Realm.wiki » Magi-Generator


Object type: 0x811f
Object id: Shatters Generator TR

DisplayId: Magi-Generator
Class: Character
Enemy
Animation:
Prob: 1     
Period: 0     
Id: Active     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: Startup     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 1.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.2          
Animation:
Prob: 1     
Period: 0     
Id: Ice     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: Fire     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: Locking     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: Locked     
     Frame:
Time: 1          
Animation:
Prob: 1     
Period: 0     
Id: LockedFire     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: LockedIce     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
HitSound: monster/sprite_god_hit
DeathSound: monster/sprite_god_death
Sound: spell/magic_nova
Id: 1     
Size: 150
CustomHitbox
X: 0     
Y: 0     
Scale: 2.0     
MaxHitPoints: 10000
AlwaysPositiveHealth
Defense: 0
Exp: 0
ShadowSize: 100
KillStat
Stat: StructureKills     
KillStat
Stat: LesserGodKills     
StunImmune
StasisImmune
Projectile:
Id: 0     
     ObjectId: Ball of Substantial Hurt
     Damage: 40
     Size: 100
     Speed: 40
     LifetimeMS: 5000
     TurnRate: 90
     MultiHit
     FaceDir
     ArmorPiercing
     ConditionEffect: Silenced
Duration: 5          
Projectile:
Id: 1     
     ObjectId: Ball of Substantial Hurt
     Damage: 40
     Size: 100
     Speed: 40
     LifetimeMS: 5000
     TurnRate: -90
     MultiHit
     FaceDir
     ArmorPiercing
     ConditionEffect: Silenced
Duration: 5          
Labels: ENEMY,STASISIMMUNE,SHATTERS
Presentation:
From: generator     
     Style:
Id: SetAnimStartup          
          StyleStep: SetAnimation
Id: Startup               
     Style:
Id: SetAnimActive          
          StyleStep: SetAnimation
Id: Active               
     Style:
Id: SetAnimFire          
          StyleStep: SetAnimation
Id: Fire               
     Style:
Id: SetAnimIce          
          StyleStep: SetAnimation
Id: Ice