Realm.wiki » Skull Knight


Object type: 0x86e9
Object id: Skull Knight

Enemy
Class: Character
DisplayId: Skull Knight
HitSound: monster/skeletons_hit
DeathSound: monster/skeletons_death
CustomHitbox
X: 0     
Y: 0     
Scale: 2.0     
Size: 140
ShadowSize: 100
MaxHitPoints: 75000
Defense: 55
Exp: 25000
BXP: 75000
RealmScore: 2000
TrackLoot
Encounter
Terrain: HauntedHallows     
AliveMax: 1     
Color: 0x8F04A8 
MinimapIcon
Piece: Boss     
Hero
Level: 20
Quest
HealthBarBoss
God
StasisImmune
ParalyzeImmune
AlwaysPositiveHealth
KeepDamageRecord
Labels: ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER
Projectile:
Id: 0     
     ObjectId: Guard Wave Medium
     Damage: 65
     Speed: 65
     Size: 110
     LifetimeMS: 2000
     PassesCover
     MultiHit
     ArmorPiercing
Projectile:
Id: 1     
     ObjectId: Guard Wave Large
     Damage: 100
     Speed: 50
     Size: 125
     LifetimeMS: 3000
     PassesCover
     MultiHit
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 2     
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 150
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 0
     SpeedClamp: 60
     PassesCover
     MultiHit
Projectile:
Id: 3     
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 145
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 300
     SpeedClamp: 55
     PassesCover
     MultiHit
Projectile:
Id: 4     
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 140
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 600
     SpeedClamp: 50
     PassesCover
     MultiHit
Projectile:
Id: 5     
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 135
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 900
     SpeedClamp: 45
     PassesCover
     MultiHit
Projectile:
Id: 6     
     ObjectId: Guard Wave Huge
     Damage: 160
     Speed: 15
     Size: 130
     LifetimeMS: 3000
     Acceleration: 10000
     AccelerationDelay: 1200
     SpeedClamp: 40
     PassesCover
     MultiHit
Projectile:
Id: 7     
     ObjectId: King Huge Shuriken Void
     Damage: 90
     Speed: 45
     Size: 130
     LifetimeMS: 2500
     PassesCover
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 8     
     ObjectId: Directed Flame
     Damage: 130
     Speed: 65
     Size: 150
     LifetimeMS: 1500
     PassesCover
     MultiHit
     ConditionEffect: Silenced
Duration: 2          
Projectile:
Id: 9     
     ObjectId: Guard Wave Large
     Damage: 80
     Speed: 10
     Size: 125
     LifetimeMS: 3000
     Acceleration: 30
     AccelerationDelay: 0
     SpeedClamp: 80
     PassesCover
     MultiHit
     ArmorPiercing
Projectile:
Id: 10     
     ObjectId: Guard Spear Small
     Damage: 80
     Speed: 40
     Size: 110
     LifetimeMS: 2200
     Acceleration: 20
     AccelerationDelay: 500
     SpeedClamp: 70
     PassesCover
     MultiHit
     ArmorPiercing
     ConditionEffect: Slowed
Duration: 1          
Projectile:
Id: 11     
     ObjectId: Villager Gold Sword
     Damage: 70
     Speed: 50
     Size: 110
     LifetimeMS: 3000
     PassesCover
     MultiHit
     ConditionEffect: Armor Broken
Duration: 2          
SoulboundDust: redDust
Threshold: 0.002     
Prob: 1     
DustMin: 5     
DustMax: 15     
SeasonalBonus: 0.15