Realm.wiki » The Bridge Sentinel


Object type: 0x714b
Object id: shtrs Bridge Sentinel

DisplayId: The Bridge Sentinel
Class: Character
Enemy
Portrait:
Animation:
Prob: 1     
Period: 0     
Id: Slumber     
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: WakeUp     
     Frame:
Time: 0.4          
     Frame:
Time: 0.4          
     Frame:
Time: 0.4          
Animation:
Prob: 1     
Period: 0     
Id: SwordUp     
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: SwordSummon     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: Sleep     
     Frame:
Time: 1.0          
     Frame:
Time: 0.15          
     Frame:
Time: 1.0          
     Frame:
Time: 0.3          
Animation:
Prob: 1     
Period: 0     
Id: Jump     
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.2          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 5          
Animation:
Prob: 1     
Period: 0     
Id: Whirl     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: Defend     
     Frame:
Time: 1.0          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: DMStart     
     Frame:
Time: 0.3          
     Frame:
Time: 0.3          
     Frame:
Time: 1.0          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.3          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 1.4          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 10          
Animation:
Prob: 1     
Period: 0     
Id: DMJump     
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.1          
     Frame:
Time: 0.5          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.6          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 5          
Animation:
Prob: 1     
Period: 0     
Id: DMJumpF     
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.1          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 0.1          
     Frame:
Time: 0.05          
     Frame:
Time: 0.05          
     Frame:
Time: 5          
Animation:
Prob: 1     
Period: 0     
Id: DMWhirl     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Prob: 1     
Period: 0     
Id: Pogo     
     Frame:
Time: 0.1          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
HitSound: monster/minion_of_oryx_hit
DeathSound: monster/minion_of_oryx_death
Size: 150
CustomHitbox
X: 0     
Y: 0     
Scale: 2.0     
MaxHitPoints: 250000
AlwaysPositiveHealth
Defense: 40
StasisImmune
StunImmune
ParalyzeImmune
DazedImmune
SlowImmune
God
Quest
Exp: 45000
BXP: 225000
HealthBarBoss
Radius: 25     
XOffset: 1     
YOffset: 7     
KillStat
Stat: HumanoidKills     
KillStat
Stat: GodKills     
DamageBasedXP
TrackLoot
ShadowSize: 30
Projectile:
Id: 0     
     ObjectId: Shatters Sentinel Blast
     Damage: 150
     Speed: 60
     Size: 120
     LifetimeMS: 5000
     MultiHit
     ConditionEffect: Petrify
Duration: 0.8          
Projectile:
Id: 1     
     ObjectId: Guard Wave Huge
     Damage: 250
     Size: 240
     Speed: 60
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 110
     MultiHit
Projectile:
Id: 2     
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 120
     Speed: 50
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 100
     MultiHit
Projectile:
Id: 3     
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 120
     Speed: 40
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 90
     MultiHit
Projectile:
Id: 4     
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 120
     Speed: 30
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 80
     MultiHit
Projectile:
Id: 5     
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 120
     Speed: 20
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 500
     SpeedClamp: 70
     MultiHit
Projectile:
Id: 6     
     ObjectId: Shatters Sentinel Missile
     Damage: 175
     Speed: 40
     Size: 120
     LifetimeMS: 5000
     MultiHit
Projectile:
Id: 7     
     ObjectId: Shatters Sentinel Wave 1
     Damage: 200
     Speed: 40
     Size: 160
     LifetimeMS: 4000
     Acceleration: 500
     AccelerationDelay: 2000
     SpeedClamp: 110
     MultiHit
Projectile:
Id: 8     
     ObjectId: Shatters Sentinel Wave 2
     Damage: 200
     Speed: 20
     Size: 160
     LifetimeMS: 5000
     Acceleration: 500
     AccelerationDelay: 3000
     SpeedClamp: 80
     MultiHit
Projectile:
Id: 9     
     ObjectId: Shatters Sentinel Bolt
     Damage: 195
     Speed: 75
     Size: 110
     LifetimeMS: 3000
     MultiHit
Projectile:
Id: 10     
     ObjectId: Shatters Sentinel Bolt
     Damage: 195
     Speed: 55
     Size: 100
     LifetimeMS: 3000
     MultiHit
Projectile:
Id: 11     
     ObjectId: Shatters Sentinel Bolt
     Damage: 195
     Speed: 35
     Size: 90
     LifetimeMS: 3000
     MultiHit
Projectile:
Id: 12     
     ObjectId: Guard Axe Small
     Damage: 150
     Size: 60
     Speed: 0
     LifetimeMS: 5000
     MultiHit
     AccelerationDelay: 1000
     Acceleration: 150
     SpeedClamp: 80
Projectile:
Id: 13     
     ObjectId: Shatters Sentinel Blast
     Damage: 150
     Speed: 100
     Size: 120
     LifetimeMS: 3000
     MultiHit
     ConditionEffect: Petrify
Duration: 0.8          
     TurnRate: 70
Projectile:
Id: 14     
     ObjectId: Shatters Sentinel Bolt
     Damage: 225
     Speed: 75
     Size: 110
     LifetimeMS: 5000
     MultiHit
     TurnRate: -50
Projectile:
Id: 15     
     ObjectId: Shatters Sentinel Bolt
     Damage: 225
     Speed: 55
     Size: 100
     LifetimeMS: 5000
     MultiHit
Projectile:
Id: 16     
     ObjectId: Shatters Sentinel Bolt
     Damage: 225
     Speed: 35
     Size: 90
     LifetimeMS: 5000
     MultiHit
     TurnRate: 30
Projectile:
Id: 17     
     ObjectId: Shatters Sentinel Wave 3
     Damage: 200
     Speed: 80
     Size: 160
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 800
     SpeedClamp: 140
     MultiHit
Projectile:
Id: 18     
     ObjectId: Shatters Sentinel Wave 3
     Damage: 175
     Speed: 60
     Size: 140
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 800
     SpeedClamp: 120
     MultiHit
Projectile:
Id: 19     
     ObjectId: Shatters Sentinel Wave 3
     Damage: 150
     Speed: 40
     Size: 120
     LifetimeMS: 3000
     Acceleration: 500
     AccelerationDelay: 800
     SpeedClamp: 100
     MultiHit
Projectile:
Id: 20     
     ObjectId: Shatters Sentinel Wave 1
     Damage: 200
     Speed: 40
     Size: 160
     LifetimeMS: 4000
     Acceleration: 500
     AccelerationDelay: 2000
     SpeedClamp: 110
     TurnRate: 60
     TurnStopTime: 2000
     MultiHit
Projectile:
Id: 21     
     ObjectId: Shatters Sentinel Wave 1
     Damage: 200
     Speed: 40
     Size: 160
     LifetimeMS: 4000
     Acceleration: 500
     AccelerationDelay: 2000
     SpeedClamp: 110
     TurnRate: -60
     TurnStopTime: 2000
     MultiHit
Labels: ENEMY,MINIBOSS,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS
SpecialSpawn: The Shatters
Category: ShattersEncore     
SoulboundDust: greenDust
Prob: 1     
DustMin: 12     
DustMax: 20     
SeasonalBonus: 0.15     
SoulboundDust: redDust
Prob: 1     
DustMin: 12     
DustMax: 18     
SeasonalBonus: 0.15     
SoulboundDust: purpleDust
Prob: 1     
DustMin: 12     
DustMax: 15     
SeasonalBonus: 0.15     
Presentation:
     Style:
Id: SetAnimSlumber          
          StyleStep: SetAnimation
Id: Slumber               
Loop: 1               
     Style:
Id: SetAnimPogo          
          StyleStep: SetAnimation
Id: Pogo               
     Style:
Id: SetAnimSleep          
          StyleStep: SetAnimation
Id: Sleep               
     Style:
Id: SetAnimWakeUp          
          StyleStep: SetAnimation
Id: WakeUp               
Loop: 1               
     Style:
Id: SetAnimJump          
          StyleStep: SetAnimation
Id: Jump               
Loop: 1               
     Style:
Id: SetAnimWhirl          
          StyleStep: SetAnimation
Id: Whirl               
     Style:
Id: SetAnimSwordUp          
          StyleStep: SetAnimation
Id: SwordUp               
Loop: 1               
     Style:
Id: SetAnimSwordSummon          
          StyleStep: SetAnimation
Id: SwordSummon               
     Style:
Id: SetAnimDefend          
          StyleStep: SetAnimation
Id: Defend               
     Style:
Id: SetAnimDMJump          
          StyleStep: SetAnimation
Id: DMJump               
Loop: 1               
     Style:
Id: SetAnimDMJumpF          
          StyleStep: SetAnimation
Id: DMJumpF               
Loop: 1               
     Style:
Id: SetAnimDMStart          
          StyleStep: SetAnimation
Id: DMStart