Realm.wiki » SpecPen Murcian Helper 1
All Available Information
DisplayId: Soulwarden Murcian
Class: GameObject
Enemy
Animation:
Id: LockSpin
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Id: Appear
Period: 0.0
Prob: 1.0
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 69
Animation:
Id: Loop
Period: 0.0
Prob: 1.0
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Id: Disappear
Period: 0.0
Prob: 1.0
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 999999
Animation:
Id: BigHead
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 10
Animation:
Id: HeadChase
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Id: HeadGone
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 10
Animation:
Id: Laugh
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Id: Flail1
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 69
Animation:
Id: Flail2
Period: 0
Prob: 1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 69
Presentation:
Style:
Id: SetInvis
StyleStep: SetAltTexture
Id: 1
Style:
Id: SetLockSpin
StyleStep: SetAnimation
Id: LockSpin
Style:
Id: SetAppear
StyleStep: SetAnimation
Id: Appear
Style:
Id: SetLoop
StyleStep: SetAnimation
Id: Loop
Style:
Id: SetDisappear
StyleStep: SetAnimation
Id: Disappear
Style:
Id: SetBigHead
StyleStep: SetAnimation
Id: BigHead
Style:
Id: SetHeadChase
StyleStep: SetAnimation
Id: HeadChase
Style:
Id: SetHeadGone
StyleStep: SetAnimation
Id: HeadGone
Style:
Id: SetLaugh
StyleStep: SetAnimation
Id: Laugh
Style:
Id: FlailEquip
StyleStep: SetAnimation
Id: Flail1
Style:
Id: FlailAttack
StyleStep: SetAnimation
Id: Flail2
Projectile:
Id: 0
ObjectId: SpecPen Wicked Spinner Green
Speed: 50
Damage: 150
Size: 150
LifetimeMS: 2400
ConditionEffect: Sick
Duration: 3
MultiHit
ArmorPiercing
Projectile:
Id: 1
ObjectId: SpecPen Wicked Spinner Green
Damage: 0
Size: 100
Speed: 200
LifetimeMS: 2000
ConditionEffect: Petrify
Duration: 1
MultiHit
ArmorPiercing
FaceDir
Projectile:
Id: 2
ObjectId: SpecPen Wicked Spinner Green
Size: 200
Damage: 300
Speed: 0
LifetimeMS: 5000
ConditionEffect: Slowed
Duration: 3
MultiHit
Amplitude: 12
Frequency: 0.5
Projectile:
Id: 3
ObjectId: SpecPen Animated Red Chain
Speed: 40
Size: 110
Damage: 100
LifetimeMS: 5000
ConditionEffect: Sick
Duration: 3
ArmorPiercing
MultiHit
Projectile:
Id: 4
ObjectId: SpecPen Spectral Spinner Green
Damage: 165
Size: 100
Speed: 10
LifetimeMS: 5000
Acceleration: 30
AccelerationDelay: 800
SpeedClamp: 90
MultiHit
Projectile:
Id: 5
ObjectId: SpecPen Animated Blue Cuff
Size: 120
Damage: 150
Speed: 40
LifetimeMS: 6375
ConditionEffect: Silenced
Duration: 3
Boomerang
MultiHit
FaceDir
Projectile:
Id: 6
ObjectId: SpecPen Animated Blue Chain
Size: 120
Damage: 150
Speed: 40
LifetimeMS: 6375
ConditionEffect: Silenced
Duration: 3
Boomerang
MultiHit
FaceDir
Projectile:
Id: 7
ObjectId: SpecPen Wicked Spinner Red
Speed: 100
Size: 100
Damage: 150
LifetimeMS: 2500
ConditionEffect: Sick
Duration: 3
MultiHit
ArmorPiercing
Projectile:
Id: 8
ObjectId: SpecPen Spectral Shot Green
Size: 100
Damage: 140
Speed: 40
LifetimeMS: 3500
Acceleration: 100
AccelerationDelay: 1000
SpeedClamp: 70
ConditionEffect: Curse
Duration: 3
MultiHit
Size: 100
Sound: use_key
Id: 0
Invincible
Labels: ENEMY,BOSS_SPAWNED