Realm.wiki » INT Merc D


All Available Information
Enemy
DisplayId: Black Blade Ozuchi
Class: Character
HitSound: monster/abyss_brutes_hit
DeathSound: monster/abyss_brutes_death
Size: 130
MaxHitPoints: 50000
HealthBarBoss
     Radius: 30
Defense: 30
Exp: 15000
BXP: 75000
TrackLoot
Projectile:
     Id: 0
     ObjectId: Abyss Sword Projectile
     Damage: 80
     Speed: 70
     LifetimeMS: 1200
     ArmorPiercing
     Size: 160
Projectile:
     Id: 35
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 40.0
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 36
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 51
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 37
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 43
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 1200
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 48
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 51
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 1200
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 49
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 45.00
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 1600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 50
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 1600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 41
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 45.00
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 42
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 43
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 46.00
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2400
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 44
     ObjectId: Blue Spinner Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2400
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 45
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 46.39
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 46
     ObjectId: Red Spinner Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 47
     ObjectId: Big Pink Star Projectile
     Damage: 120
     Speed: 50
     LifetimeMS: 3000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Quiet
          Duration: 2
Projectile:
     Id: 25
     ObjectId: Bilgewater Cannonball Spike S
     Damage: 150
     Speed: 0
     LifetimeMS: 3500
     Amplitude: 2.60
     Frequency: 0.5
     ArmorPiercing
     Size: 100
     MultiHit
     ConditionEffect: Quiet
          Duration: 3
Projectile:
     Id: 38
     ObjectId: Wind Spiral
     Damage: 80
     Speed: 0
     LifetimeMS: 8600
     Amplitude: 13
     Frequency: 0.5
     ArmorPiercing
     Size: 100
     MultiHit
Projectile:
     Id: 39
     ObjectId: Villager Gold Sword
     Speed: 50
     Damage: 120
     LifetimeMS: 2250
     MultiHit
     PassesCover
Projectile:
     Id: 40
     ObjectId: Villager Gold Sword
     Speed: 50
     Damage: 120
     LifetimeMS: 1335
     MultiHit
     PassesCover
     Size: 80
StasisImmune
ParalyzeImmune
StunImmune
SlowImmune
AlwaysPositiveHealth
Animation:
     Period: 0
     Prob: 1
     Id: attack2Startup
     Frame:
          Time: 0.1
     Frame:
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     Frame:
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     Frame:
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     Frame:
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Animation:
     Period: 0
     Prob: 1
     Id: attack2
     Frame:
          Time: 0.1
     Frame:
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     Frame:
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     Frame:
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Animation:
     Period: 0
     Prob: 1
     Id: spawn
     Frame:
          Time: 0.1
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     Frame:
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     Frame:
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Animation:
     Period: 0
     Prob: 1
     Id: despawn
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
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Presentation:
     Style:
          Id: SpawnAnim
          StyleStep: SetAnimation
               Id: spawn
               Loop: 1
               Period: 0
     Style:
          Id: DespawnAnim
          StyleStep: SetAnimation
               Id: despawn
               Loop: 1
               Period: 0
     Style:
          Id: startUp
          StyleStep: SetAnimation
               Id: attack2Startup
               Loop: 1
               Period: 0
     Style:
          Id: Attack
          StyleStep: SetAnimation
               Id: attack2
               Period: 0