Realm.wiki » Twilight Archmage


Object type: 0x715d
Object id: shtrs Twilight Archmage

DisplayId: Twilight Archmage
Class: Character
Enemy
Portrait:
Animation:
Prob: 1     
Period: 0     
Id: Channeling     
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Animation:
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Id: FireNuke     
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Animation:
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Id: IceNuke     
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Animation:
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Id: VoidNuke     
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Animation:
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Id: DarknessLoop     
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Animation:
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Id: DarknessEnd     
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Animation:
Prob: 1     
Period: 0     
Id: MajorityStagger     
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Animation:
Prob: 1     
Period: 0     
Id: NukeStagger     
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Animation:
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Id: Staggered     
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Animation:
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Id: Recover     
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Animation:
Prob: 1     
Period: 0     
Id: Exhausted     
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Animation:
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Id: End     
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     Frame:
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Animation:
Prob: 1     
Period: 0     
Id: Slosh     
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Animation:
Prob: 1     
Period: 0     
Id: Glare     
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HitSound: monster/lizard_god_hit
DeathSound: monster/lizard_god_death
Sound: use_key
Id: 0     
Size: 150
CustomHitbox
X: 0     
Y: 0     
Scale: 2.0     
MaxHitPoints: 300000
AlwaysPositiveHealth
Defense: 45
Exp: 75000
BXP: 375000
HealthBarBoss
Radius: 25     
PowerUpAtt
KillStat
Stat: HumanoidKills     
KillStat
Stat: GodKills     
DamageBasedXP
ShadowSize: 0
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
TrackLoot
KeepDamageRecord
Projectile:
Id: 0     
     ObjectId: Frost Twirl
     Damage: 100
     Speed: 0
     LifetimeMS: 6000
     Size: 100
     ArmorPiercing
     MultiHit
     ConditionEffect: Slowed
Duration: 3.4          
Projectile:
Id: 1     
     ObjectId: Directed Flame
     Damage: 110
     Speed: 35
     Acceleration: 40
     AccelerationDelay: 700
     SpeedClamp: 100
     LifetimeMS: 2800
     Size: 160
     MultiHit
Projectile:
Id: 2     
     ObjectId: Frost Wave
     Damage: 120
     Speed: 35
     LifetimeMS: 4500
     Size: 120
     MultiHit
Projectile:
Id: 3     
     ObjectId: Flame Explosion
     Damage: 130
     Speed: 70
     LifetimeMS: 4500
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
Projectile:
Id: 4     
     ObjectId: Frost Burst
     Damage: 140
     Speed: 0
     LifetimeMS: 4500
     Acceleration: 999
     AccelerationDelay: 400
     SpeedClamp: 35
     Size: 100
     MultiHit
Projectile:
Id: 5     
     ObjectId: Frost Burst
     Damage: 140
     Speed: 0
     LifetimeMS: 4500
     Acceleration: 999
     AccelerationDelay: 600
     SpeedClamp: 35
     Size: 100
     MultiHit
Projectile:
Id: 6     
     ObjectId: Frost Burst
     Damage: 140
     Size: 100
     Speed: 0
     Acceleration: 999
     AccelerationDelay: 800
     SpeedClamp: 35
     LifetimeMS: 4500
     MultiHit
Projectile:
Id: 7     
     ObjectId: Frost Star
     Damage: 250
     Speed: 30
     LifetimeMS: 20000
     Acceleration: -30
     AccelerationDelay: 1168
     SpeedClamp: 0
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
Id: 8     
     ObjectId: Frost Star
     Damage: 250
     Speed: 30
     LifetimeMS: 20000
     Acceleration: -30
     AccelerationDelay: 1000
     SpeedClamp: 0
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
Id: 9     
     ObjectId: Frost Star
     Damage: 250
     Speed: 30
     LifetimeMS: 20000
     Acceleration: -30
     AccelerationDelay: 833
     SpeedClamp: 0
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
Id: 10     
     ObjectId: Frost Burst
     Damage: 140
     Speed: 0
     LifetimeMS: 4500
     Acceleration: 999
     AccelerationDelay: 200
     SpeedClamp: 35
     Size: 100
     MultiHit
Projectile:
Id: 11     
     ObjectId: Frost Explosion
     Damage: 120
     Speed: 60
     LifetimeMS: 2500
     Size: 120
     MultiHit
Projectile:
Id: 12     
     ObjectId: Frost Missile
     Damage: 140
     Speed: 0
     LifetimeMS: 2500
     Acceleration: 999
     AccelerationDelay: 200
     SpeedClamp: 60
     Size: 120
     MultiHit
Projectile:
Id: 13     
     ObjectId: Frost Missile
     Damage: 140
     Speed: 0
     LifetimeMS: 2500
     Acceleration: 999
     AccelerationDelay: 400
     SpeedClamp: 60
     Size: 120
     MultiHit
Projectile:
Id: 14     
     ObjectId: Frost Missile
     Damage: 140
     Speed: 0
     LifetimeMS: 2500
     Acceleration: 999
     AccelerationDelay: 600
     SpeedClamp: 60
     Size: 120
     MultiHit
Projectile:
Id: 15     
     ObjectId: Frost Missile
     Damage: 140
     Size: 120
     Speed: 0
     Acceleration: 999
     AccelerationDelay: 800
     SpeedClamp: 60
     LifetimeMS: 2500
     MultiHit
Projectile:
Id: 16     
     ObjectId: Frost Star
     Damage: 250
     Speed: 25
     LifetimeMS: 8000
     Size: 180
     ArmorPiercing
     MultiHit
Projectile:
Id: 17     
     ObjectId: Frost Star
     Damage: 250
     Speed: 50
     LifetimeMS: 5000
     Size: 180
     ArmorPiercing
     MultiHit
Projectile:
Id: 18     
     ObjectId: Frost Twirl
     Damage: 100
     Speed: 0
     LifetimeMS: 6000
     Size: 100
     ArmorPiercing
     MultiHit
     ConditionEffect: Slowed
Duration: 3.4          
Projectile:
Id: 19     
     ObjectId: Frost Twirl
     Damage: 220
     Size: 100
     Speed: 60
     LifetimeMS: 5000
     TurnRate: 90
     MultiHit
     FaceDir
     ConditionEffect: Silenced
Duration: 5          
Projectile:
Id: 20     
     ObjectId: Frost Twirl
     Damage: 220
     Size: 100
     Speed: 60
     LifetimeMS: 5000
     TurnRate: -90
     MultiHit
     FaceDir
     ConditionEffect: Silenced
Duration: 5          
Projectile:
Id: 21     
     ObjectId: Frost Twirl
     Damage: 220
     Size: 100
     Speed: 45
     LifetimeMS: 5000
     TurnRate: 90
     MultiHit
     FaceDir
     ConditionEffect: Silenced
Duration: 5          
Projectile:
Id: 22     
     ObjectId: Frost Twirl
     Damage: 220
     Size: 100
     Speed: 45
     LifetimeMS: 5000
     TurnRate: -90
     MultiHit
     FaceDir
     ConditionEffect: Silenced
Duration: 5          
Projectile:
Id: 23     
     ObjectId: Blue Ball of Hurt
     Damage: 100
     Size: 180
     Speed: 40
     LifetimeMS: 8000
     Amplitude: 3
     Frequency: 1
     MultiHit
     ConditionEffect: Slowed
Duration: 3          
Projectile:
Id: 24     
     ObjectId: Flame Explosion
     Damage: 130
     Speed: 85
     LifetimeMS: 4500
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
Projectile:
Id: 25     
     ObjectId: Ball of Substantial Hurt
     Damage: 250
     Speed: 15
     LifetimeMS: 4000
     Acceleration: 80
     AccelerationDelay: 400
     SpeedClamp: 90
     Size: 180
     MultiHit
Projectile:
Id: 26     
     ObjectId: Ball of Substantial Hurt
     Damage: 250
     Speed: 10
     LifetimeMS: 5000
     Acceleration: 80
     AccelerationDelay: 400
     SpeedClamp: 70
     Size: 140
     MultiHit
Projectile:
Id: 27     
     ObjectId: Ball of Substantial Hurt
     Damage: 250
     Speed: 5
     LifetimeMS: 7000
     Acceleration: 80
     AccelerationDelay: 400
     SpeedClamp: 50
     Size: 180
     MultiHit
Projectile:
Id: 28     
     ObjectId: Flame Vortex
     Damage: 240
     Speed: 30
     LifetimeMS: 5000
     Size: 180
     MultiHit
     ConditionEffect: Sick
Duration: 3          
     ConditionEffect: Bleeding
Duration: 3          
Projectile:
Id: 29     
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 40
     Acceleration: 999
     AccelerationDelay: 0
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 5000
     MultiHit
     FaceDir
Projectile:
Id: 30     
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 40
     Acceleration: 999
     AccelerationDelay: 50
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 5000
     MultiHit
     FaceDir
Projectile:
Id: 31     
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 40
     Acceleration: 999
     AccelerationDelay: 100
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 5000
     MultiHit
     FaceDir
Projectile:
Id: 32     
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 40
     Acceleration: 999
     AccelerationDelay: 150
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 5000
     MultiHit
     FaceDir
Projectile:
Id: 33     
     ObjectId: Flame Vortex
     Damage: 250
     Size: 170
     Speed: 30
     LifetimeMS: 7000
     TurnRate: -110
     MultiHit
     FaceDir
     ConditionEffect: Armor Broken
Duration: 4          
Projectile:
Id: 34     
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 30
     Acceleration: 999
     AccelerationDelay: 150
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: -90
     TurnRateDelay: 0
     TurnStopTime: 6000
     MultiHit
     FaceDir
Projectile:
Id: 35     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 5000
     CircleTurnAngle: -80
     CircleTurnDelay: 600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 36     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 5000
     CircleTurnAngle: 80
     CircleTurnDelay: 800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 37     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 6000
     CircleTurnAngle: -80
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 38     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 1200
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 39     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: -80
     CircleTurnDelay: 1400
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 40     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 1600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 41     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: -80
     CircleTurnDelay: 1800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 42     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 2000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 43     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: -80
     CircleTurnDelay: 2200
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 44     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 2400
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 45     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: -80
     CircleTurnDelay: 2600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 46     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 2800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 47     
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 3000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 48     
     ObjectId: Frost Twirl
     Damage: 195
     Size: 100
     Speed: 40
     LifetimeMS: 8000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 4000
     MultiHit
     FaceDir
     ConditionEffect: Quiet
Duration: 4          
Projectile:
Id: 49     
     ObjectId: Frost Twirl
     Damage: 195
     Size: 100
     Speed: 40
     LifetimeMS: 8000
     TurnRate: -90
     TurnRateDelay: 0
     TurnStopTime: 4000
     MultiHit
     FaceDir
     ConditionEffect: Quiet
Duration: 4          
Projectile:
Id: 50     
     ObjectId: Frost Vortex
     Damage: 250
     Size: 140
     Speed: 35
     LifetimeMS: 7000
     TurnRate: 90
     TurnRateDelay: 4200
     TurnStopTime: 4400
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
Id: 51     
     ObjectId: Frost Vortex
     Damage: 250
     Size: 140
     Speed: 35
     LifetimeMS: 7000
     TurnRate: -90
     TurnRateDelay: 4200
     TurnStopTime: 4400
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
Id: 52     
     ObjectId: Frost Twirl
     Damage: 195
     Speed: 40
     LifetimeMS: 10000
     TurnRate: -30
     TurnRateDelay: 0
     Size: 100
     MultiHit
     FaceDir
     ConditionEffect: Quiet
Duration: 4          
Projectile:
Id: 53     
     ObjectId: Frost Twirl
     Damage: 195
     Speed: 40
     LifetimeMS: 10000
     TurnRate: 30
     TurnRateDelay: 0
     Size: 100
     MultiHit
     FaceDir
     ConditionEffect: Quiet
Duration: 4          
Projectile:
Id: 54     
     ObjectId: Dissipating Flame Wave
     Speed: 20
     Damage: 150
     Size: 230
     LifetimeMS: 1300
     MultiHit
     ArmorPiercing
     ConditionEffect: Sick
Duration: 2          
     ConditionEffect: Bleeding
Duration: 2          
Projectile:
Id: 55     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 15
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 56     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 20
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 57     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 25
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 58     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 30
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 59     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 35
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 60     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 40
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 61     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 45
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 62     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 63     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 55
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 64     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 60
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 65     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 65
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 66     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 70
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 67     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 15
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 68     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 20
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 69     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 25
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 70     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 30
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 71     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 35
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 72     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 40
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 73     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 45
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 74     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 75     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 55
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 76     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 60
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 77     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 65
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 78     
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 70
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
Duration: 2          
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 79     
     ObjectId: Ball of Substantial Hurt
     Damage: 0
     Speed: 80
     LifetimeMS: 4000
     Size: 180
     MultiHit
     ConditionEffect: Silenced
Duration: 2          
Projectile:
Id: 80     
     ObjectId: Frost Missile
     Damage: 180
     Speed: 60
     LifetimeMS: 2400
     Amplitude: 2
     Frequency: 1.5
     Size: 140
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
Id: 81     
     ObjectId: Frost Missile
     Damage: 0
     Speed: 1
     LifetimeMS: 1
     Amplitude: 2
     Frequency: 1.5
     Size: 0
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
Id: 82     
     ObjectId: Frost Missile
     Damage: 180
     Speed: 50
     LifetimeMS: 4000
     Amplitude: 2
     Frequency: 1.3
     Size: 140
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
Id: 83     
     ObjectId: Ball of Substantial Hurt
     Damage: 0
     Speed: 75
     LifetimeMS: 4000
     Size: 180
     MultiHit
     ConditionEffect: Silenced
Duration: 2          
Labels: ENEMY,MINIBOSS,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS
SpecialSpawn: The Shatters
Category: ShattersEncore     
SoulboundDust: greenDust
Prob: 1     
DustMin: 20     
DustMax: 30     
SeasonalBonus: 0.15     
SoulboundDust: redDust
Prob: 1     
DustMin: 20     
DustMax: 29     
SeasonalBonus: 0.15     
SoulboundDust: purpleDust
Prob: 1     
DustMin: 20     
DustMax: 28     
SeasonalBonus: 0.15     
Presentation:
     Style:
Id: SetAnimChanneling          
          StyleStep: SetAnimation
Id: Channeling               
     Style:
Id: SetAnimMajorityStagger          
          StyleStep: SetAnimation
Id: MajorityStagger               
Loop: 1               
     Style:
Id: SetAnimStaggered          
          StyleStep: SetAnimation
Id: Staggered               
     Style:
Id: SetAnimRecover          
          StyleStep: SetAnimation
Id: Recover               
Loop: 1               
     Style:
Id: SetAnimNukeStagger          
          StyleStep: SetAnimation
Id: NukeStagger               
Loop: 1               
     Style:
Id: SetAnimVoidMajority          
          StyleStep: SetAnimation
Id: VoidMajority               
     Style:
Id: SetAnimDarknessStart          
          StyleStep: SetAnimation
Id: DarknessStart               
Loop: 1               
     Style:
Id: SetAnimDarknessLoop          
          StyleStep: SetAnimation
Id: DarknessLoop               
     Style:
Id: SetAnimFireMajority          
          StyleStep: SetAnimation
Id: FireMajority               
     Style:
Id: SetAnimIceMajority          
          StyleStep: SetAnimation
Id: IceMajority               
     Style:
Id: SetAnimFireNuke          
          StyleStep: SetAnimation
Id: FireNuke               
     Style:
Id: SetAnimIceNuke          
          StyleStep: SetAnimation
Id: IceNuke               
     Style:
Id: SetAnimVoidNuke          
          StyleStep: SetAnimation
Id: VoidNuke               
     Style:
Id: SetAnimDarknessEnd          
          StyleStep: SetAnimation
Id: DarknessEnd               
     Style:
Id: SetAnimExhausted          
          StyleStep: SetAnimation
Id: Exhausted               
     Style:
Id: SetAnimEnd          
          StyleStep: SetAnimation
Id: End               
     Style:
Id: SetAnimSlosh          
          StyleStep: SetAnimation
Id: Slosh               
     Style:
Id: SetAnimGlare          
          StyleStep: SetAnimation
Id: Glare