Realm.wiki » shtrs The Forgotten King
All Available Information
DisplayId: The Forgotten King
Class: Character
Enemy
TrackLoot
KeepDamageRecord
PowerUpLife
Portrait:
AltTexture:
Id: 1
AltTexture:
Id: 2
AltTexture:
Id: 3
AltTexture:
Id: 4
AltTexture:
Id: 5
Animation:
Prob: 1
Period: 0
Id: TeleportBegin
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Id: CorruptTeleportEnd
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Animation:
Prob: 1
Period: 0
Id: ReflectStance
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Animation:
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Period: 0
Id: ReflectActive
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Animation:
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Period: 0
Id: DefendStance
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Animation:
Prob: 1
Period: 0
Id: ChaseStance
Frame:
Time: 5
Animation:
Period: 0
Prob: 1
Id: CorruptReflectStance
Frame:
Time: 0.12
Frame:
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Frame:
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Frame:
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Animation:
Period: 0
Prob: 1
Id: CorruptReflectActive
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Animation:
Period: 0
Prob: 1
Id: CorruptDefendStance
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Animation:
Prob: 1
Period: 0
Id: Intermission
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Id: EyeStart
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Animation:
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Id: EyeFull
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Frame:
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Animation:
Period: 0
Prob: 1
Id: CrystalSummon
Frame:
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Prob: 1
Id: CorruptCrystalSummon
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Animation:
Period: 0
Prob: 1
Id: LaughIdle1
Frame:
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Period: 0
Prob: 1
Id: LaughTo2
Frame:
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Id: LaughIdle2
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Prob: 1
Id: LaughTo3
Frame:
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Period: 0
Prob: 1
Id: LaughIdle3
Frame:
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Prob: 1
Id: LaughTo4
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Id: LaughIdle4
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Animation:
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Prob: 1
Id: Outro
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Animation:
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Prob: 1
Id: Crown
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Period: 0
Prob: 1
Id: Shake
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Id: Tremble
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HitSound: monster/archdemon_hit
DeathSound: monster/archdemon_death
Size: 150
ShadowSize: 30
MaxHitPoints: 500000
AlwaysPositiveHealth
Defense: 50
Exp: 150000
BXP: 750000
Quest
HealthBarBoss
Radius: 25
XOffset: 1
YOffset: 7
KillStat
Stat: HumanoidKills
KillStat
Stat: GodKills
DamageBasedXP
EventChestBoss
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
SlowImmune
Flying
Projectile:
Id: 0
ObjectId: King Shuriken
Size: 100
Speed: 40
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 1
ObjectId: King Shuriken
Size: 100
Speed: 50
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 2
ObjectId: King Shuriken
Size: 100
Speed: 60
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 3
ObjectId: King Shuriken
Size: 100
Speed: 70
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 4
ObjectId: King Shuriken
Size: 100
Speed: 80
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 5
ObjectId: King Shuriken
Size: 100
Speed: 90
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 6
ObjectId: King Shuriken
Size: 100
Speed: 100
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 7
ObjectId: King Shuriken
Size: 100
Speed: 110
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 8
ObjectId: King Shuriken
Size: 100
Speed: 120
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 9
ObjectId: King Shuriken
Size: 100
Speed: 130
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 10
ObjectId: King Shuriken
Size: 100
Speed: 140
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 11
ObjectId: King Shuriken
Size: 100
Speed: 150
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 12
ObjectId: King Shuriken
Size: 100
Speed: 30
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 13
ObjectId: King Shuriken
Size: 100
Speed: 20
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 14
ObjectId: King Shuriken
Size: 100
Speed: 10
Damage: 160
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 15
ObjectId: King Shuriken
Size: 100
Speed: 0
Damage: 160
LifetimeMS: 4000
MultiHit
Wavy
Projectile:
Id: 16
ObjectId: Flame Explosion
Size: 140
Damage: 120
Speed: 90
LifetimeMS: 2400
MultiHit
ConditionEffect: Bleeding
Duration: 2
ConditionEffect: Sick
Duration: 2
Projectile:
Id: 17
ObjectId: Flame Burst
Size: 140
Damage: 80
Speed: 70
LifetimeMS: 2400
MultiHit
Projectile:
Id: 18
ObjectId: Flame Burst
Size: 140
Damage: 80
Speed: 50
LifetimeMS: 2400
MultiHit
Projectile:
Id: 19
ObjectId: Frost Explosion
Size: 140
Damage: 150
Speed: 90
LifetimeMS: 2400
MultiHit
Projectile:
Id: 20
ObjectId: Frost Burst
Size: 140
Damage: 120
Speed: 70
LifetimeMS: 2400
MultiHit
Projectile:
Id: 21
ObjectId: Frost Burst
Size: 140
Damage: 120
Speed: 50
LifetimeMS: 2400
MultiHit
Projectile:
Id: 22
ObjectId: Accursed Twirl
Size: 100
Speed: 60
Damage: 165
LifetimeMS: 4000
MultiHit
Projectile:
Id: 23
ObjectId: Directed Flame
Size: 120
Speed: 60
Damage: 175
LifetimeMS: 4000
MultiHit
TurnRate: 20
ConditionEffect: Slowed
Duration: 2
Projectile:
Id: 24
ObjectId: Directed Flame
Size: 120
Speed: 60
Damage: 175
LifetimeMS: 4000
MultiHit
TurnRate: -20
ConditionEffect: Slowed
Duration: 2
Projectile:
Id: 25
ObjectId: King Huge Shuriken
Size: 100
Speed: 80
Damage: 200
LifetimeMS: 2500
MultiHit
Projectile:
Id: 26
ObjectId: King Defend Star Whole
Size: 140
Speed: 70
ArmorPiercing
Damage: 140
LifetimeMS: 2000
MultiHit
Projectile:
Id: 27
ObjectId: King Defend Star Whole
Size: 140
Speed: 70
ArmorPiercing
Damage: 140
LifetimeMS: 2000
MultiHit
Projectile:
Id: 28
ObjectId: Guard Magic Small
Size: 180
Damage: 180
Speed: 80
LifetimeMS: 1500
MultiHit
Projectile:
Id: 29
ObjectId: King Wave
Damage: 80
Speed: 30
Size: 100
LifetimeMS: 4000
MultiHit
ArmorPiercing
Projectile:
Id: 30
ObjectId: King Defend Blast
Damage: 200
Speed: 120
Size: 260
LifetimeMS: 2000
MultiHit
Projectile:
Id: 31
ObjectId: Guard Magic Medium
Damage: 150
Speed: 90
Size: 120
LifetimeMS: 2000
MultiHit
ConditionEffect: Exposed
Duration: 3
Projectile:
Id: 32
ObjectId: King Reflect Wave
Size: 240
Speed: 100
Damage: 180
LifetimeMS: 3500
MultiHit
ConditionEffect: Dazed
Duration: 2
Projectile:
Id: 33
ObjectId: King Reflect Wave
Size: 240
Speed: 80
Damage: 160
LifetimeMS: 3500
MultiHit
ConditionEffect: Dazed
Duration: 2
Projectile:
Id: 34
ObjectId: King Reflect Wave
Size: 240
Speed: 60
Damage: 140
LifetimeMS: 3500
MultiHit
ConditionEffect: Dazed
Duration: 2
Projectile:
Id: 35
ObjectId: King Huge Shuriken
Size: 200
Speed: 40
Damage: 250
LifetimeMS: 6000
MultiHit
Projectile:
Id: 36
ObjectId: King Defend Star Whole
Size: 200
Speed: 40
Damage: 250
LifetimeMS: 1000
MultiHit
Projectile:
Id: 37
ObjectId: King Shuriken
Speed: 100
Size: 100
Damage: 150
LifetimeMS: 1500
TurnRate: 60
CircleTurnDelay: 500
MultiHit
Projectile:
Id: 38
ObjectId: King Wave
Speed: 40
Size: 100
Damage: 150
LifetimeMS: 4000
Acceleration: 500
AccelerationDelay: 1000
SpeedClamp: 100
MultiHit
Projectile:
Id: 39
ObjectId: Flame Star
Size: 100
Speed: 150
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: 50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 40
ObjectId: Flame Star
Size: 100
Speed: 140
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: -50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 41
ObjectId: Flame Star
Size: 100
Speed: 130
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: 50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 42
ObjectId: Flame Star
Size: 100
Speed: 120
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: -50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 43
ObjectId: Flame Star
Size: 100
Speed: 110
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: 50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 44
ObjectId: Flame Star
Size: 100
Speed: 100
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: -50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 45
ObjectId: Flame Star
Size: 100
Speed: 90
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: 50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 46
ObjectId: Flame Star
Size: 100
Speed: 80
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: -50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 47
ObjectId: Flame Star
Size: 100
Speed: 70
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: 50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 48
ObjectId: Flame Star
Size: 100
Speed: 60
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: -50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 49
ObjectId: Flame Star
Size: 100
Speed: 50
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: 50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 50
ObjectId: Flame Star
Size: 100
Speed: 40
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: -50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 51
ObjectId: Flame Star
Size: 100
Speed: 30
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: 50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 52
ObjectId: Flame Star
Size: 100
Speed: 20
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: -50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 53
ObjectId: Flame Star
Size: 100
Speed: 10
Damage: 170
LifetimeMS: 2000
CircleTurnAngle: 50
CircleTurnDelay: 1000
MultiHit
Projectile:
Id: 54
ObjectId: Flame Star
Size: 100
Speed: 0
Damage: 190
LifetimeMS: 2000
MultiHit
Projectile:
Id: 55
ObjectId: King Sword
Damage: 185
Size: 100
Speed: 40
LifetimeMS: 6000
TurnRate: 90
MultiHit
FaceDir
Projectile:
Id: 56
ObjectId: King Sword
Damage: 185
Size: 100
Speed: 40
LifetimeMS: 6000
TurnRate: -90
MultiHit
FaceDir
Projectile:
Id: 57
ObjectId: King Wave
Damage: 170
Speed: 80
LifetimeMS: 6000
TurnRate: 40
CircleTurnDelay: 1000
MultiHit
FaceDir
Projectile:
Id: 58
ObjectId: King Wave
Damage: 170
Speed: 80
LifetimeMS: 6000
TurnRate: -40
CircleTurnDelay: 700
MultiHit
FaceDir
Projectile:
Id: 59
ObjectId: King Wave
Damage: 170
Speed: 80
LifetimeMS: 6000
TurnRate: 40
CircleTurnDelay: 400
MultiHit
FaceDir
Projectile:
Id: 60
ObjectId: King Trident
Speed: 80
Damage: 180
Size: 110
LifetimeMS: 2100
Acceleration: 70
AccelerationDelay: 1500
SpeedClamp: 100
MultiHit
Projectile:
Id: 61
ObjectId: King Huge Shuriken
Damage: 200
Speed: 10
Acceleration: 30
AccelerationDelay: 3000
SpeedClamp: 80
LifetimeMS: 15000
Size: 130
MultiHit
Projectile:
Id: 62
ObjectId: King Sword
Speed: 40
Damage: 190
LifetimeMS: 3500
TurnRate: 110
Size: 135
MultiHit
Projectile:
Id: 63
ObjectId: King Sword
Speed: 40
Damage: 190
LifetimeMS: 3500
TurnRate: -110
Size: 135
MultiHit
Projectile:
Id: 64
ObjectId: King Shuriken
Size: 100
Speed: 40
Damage: 190
LifetimeMS: 6000
MultiHit
Projectile:
Id: 65
ObjectId: King Shuriken
Size: 100
Speed: 25
Damage: 190
LifetimeMS: 6000
MultiHit
Projectile:
Id: 66
ObjectId: King Shuriken
Size: 100
Speed: 10
Damage: 190
LifetimeMS: 6000
MultiHit
Projectile:
Id: 67
ObjectId: King Defend Star Split
Size: 100
Speed: 60
Damage: 190
LifetimeMS: 3000
MultiHit
Projectile:
Id: 68
ObjectId: King Trident
Damage: 160
Speed: 20
LifetimeMS: 3700
Size: 100
Boomerang
MultiHit
Projectile:
Id: 69
ObjectId: King Sword
Speed: 40
Size: 150
Damage: 250
LifetimeMS: 5000
MultiHit
ConditionEffect: Quiet
Duration: 4
Projectile:
Id: 70
ObjectId: King Trident
Speed: 5
Size: 120
Damage: 180
LifetimeMS: 2400
Acceleration: 500
AccelerationDelay: 1200
SpeedClamp: 100
MultiHit
Projectile:
Id: 71
ObjectId: King Defend Star Split
Speed: 10
Size: 120
Damage: 180
LifetimeMS: 2400
Acceleration: 500
AccelerationDelay: 1200
SpeedClamp: 100
MultiHit
Projectile:
Id: 72
ObjectId: Pillar Blast
Speed: 40
Size: 150
Damage: 200
LifetimeMS: 3000
MultiHit
ConditionEffect: Curse
Duration: 4
Projectile:
Id: 73
ObjectId: King Defend Blast
Damage: 160
Speed: 120
Size: 260
LifetimeMS: 2000
MultiHit
ArmorPiercing
Projectile:
Id: 74
ObjectId: Directed Flame
Damage: 160
Speed: 120
Size: 260
LifetimeMS: 2000
MultiHit
ConditionEffect: Sick
Duration: 2
ConditionEffect: Bleeding
Duration: 2
Projectile:
Id: 75
ObjectId: Flame Twirl
Damage: 140
Speed: 70
Size: 100
LifetimeMS: 1800
MultiHit
TurnRate: 75
Projectile:
Id: 76
ObjectId: Shade Spike Blue
Damage: 225
Speed: 80
LifetimeMS: 2000
Size: 160
MultiHit
TurnRate: 80
Projectile:
Id: 77
ObjectId: Shade Spike Red
Damage: 225
Speed: 80
LifetimeMS: 2000
Size: 160
MultiHit
TurnRate: -80
Projectile:
Id: 78
ObjectId: King Defend Blast Void
Damage: 250
Speed: 130
LifetimeMS: 2000
Size: 160
MultiHit
Projectile:
Id: 79
ObjectId: Shade Arrow Blue
Damage: 160
Speed: 100
LifetimeMS: 2000
Size: 100
MultiHit
ConditionEffect: Quiet
Duration: 1
Projectile:
Id: 80
ObjectId: Shade Arrow Red
Damage: 180
Speed: 100
LifetimeMS: 2000
Size: 100
MultiHit
Projectile:
Id: 81
ObjectId: Shade Bolt Blue
Speed: 10
Size: 120
Damage: 180
LifetimeMS: 2400
Acceleration: 500
AccelerationDelay: 1200
SpeedClamp: 100
MultiHit
Projectile:
Id: 82
ObjectId: Shade Bolt Red
Speed: 10
Size: 120
Damage: 180
LifetimeMS: 2400
Acceleration: 500
AccelerationDelay: 1200
SpeedClamp: 100
MultiHit
Projectile:
Id: 83
ObjectId: Shade Twirl Blue
Size: 140
Damage: 150
Speed: 90
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 800
SpeedClamp: 10
TurnRate: 40
TurnRateDelay: 800
MultiHit
Projectile:
Id: 84
ObjectId: Shade Twirl Blue
Size: 120
Damage: 140
Speed: 70
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 800
SpeedClamp: 10
TurnRate: 40
TurnRateDelay: 800
MultiHit
Projectile:
Id: 85
ObjectId: Shade Twirl Blue
Size: 100
Damage: 130
Speed: 50
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 800
SpeedClamp: 10
TurnRate: 40
TurnRateDelay: 800
MultiHit
Projectile:
Id: 86
ObjectId: Shade Twirl Red
Size: 140
Damage: 150
Speed: 90
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 1200
SpeedClamp: 10
TurnRate: -40
TurnRateDelay: 800
MultiHit
Projectile:
Id: 87
ObjectId: Shade Twirl Red
Size: 120
Damage: 140
Speed: 70
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 1200
SpeedClamp: 10
TurnRate: -40
TurnRateDelay: 800
MultiHit
Projectile:
Id: 88
ObjectId: Shade Twirl Red
Size: 100
Damage: 130
Speed: 50
LifetimeMS: 4000
Acceleration: -500
AccelerationDelay: 1200
SpeedClamp: 10
TurnRate: -40
TurnRateDelay: 800
MultiHit
Projectile:
Id: 89
ObjectId: King Huge Shuriken Void
Size: 180
Damage: 250
Speed: 25
LifetimeMS: 8000
MultiHit
Projectile:
Id: 100
ObjectId: Pillar Spinner
Size: 100
Speed: 40
Damage: 190
LifetimeMS: 4000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 101
ObjectId: Pillar Spinner
Size: 100
Speed: 50
Damage: 190
LifetimeMS: 4100
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 102
ObjectId: Pillar Spinner
Size: 100
Speed: 60
Damage: 190
LifetimeMS: 4200
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 103
ObjectId: Pillar Spinner
Size: 100
Speed: 70
Damage: 190
LifetimeMS: 4300
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 104
ObjectId: Pillar Spinner
Size: 100
Speed: 80
Damage: 190
LifetimeMS: 4400
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 105
ObjectId: Pillar Spinner
Size: 100
Speed: 90
Damage: 190
LifetimeMS: 4500
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 106
ObjectId: Pillar Spinner
Size: 100
Speed: 100
Damage: 190
LifetimeMS: 4600
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 107
ObjectId: Pillar Spinner
Size: 100
Speed: 110
Damage: 190
LifetimeMS: 4700
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 108
ObjectId: Pillar Spinner
Size: 100
Speed: 120
Damage: 190
LifetimeMS: 4800
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 109
ObjectId: Pillar Spinner
Size: 100
Speed: 130
Damage: 190
LifetimeMS: 4900
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 110
ObjectId: Pillar Spinner
Size: 100
Speed: 140
Damage: 190
LifetimeMS: 5000
AccelerationDelay: 1000
Acceleration: -500
SpeedClamp: 0
MultiHit
Wavy
Projectile:
Id: 111
ObjectId: King Reflect Wave
Damage: 220
Speed: 20
Acceleration: 30
AccelerationDelay: 3000
SpeedClamp: 80
LifetimeMS: 15000
Size: 130
MultiHit
Projectile:
Id: 112
ObjectId: King Sword
Damage: 200
Size: 150
Speed: 38
LifetimeMS: 6000
TurnRate: 90
MultiHit
FaceDir
Projectile:
Id: 113
ObjectId: King Sword
Damage: 200
Size: 150
Speed: 38
LifetimeMS: 6000
TurnRate: -90
MultiHit
FaceDir
Projectile:
Id: 114
ObjectId: King Defend Star Whole
Size: 200
Speed: 65
Damage: 250
LifetimeMS: 1000
MultiHit
Projectile:
Id: 115
ObjectId: King Defend Star Whole
Size: 200
Speed: 40
Damage: 250
LifetimeMS: 1000
MultiHit
Projectile:
Id: 116
ObjectId: Flame Burst
Speed: 85
Damage: 180
Size: 110
LifetimeMS: 2400
Acceleration: 70
AccelerationDelay: 1500
SpeedClamp: 100
MultiHit
ConditionEffect: Stasis
Duration: 3
Target: 1
Projectile:
Id: 117
ObjectId: Shade Skull Blue
Speed: 80
Damage: 175
Size: 100
LifetimeMS: 25000
CircleTurnAngle: 50
CircleTurnDelay: 420
MultiHit
FaceDir
Projectile:
Id: 118
ObjectId: Shade Skull Red
Speed: 80
Damage: 175
Size: 100
LifetimeMS: 25000
CircleTurnAngle: -50
CircleTurnDelay: 420
MultiHit
FaceDir
Projectile:
Id: 119
ObjectId: Crystal Large Missile Void
Speed: 85
Damage: 175
Size: 90
LifetimeMS: 2500
Amplitude: 0.1
Frequency: 9
MultiHit
ArmorPiercing
FaceDir
Projectile:
Id: 120
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 3
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 121
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 4
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 122
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 5
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 123
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 6
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 124
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 7
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 125
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 8
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 126
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 9
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 127
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 10
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 128
ObjectId: Shade Bolt Red
Damage: 150
Speed: 55
LifetimeMS: 4000
ArmorPiercing
Size: 110
MultiHit
ConditionEffect: Silenced
Duration: 3.5
Projectile:
Id: 129
ObjectId: Shade Spike Red
Damage: 150
Speed: 55
LifetimeMS: 2200
ArmorPiercing
Size: 130
MultiHit
ConditionEffect: Silenced
Duration: 3.5
Projectile:
Id: 130
ObjectId: Shade Bolt Blue
Damage: 150
Speed: 80
LifetimeMS: 4000
ArmorPiercing
Size: 110
MultiHit
ConditionEffect: Silenced
Duration: 3.5
Projectile:
Id: 131
ObjectId: Crystal Missile Void
Speed: 110
Damage: 90
Size: 80
LifetimeMS: 1800
Wavy
MultiHit
FaceDir
ArmorPiercing
ConditionEffect: Sick
Duration: 3.5
Projectile:
Id: 132
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 11
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 133
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 12
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 134
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 13
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 135
ObjectId: Shade Skull Red
Damage: 100
LifetimeMS: 9000
Magnitude: 14
PassesCover
Parametric
FaceDir
Size: 130
MultiHit
ConditionEffect: Quiet
Duration: 2.5
Projectile:
Id: 136
ObjectId: Crystal Large Magic Void
Size: 100
Speed: 25
Damage: 190
LifetimeMS: 6000
MultiHit
Projectile:
Id: 137
ObjectId: Crystal Large Magic Void
Size: 100
Speed: 10
Damage: 190
LifetimeMS: 6000
MultiHit
Projectile:
Id: 138
ObjectId: King Defend Blast Void
Damage: 175
Speed: 120
Size: 260
LifetimeMS: 2000
MultiHit
ArmorPiercing
Projectile:
Id: 139
ObjectId: Shade Orb Red
Size: 100
Speed: 150
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: 40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 140
ObjectId: Shade Orb Red
Size: 100
Speed: 140
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: -40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 141
ObjectId: Shade Orb Red
Size: 100
Speed: 130
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: 40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 142
ObjectId: Shade Orb Red
Size: 100
Speed: 120
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: -40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 143
ObjectId: Shade Orb Red
Size: 100
Speed: 110
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: 40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 144
ObjectId: Shade Orb Red
Size: 100
Speed: 100
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: -40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 145
ObjectId: Shade Orb Red
Size: 100
Speed: 90
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: 40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 146
ObjectId: Shade Orb Red
Size: 100
Speed: 80
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: -40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 147
ObjectId: Shade Orb Red
Size: 100
Speed: 70
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: 40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 148
ObjectId: Shade Orb Red
Size: 100
Speed: 60
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: -40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 149
ObjectId: Shade Orb Red
Size: 100
Speed: 50
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: 40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 150
ObjectId: Shade Orb Red
Size: 100
Speed: 40
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: -40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 151
ObjectId: Shade Orb Red
Size: 100
Speed: 30
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: 40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 152
ObjectId: Shade Orb Red
Size: 100
Speed: 20
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: -40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 153
ObjectId: Shade Orb Red
Size: 100
Speed: 10
Damage: 170
LifetimeMS: 2300
CircleTurnAngle: 40
CircleTurnDelay: 1000
MultiHit
ConditionEffect: Silenced
Duration: 2.5
Projectile:
Id: 154
ObjectId: Accursed Directed Flame
Size: 125
Speed: 35
Damage: 200
LifetimeMS: 7000
MultiHit
FaceDir
ConditionEffect: Armor Broken
Duration: 3
Projectile:
Id: 155
ObjectId: Shade Skull Red
Size: 120
Speed: 50
Damage: 150
LifetimeMS: 6400
Amplitude: 0.25
Frequency: 25
MultiHit
FaceDir
Boomerang
ConditionEffect: Curse
Duration: 2
Projectile:
Id: 156
ObjectId: Shade Skull Blue
Size: 140
Speed: 40
Damage: 225
LifetimeMS: 8000
Amplitude: 0.6
Frequency: 10
MultiHit
FaceDir
Boomerang
ConditionEffect: Quiet
Duration: 1
Projectile:
Id: 157
ObjectId: Outer Pillar Blast
Damage: 80
Speed: 30
Size: 100
LifetimeMS: 4000
MultiHit
ArmorPiercing
Projectile:
Id: 158
ObjectId: King Trident
Damage: 160
Speed: 120
Size: 200
LifetimeMS: 2000
MultiHit
ArmorPiercing
Projectile:
Id: 159
ObjectId: King Reflect Wave
Damage: 160
Speed: 120
Size: 260
LifetimeMS: 2000
MultiHit
ArmorPiercing
Projectile:
Id: 160
ObjectId: Fire Blast Wide
Damage: 160
Speed: 120
Size: 260
LifetimeMS: 2000
MultiHit
ArmorPiercing
Projectile:
Id: 161
ObjectId: King Reflect Wave
Speed: 40
Size: 200
Damage: 250
LifetimeMS: 5000
MultiHit
ConditionEffect: Quiet
Duration: 4
Projectile:
Id: 162
ObjectId: Flame Explosion Animated
Speed: 5
Size: 120
Damage: 180
LifetimeMS: 2400
Acceleration: 500
AccelerationDelay: 1200
SpeedClamp: 100
MultiHit
Projectile:
Id: 163
ObjectId: King Reflect Wave
Damage: 80
Speed: 30
Size: 190
LifetimeMS: 4000
MultiHit
ArmorPiercing
Projectile:
Id: 164
ObjectId: Pillar Blast
Speed: 40
Damage: 190
LifetimeMS: 3500
TurnRate: 110
Size: 135
MultiHit
Projectile:
Id: 165
ObjectId: Pillar Blast
Speed: 40
Damage: 190
LifetimeMS: 3500
TurnRate: -110
Size: 135
MultiHit
Projectile:
Id: 166
ObjectId: Directed Flame
Damage: 200
Size: 150
Speed: 38
LifetimeMS: 6000
TurnRate: 90
MultiHit
FaceDir
Projectile:
Id: 167
ObjectId: Directed Flame
Damage: 200
Size: 150
Speed: 38
LifetimeMS: 6000
TurnRate: -90
MultiHit
FaceDir
Labels: ENEMY,BOSS,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS,HPSCALEONENTRY,AMULET_EXPERT
SoulboundDust: greenDust
Threshold: 0.002
Prob: 0.6
DustMin: 166
DustMax: 386
SeasonalBonus: 0.15
SoulboundDust: redDust
Threshold: 0.002
Prob: 0.5
DustMin: 81
DustMax: 189
SeasonalBonus: 0.15
SoulboundDust: purpleDust
Threshold: 0.002
Prob: 0.4
DustMin: 52
DustMax: 121
SeasonalBonus: 0.15
SpecialSpawn: The Shatters
Category: Bis
SpecialSpawn: Double Cheeseburger Deluxe
Category: Chef
SpecialSpawn: Rare Automaton Egg
Category: PetCollector
SpecialSpawn: Royal Quest Chest Item
Category: Generous
SpecialSpawn: Court of Oryx Portal
Category: NobleBoss
SpecialSpawn: Dimitus
Category: Dimitus
SpecialSpawn: Prismimic Summoner
Category: Prismimic
SpecialSpawn: Mystery Stat Pot
Category: MysteryStatPotion
SpecialSpawn: Mystery Dye (Clothing)
Category: Colorful
SpecialSpawn: ExaltationBanner_ATT_LIFE_MANA
Category: ExaltedBanner
SpecialSpawn: Shard of the Mad God x1
Category: AgentOfOryx_Weapon
SpecialSpawn: Shard of the Intern x1
Category: AgentOfOryx_Ability
SpecialSpawn: Shard of the Doorwarden x1
Category: AgentOfOryx_Armor
SpecialSpawn: Shard of the Advisor x1
Category: AgentOfOryx_Ring
SpecialSpawn: The Forgotten Crown
Category: Souvenir_HIG
SpecialSpawn: Wander Portal Hard
Category: Wanderer_Boss
SpecialSpawn: Royal Void Cat Pet Stone
Category: SkinHunter
PerPlayer: true
SpecialSpawn: Key Fairy Hard
Category: Key_Fairy
PerPlayer: true
SpecialSpawn: Loot Bunny
Category: Easter_Loot
SpecialSpawn: Alien Portal Randomizer
Category: Alien_Portals
SpecialSpawn: Mercenary D Dungeon
Category: Mercenary_D
SpecialSpawn: Wanderer or Merc D Spawner
Category: Wanderer_or_D
SpecialSpawn: The Shatters
Category: ShattersEncore
Presentation:
From: forgottenBasic
Style:
Id: corruptTeleStart
StyleStep: SetHud
Visible: false
StyleStep: SetAnimation
Id: CorruptTeleportBegin
Loop: 1
StyleStep: Wait
Time: 1.6
StyleStep: SetAltTexture
AltTextureId: 2
Style:
Id: corruptTeleEnd
StyleStep: SetHud
Visible: false
StyleStep: SetHud
Visible: false
StyleStep: SetAnimation
Id: CorruptTeleportEnd
Loop: 1
Style:
Id: SetAlt1
StyleStep: SetAltTexture
AltTextureId: 1
Style:
Id: SetAnimCrystalSummon
StyleStep: SetAnimation
Id: CrystalSummon
Style:
Id: SetAnimReflectStance
StyleStep: SetAnimation
Id: ReflectStance
Style:
Id: SetAnimReflectActive
StyleStep: SetAnimation
Id: ReflectActive
Style:
Id: SetAnimDefendStance
StyleStep: SetAnimation
Id: DefendStance
Style:
Id: SetAlt3
StyleStep: SetAltTexture
AltTextureId: 3
Style:
Id: SetAnimIntermission
StyleStep: SetAnimation
Id: Intermission
Loop: 1
Style:
Id: SetAnimEyeFull
StyleStep: SetAnimation
Id: EyeFull
Loop: 1
Style:
Id: SetAnimClone
StyleStep: SetAnimation
Id: Clone
Loop: 1
Style:
Id: SetAlt4
StyleStep: SetAltTexture
AltTextureId: 4
Style:
Id: SetAnimCorruptReflectActive
StyleStep: SetAnimation
Id: CorruptReflectActive
Style:
Id: SetAlt5
StyleStep: SetAltTexture
AltTextureId: 5
Style:
Id: SetAnimCorruptDefendStance
StyleStep: SetAnimation
Id: CorruptDefendStance
Style:
Id: SetAnimLaughIdle1
StyleStep: SetAnimation
Id: LaughIdle1
Style:
Id: SetAnimLaughTo2
StyleStep: SetAnimation
Id: LaughTo2
Loop: 1
Style:
Id: SetAnimLaughIdle2
StyleStep: SetAnimation
Id: LaughIdle2
Style:
Id: SetAnimLaughTo3
StyleStep: SetAnimation
Id: LaughTo3
Loop: 1
Style:
Id: SetAnimLaughIdle3
StyleStep: SetAnimation
Id: LaughIdle3
Style:
Id: SetAnimLaughTo4
StyleStep: SetAnimation
Id: LaughTo4
Loop: 1
Style:
Id: SetAnimLaughIdle4
StyleStep: SetAnimation
Id: LaughIdle4
Style:
Id: SetAnimOutro
StyleStep: SetAnimation
Id: Outro
Loop: 1
Style:
Id: SetAnimCrown
StyleStep: SetAnimation
Id: Crown
Style:
Id: SetAnimShake
StyleStep: SetAnimation
Id: Shake
Style:
Id: SetAnimTremble
StyleStep: SetAnimation
Id: Tremble