Realm.wiki » shtrs Twilight Archmage


All Available Information
DisplayId: Twilight Archmage
Class: Character
Enemy
Portrait:
Animation:
     Prob: 1
     Period: 0
     Id: Channeling
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
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Animation:
     Prob: 1
     Period: 0
     Id: FireNuke
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: IceNuke
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: VoidNuke
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: VoidMajority
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: FireMajority
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
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Animation:
     Prob: 1
     Period: 0
     Id: IceMajority
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
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Animation:
     Prob: 1
     Period: 0
     Id: DarknessStart
     Frame:
          Time: 0.2
     Frame:
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     Frame:
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     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: DarknessLoop
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
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     Frame:
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     Frame:
          Time: 0.1
     Frame:
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Animation:
     Prob: 1
     Period: 0
     Id: DarknessEnd
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
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     Frame:
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     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 5
Animation:
     Prob: 1
     Period: 0
     Id: MajorityStagger
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
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     Frame:
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     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: NukeStagger
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
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     Frame:
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     Frame:
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     Frame:
          Time: 0.1
     Frame:
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Animation:
     Prob: 1
     Period: 0
     Id: Staggered
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
Animation:
     Prob: 1
     Period: 0
     Id: Recover
     Frame:
          Time: 0.1
     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
          Time: 0.1
     Frame:
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Animation:
     Prob: 1
     Period: 0
     Id: Exhausted
     Frame:
          Time: 0.5
     Frame:
          Time: 0.1
     Frame:
          Time: 1.0
     Frame:
          Time: 0.3
Animation:
     Prob: 1
     Period: 0
     Id: End
     Frame:
          Time: 0.1
     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 5.0
Animation:
     Prob: 1
     Period: 0
     Id: Slosh
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
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     Frame:
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     Frame:
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     Frame:
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Animation:
     Prob: 1
     Period: 0
     Id: Glare
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
          Time: 0.1
     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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     Frame:
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HitSound: monster/lizard_god_hit
DeathSound: monster/lizard_god_death
Sound: use_key
     Id: 0
Size: 150
MaxHitPoints: 300000
AlwaysPositiveHealth
Defense: 45
Exp: 75000
BXP: 375000
HealthBarBoss
     Radius: 25
PowerUpAtt
KillStat
     Stat: HumanoidKills
KillStat
     Stat: GodKills
DamageBasedXP
ShadowSize: 0
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
TrackLoot
KeepDamageRecord
Projectile:
     Id: 0
     ObjectId: Frost Twirl
     Damage: 100
     Speed: 0
     LifetimeMS: 6000
     Size: 100
     ArmorPiercing
     MultiHit
     ConditionEffect: Slowed
          Duration: 3.4
Projectile:
     Id: 1
     ObjectId: Directed Flame
     Damage: 110
     Speed: 35
     Acceleration: 40
     AccelerationDelay: 700
     SpeedClamp: 100
     LifetimeMS: 2800
     Size: 160
     MultiHit
Projectile:
     Id: 2
     ObjectId: Frost Wave
     Damage: 120
     Speed: 35
     LifetimeMS: 4500
     Size: 120
     MultiHit
Projectile:
     Id: 3
     ObjectId: Flame Explosion
     Damage: 130
     Speed: 70
     LifetimeMS: 4500
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
Projectile:
     Id: 4
     ObjectId: Frost Burst
     Damage: 140
     Speed: 0
     LifetimeMS: 4500
     Acceleration: 999
     AccelerationDelay: 400
     SpeedClamp: 35
     Size: 100
     MultiHit
Projectile:
     Id: 5
     ObjectId: Frost Burst
     Damage: 140
     Speed: 0
     LifetimeMS: 4500
     Acceleration: 999
     AccelerationDelay: 600
     SpeedClamp: 35
     Size: 100
     MultiHit
Projectile:
     Id: 6
     ObjectId: Frost Burst
     Damage: 140
     Size: 100
     Speed: 0
     Acceleration: 999
     AccelerationDelay: 800
     SpeedClamp: 35
     LifetimeMS: 4500
     MultiHit
Projectile:
     Id: 7
     ObjectId: Frost Star
     Damage: 250
     Speed: 30
     LifetimeMS: 20000
     Acceleration: -30
     AccelerationDelay: 1168
     SpeedClamp: 0
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
     Id: 8
     ObjectId: Frost Star
     Damage: 250
     Speed: 30
     LifetimeMS: 20000
     Acceleration: -30
     AccelerationDelay: 1000
     SpeedClamp: 0
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
     Id: 9
     ObjectId: Frost Star
     Damage: 250
     Speed: 30
     LifetimeMS: 20000
     Acceleration: -30
     AccelerationDelay: 833
     SpeedClamp: 0
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
     Id: 10
     ObjectId: Frost Burst
     Damage: 140
     Speed: 0
     LifetimeMS: 4500
     Acceleration: 999
     AccelerationDelay: 200
     SpeedClamp: 35
     Size: 100
     MultiHit
Projectile:
     Id: 11
     ObjectId: Frost Explosion
     Damage: 120
     Speed: 60
     LifetimeMS: 2500
     Size: 120
     MultiHit
Projectile:
     Id: 12
     ObjectId: Frost Missile
     Damage: 140
     Speed: 0
     LifetimeMS: 2500
     Acceleration: 999
     AccelerationDelay: 200
     SpeedClamp: 60
     Size: 120
     MultiHit
Projectile:
     Id: 13
     ObjectId: Frost Missile
     Damage: 140
     Speed: 0
     LifetimeMS: 2500
     Acceleration: 999
     AccelerationDelay: 400
     SpeedClamp: 60
     Size: 120
     MultiHit
Projectile:
     Id: 14
     ObjectId: Frost Missile
     Damage: 140
     Speed: 0
     LifetimeMS: 2500
     Acceleration: 999
     AccelerationDelay: 600
     SpeedClamp: 60
     Size: 120
     MultiHit
Projectile:
     Id: 15
     ObjectId: Frost Missile
     Damage: 140
     Size: 120
     Speed: 0
     Acceleration: 999
     AccelerationDelay: 800
     SpeedClamp: 60
     LifetimeMS: 2500
     MultiHit
Projectile:
     Id: 16
     ObjectId: Frost Star
     Damage: 250
     Speed: 25
     LifetimeMS: 8000
     Size: 180
     ArmorPiercing
     MultiHit
Projectile:
     Id: 17
     ObjectId: Frost Star
     Damage: 250
     Speed: 50
     LifetimeMS: 5000
     Size: 180
     ArmorPiercing
     MultiHit
Projectile:
     Id: 18
     ObjectId: Frost Twirl
     Damage: 100
     Speed: 0
     LifetimeMS: 6000
     Size: 100
     ArmorPiercing
     MultiHit
     ConditionEffect: Slowed
          Duration: 3.4
Projectile:
     Id: 19
     ObjectId: Frost Twirl
     Damage: 220
     Size: 100
     Speed: 60
     LifetimeMS: 5000
     TurnRate: 90
     MultiHit
     FaceDir
     ConditionEffect: Silenced
          Duration: 5
Projectile:
     Id: 20
     ObjectId: Frost Twirl
     Damage: 220
     Size: 100
     Speed: 60
     LifetimeMS: 5000
     TurnRate: -90
     MultiHit
     FaceDir
     ConditionEffect: Silenced
          Duration: 5
Projectile:
     Id: 21
     ObjectId: Frost Twirl
     Damage: 220
     Size: 100
     Speed: 45
     LifetimeMS: 5000
     TurnRate: 90
     MultiHit
     FaceDir
     ConditionEffect: Silenced
          Duration: 5
Projectile:
     Id: 22
     ObjectId: Frost Twirl
     Damage: 220
     Size: 100
     Speed: 45
     LifetimeMS: 5000
     TurnRate: -90
     MultiHit
     FaceDir
     ConditionEffect: Silenced
          Duration: 5
Projectile:
     Id: 23
     ObjectId: Blue Ball of Hurt
     Damage: 100
     Size: 180
     Speed: 40
     LifetimeMS: 8000
     Amplitude: 3
     Frequency: 1
     MultiHit
     ConditionEffect: Slowed
          Duration: 3
Projectile:
     Id: 24
     ObjectId: Flame Explosion
     Damage: 130
     Speed: 85
     LifetimeMS: 4500
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
Projectile:
     Id: 25
     ObjectId: Ball of Substantial Hurt
     Damage: 250
     Speed: 15
     LifetimeMS: 4000
     Acceleration: 80
     AccelerationDelay: 400
     SpeedClamp: 90
     Size: 180
     MultiHit
Projectile:
     Id: 26
     ObjectId: Ball of Substantial Hurt
     Damage: 250
     Speed: 10
     LifetimeMS: 5000
     Acceleration: 80
     AccelerationDelay: 400
     SpeedClamp: 70
     Size: 140
     MultiHit
Projectile:
     Id: 27
     ObjectId: Ball of Substantial Hurt
     Damage: 250
     Speed: 5
     LifetimeMS: 7000
     Acceleration: 80
     AccelerationDelay: 400
     SpeedClamp: 50
     Size: 180
     MultiHit
Projectile:
     Id: 28
     ObjectId: Flame Vortex
     Damage: 240
     Speed: 30
     LifetimeMS: 5000
     Size: 180
     MultiHit
     ConditionEffect: Sick
          Duration: 3
     ConditionEffect: Bleeding
          Duration: 3
Projectile:
     Id: 29
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 40
     Acceleration: 999
     AccelerationDelay: 0
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 5000
     MultiHit
     FaceDir
Projectile:
     Id: 30
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 40
     Acceleration: 999
     AccelerationDelay: 50
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 5000
     MultiHit
     FaceDir
Projectile:
     Id: 31
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 40
     Acceleration: 999
     AccelerationDelay: 100
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 5000
     MultiHit
     FaceDir
Projectile:
     Id: 32
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 40
     Acceleration: 999
     AccelerationDelay: 150
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 5000
     MultiHit
     FaceDir
Projectile:
     Id: 33
     ObjectId: Flame Vortex
     Damage: 250
     Size: 170
     Speed: 30
     LifetimeMS: 7000
     TurnRate: -110
     MultiHit
     FaceDir
     ConditionEffect: Armor Broken
          Duration: 4
Projectile:
     Id: 34
     ObjectId: Flame Twirl
     Damage: 185
     Size: 90
     Speed: 30
     Acceleration: 999
     AccelerationDelay: 150
     SpeedClamp: 35
     LifetimeMS: 5000
     TurnRate: -90
     TurnRateDelay: 0
     TurnStopTime: 6000
     MultiHit
     FaceDir
Projectile:
     Id: 35
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 5000
     CircleTurnAngle: -80
     CircleTurnDelay: 600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 36
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 5000
     CircleTurnAngle: 80
     CircleTurnDelay: 800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 37
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 6000
     CircleTurnAngle: -80
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 38
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 1200
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 39
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: -80
     CircleTurnDelay: 1400
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 40
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 1600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 41
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: -80
     CircleTurnDelay: 1800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 42
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 2000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 43
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: -80
     CircleTurnDelay: 2200
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 44
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 2400
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 45
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: -80
     CircleTurnDelay: 2600
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 46
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 20000
     CircleTurnAngle: 80
     CircleTurnDelay: 2800
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 47
     ObjectId: Flame Explosion
     Damage: 120
     Speed: 50
     LifetimeMS: 3000
     Size: 120
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 48
     ObjectId: Frost Twirl
     Damage: 195
     Size: 100
     Speed: 40
     LifetimeMS: 8000
     TurnRate: 90
     TurnRateDelay: 0
     TurnStopTime: 4000
     MultiHit
     FaceDir
     ConditionEffect: Quiet
          Duration: 4
Projectile:
     Id: 49
     ObjectId: Frost Twirl
     Damage: 195
     Size: 100
     Speed: 40
     LifetimeMS: 8000
     TurnRate: -90
     TurnRateDelay: 0
     TurnStopTime: 4000
     MultiHit
     FaceDir
     ConditionEffect: Quiet
          Duration: 4
Projectile:
     Id: 50
     ObjectId: Frost Vortex
     Damage: 250
     Size: 140
     Speed: 35
     LifetimeMS: 7000
     TurnRate: 90
     TurnRateDelay: 4200
     TurnStopTime: 4400
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
     Id: 51
     ObjectId: Frost Vortex
     Damage: 250
     Size: 140
     Speed: 35
     LifetimeMS: 7000
     TurnRate: -90
     TurnRateDelay: 4200
     TurnStopTime: 4400
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
     Id: 52
     ObjectId: Frost Twirl
     Damage: 195
     Speed: 40
     LifetimeMS: 10000
     TurnRate: -30
     TurnRateDelay: 0
     Size: 100
     MultiHit
     FaceDir
     ConditionEffect: Quiet
          Duration: 4
Projectile:
     Id: 53
     ObjectId: Frost Twirl
     Damage: 195
     Speed: 40
     LifetimeMS: 10000
     TurnRate: 30
     TurnRateDelay: 0
     Size: 100
     MultiHit
     FaceDir
     ConditionEffect: Quiet
          Duration: 4
Projectile:
     Id: 54
     ObjectId: Dissipating Flame Wave
     Speed: 20
     Damage: 150
     Size: 230
     LifetimeMS: 1300
     MultiHit
     ArmorPiercing
     ConditionEffect: Sick
          Duration: 2
     ConditionEffect: Bleeding
          Duration: 2
Projectile:
     Id: 55
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 15
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 56
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 20
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 57
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 25
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 58
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 30
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 59
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 35
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 60
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 40
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 61
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 45
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 62
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 63
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 55
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 64
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 60
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 65
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 65
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 66
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 70
     LifetimeMS: 10000
     CircleTurnAngle: 60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 67
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 15
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 68
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 20
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 69
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 25
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 70
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 30
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 71
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 35
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 72
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 40
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 73
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 45
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 74
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 50
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 75
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 55
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 76
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 60
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 77
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 65
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 78
     ObjectId: Flame Explosion Animated
     Damage: 250
     Speed: 70
     LifetimeMS: 10000
     CircleTurnAngle: -60
     CircleTurnDelay: 2000
     Size: 140
     MultiHit
     ArmorPiercing
     FaceDir
     ConditionEffect: Silenced
          Duration: 2
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 79
     ObjectId: Ball of Substantial Hurt
     Damage: 0
     Speed: 80
     LifetimeMS: 4000
     Size: 180
     MultiHit
     ConditionEffect: Silenced
          Duration: 2
Projectile:
     Id: 80
     ObjectId: Frost Missile
     Damage: 180
     Speed: 60
     LifetimeMS: 2400
     Amplitude: 2
     Frequency: 1.5
     Size: 140
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
     Id: 81
     ObjectId: Frost Missile
     Damage: 0
     Speed: 1
     LifetimeMS: 1
     Amplitude: 2
     Frequency: 1.5
     Size: 0
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
     Id: 82
     ObjectId: Frost Missile
     Damage: 180
     Speed: 50
     LifetimeMS: 4000
     Amplitude: 2
     Frequency: 1.3
     Size: 140
     MultiHit
     FaceDir
     ArmorPiercing
Projectile:
     Id: 83
     ObjectId: Ball of Substantial Hurt
     Damage: 0
     Speed: 75
     LifetimeMS: 4000
     Size: 180
     MultiHit
     ConditionEffect: Silenced
          Duration: 2
Labels: ENEMY,MINIBOSS,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS
SpecialSpawn: The Shatters
     Category: ShattersEncore
Presentation:
     Style:
          Id: SetAnimChanneling
          StyleStep: SetAnimation
               Id: Channeling
     Style:
          Id: SetAnimMajorityStagger
          StyleStep: SetAnimation
               Id: MajorityStagger
               Loop: 1
     Style:
          Id: SetAnimStaggered
          StyleStep: SetAnimation
               Id: Staggered
     Style:
          Id: SetAnimRecover
          StyleStep: SetAnimation
               Id: Recover
               Loop: 1
     Style:
          Id: SetAnimNukeStagger
          StyleStep: SetAnimation
               Id: NukeStagger
               Loop: 1
     Style:
          Id: SetAnimVoidMajority
          StyleStep: SetAnimation
               Id: VoidMajority
     Style:
          Id: SetAnimDarknessStart
          StyleStep: SetAnimation
               Id: DarknessStart
               Loop: 1
     Style:
          Id: SetAnimDarknessLoop
          StyleStep: SetAnimation
               Id: DarknessLoop
     Style:
          Id: SetAnimFireMajority
          StyleStep: SetAnimation
               Id: FireMajority
     Style:
          Id: SetAnimIceMajority
          StyleStep: SetAnimation
               Id: IceMajority
     Style:
          Id: SetAnimFireNuke
          StyleStep: SetAnimation
               Id: FireNuke
     Style:
          Id: SetAnimIceNuke
          StyleStep: SetAnimation
               Id: IceNuke
     Style:
          Id: SetAnimVoidNuke
          StyleStep: SetAnimation
               Id: VoidNuke
     Style:
          Id: SetAnimDarknessEnd
          StyleStep: SetAnimation
               Id: DarknessEnd
     Style:
          Id: SetAnimExhausted
          StyleStep: SetAnimation
               Id: Exhausted
     Style:
          Id: SetAnimEnd
          StyleStep: SetAnimation
               Id: End
     Style:
          Id: SetAnimSlosh
          StyleStep: SetAnimation
               Id: Slosh
     Style:
          Id: SetAnimGlare
          StyleStep: SetAnimation
               Id: Glare