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 10
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 54
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 0
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 2000
     MultiHit
     ArmorPiercing
     CollisionMult: 0.8
Projectile:
     Id: 79
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 150
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 60
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 140
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 61
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 130
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 62
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 120
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 63
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 110
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 64
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 100
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 65
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 90
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 66
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 80
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 67
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 70
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 68
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 60
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
Projectile:
     Id: 69
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 50
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 70
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 40
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 71
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 30
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 72
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 20
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: -50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 73
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 10
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     CircleTurnAngle: 50
     CircleTurnDelay: 1000
     MultiHit
     CollisionMult: 0.8
Projectile:
     Id: 74
     ObjectId: Aurora Gem Projectile
     Size: 100
     Speed: 0
     Damage: 30
     ConditionEffect: Bleeding
          Duration: 4
     ConditionEffect: Exposed
          Duration: 4
     LifetimeMS: 10000
     MultiHit
     ArmorPiercing
     CollisionMult: 0.8
AlwaysPositiveHealth
SoulboundDust: greenDust
     Threshold: 0.002
     Prob: 1
     DustMin: 42
     DustMax: 46
     SeasonalBonus: 0.15
     MinLevel: 7
     MaxLevel: 7
SoulboundDust: redDust
     Threshold: 0.002
     Prob: 1
     DustMin: 39
     DustMax: 44
     SeasonalBonus: 0.15
     MinLevel: 7
     MaxLevel: 7
SoulboundDust: purpleDust
     Threshold: 0.002
     Prob: 1
     DustMin: 36
     DustMax: 40
     SeasonalBonus: 0.15
     MinLevel: 7
     MaxLevel: 7
HealthBarBoss
     Radius: 40
KillStat
     Stat: HumanoidKills
DamageBasedXP
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,HPSCALEONENTRY,AMULET_ADEPT
SpecialSpawn: Ice Citadel Portal
     Category: Bis
SpecialSpawn: ExaltationBanner_SPD
     Category: ExaltedBanner
SpecialSpawn: Power Pizza
     Category: Chef
SpecialSpawn: Rare Automaton Egg
     Category: PetCollector
SpecialSpawn: Citadel Quest Chest Item
     Category: Generous
SpecialSpawn: Court of Oryx Portal
     Category: NobleBoss
SpecialSpawn: Dimitus
     Category: Dimitus
SpecialSpawn: Prismimic Summoner
     Category: Prismimic
SpecialSpawn: Mystery Stat Pot
     Category: MysteryStatPotion
SpecialSpawn: Mystery Dye (Clothing)
     Category: Colorful
SpecialSpawn: ExaltationBanner
     Category: ExaltedBanner
SpecialSpawn: Shard of the Mad God x1
     Category: AgentOfOryx_Weapon
SpecialSpawn: Shard of the Advisor x1
     Category: AgentOfOryx_Ring
SpecialSpawn: Staff of Esben
     Category: Souvenir_MID
SpecialSpawn: Wander Portal Hard
     Category: Wanderer_Boss
SpecialSpawn: Key Fairy Hard
     Category: Key_Fairy
     PerPlayer: true
SpecialSpawn: Loot Bunny
     Category: Easter_Loot
SpecialSpawn: Alien Portal Randomizer
     Category: Alien_Portals
Presentation:
     Style:
          Id: TrueEsben
          StyleStep: SetAltTexture
               AltTextureId: 8
     Style:
          Id: Phase1Attack
          StyleStep: SetAnimation
               Id: Phase1Attack
     Style:
          Id: Phase2Attack
          StyleStep: SetAnimation
               Id: Phase2Attack
     Style:
          Id: Phase3Attack
          StyleStep: SetAnimation
               Id: Phase3Attack
     Style:
          Id: ShadowRevert
          StyleStep: SetAnimation
               Id: ShadowRevert
     Style:
          Id: Phase1Trans
          StyleStep: SetAnimation
               Id: Phase1Trans
     Style:
          Id: FinalGame
          StyleStep: SetAnimation
               Id: FinalGame
     Style:
          Id: Phase2Exit
          StyleStep: SetAnimation
               Id: Phase2Exit
     Style:
          Id: Phase4Transition
          StyleStep: SetAnimation
               Id: Phase4Transition
     Style:
          Id: Phase2FormChange
          StyleStep: SetAnimation
               Id: Phase2FormChange
     Style:
          Id: Phase3FormChange
          StyleStep: SetAnimation
               Id: Phase3FormChange
     Style:
          Id: Phase3Walk
          StyleStep: SetAnimation
               Id: Phase3Walk
     Style:
          Id: Fenrir
          StyleStep: SetAltTexture
               AltTextureId: 2
     Style:
          Id: Wolf
          StyleStep: SetAltTexture
               AltTextureId: 3
     Style:
          Id: Hugin
          StyleStep: SetAltTexture
               AltTextureId: 4
     Style:
          Id: Munin
          StyleStep: SetAltTexture
               AltTextureId: 5
     Style:
          Id: Bear
          StyleStep: SetAltTexture
               AltTextureId: 6
     Style:
          Id: BearHit
          StyleStep: SetAltTexture
               AltTextureId: 9
     Style:
          Id: BearFall
          StyleStep: SetAltTexture
               AltTextureId: 10
     Style:
          Id: Jorg
          StyleStep: SetAltTexture
               AltTextureId: 7