Realm.wiki » Black Blade Ozuchi


Object type: 0x74b0
Object id: INT Merc D

Enemy
DisplayId: Black Blade Ozuchi
Class: Character
HitSound: monster/abyss_brutes_hit
DeathSound: monster/abyss_brutes_death
Size: 130
MaxHitPoints: 50000
HealthBarBoss
Radius: 30     
Defense: 30
Exp: 15000
BXP: 75000
TrackLoot
Projectile:
Id: 0     
     ObjectId: Abyss Sword Projectile
     Damage: 80
     Speed: 70
     LifetimeMS: 1200
     ArmorPiercing
     Size: 160
Projectile:
Id: 35     
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 40.0
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 36     
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 51
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 37     
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 43
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 1200
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 48     
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 51
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 1200
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 49     
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 45.00
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 1600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 50     
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 1600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 41     
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 45.00
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 42     
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 43     
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 46.00
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2400
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 44     
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2400
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 45     
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 46.39
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 46     
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 47     
     ObjectId: Big Pink Star Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 3000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
Duration: 2          
Projectile:
Id: 25     
     ObjectId: Bilgewater Cannonball Spike S
     Damage: 150
     Speed: 0
     LifetimeMS: 3500
     Amplitude: 2.60
     Frequency: 0.5
     ArmorPiercing
     Size: 100
     MultiHit
     ConditionEffect: Quiet
Duration: 3          
Projectile:
Id: 38     
     ObjectId: Wind Spiral
     Damage: 80
     Speed: 0
     LifetimeMS: 8600
     Amplitude: 13
     Frequency: 0.5
     ArmorPiercing
     Size: 100
     MultiHit
Projectile:
Id: 39     
     ObjectId: Villager Gold Sword
     Speed: 50
     Damage: 120
     LifetimeMS: 2250
     MultiHit
     PassesCover
Projectile:
Id: 40     
     ObjectId: Villager Gold Sword
     Speed: 50
     Damage: 120
     LifetimeMS: 1335
     MultiHit
     PassesCover
     Size: 80
StasisImmune
ParalyzeImmune
StunImmune
SlowImmune
AlwaysPositiveHealth
Animation:
Period: 0     
Prob: 1     
Id: attack2Startup     
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Animation:
Period: 0     
Prob: 1     
Id: attack2     
     Frame:
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Animation:
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Prob: 1     
Id: spawn     
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Animation:
Period: 0     
Prob: 1     
Id: despawn     
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Presentation:
     Style:
Id: SpawnAnim          
          StyleStep: SetAnimation
Id: spawn               
Loop: 1               
Period: 0               
     Style:
Id: DespawnAnim          
          StyleStep: SetAnimation
Id: despawn               
Loop: 1               
Period: 0               
     Style:
Id: startUp          
          StyleStep: SetAnimation
Id: attack2Startup               
Loop: 1               
Period: 0               
     Style:
Id: Attack          
          StyleStep: SetAnimation
Id: attack2               
Period: 0