Realm.wiki » Soulwarden Murcian


Object type: 0x5d6d
Object id: SpecPen Murcian Helper 1

DisplayId: Soulwarden Murcian
Class: GameObject
Enemy
Animation:
Id: LockSpin     
Period: 0     
Prob: 1     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Id: Appear     
Period: 0.0     
Prob: 1.0     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 69          
Animation:
Id: Loop     
Period: 0.0     
Prob: 1.0     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Id: Disappear     
Period: 0.0     
Prob: 1.0     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 999999          
Animation:
Id: BigHead     
Period: 0     
Prob: 1     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 10          
Animation:
Id: HeadChase     
Period: 0     
Prob: 1     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Id: HeadGone     
Period: 0     
Prob: 1     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 10          
Animation:
Id: Laugh     
Period: 0     
Prob: 1     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Id: Flail1     
Period: 0     
Prob: 1     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 69          
Animation:
Id: Flail2     
Period: 0     
Prob: 1     
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 69          
Presentation:
     Style:
Id: SetInvis          
          StyleStep: SetAltTexture
Id: 1               
     Style:
Id: SetLockSpin          
          StyleStep: SetAnimation
Id: LockSpin               
     Style:
Id: SetAppear          
          StyleStep: SetAnimation
Id: Appear               
     Style:
Id: SetLoop          
          StyleStep: SetAnimation
Id: Loop               
     Style:
Id: SetDisappear          
          StyleStep: SetAnimation
Id: Disappear               
     Style:
Id: SetBigHead          
          StyleStep: SetAnimation
Id: BigHead               
     Style:
Id: SetHeadChase          
          StyleStep: SetAnimation
Id: HeadChase               
     Style:
Id: SetHeadGone          
          StyleStep: SetAnimation
Id: HeadGone               
     Style:
Id: SetLaugh          
          StyleStep: SetAnimation
Id: Laugh               
     Style:
Id: FlailEquip          
          StyleStep: SetAnimation
Id: Flail1               
     Style:
Id: FlailAttack          
          StyleStep: SetAnimation
Id: Flail2               
Projectile:
Id: 0     
     ObjectId: SpecPen Wicked Spinner Green
     Speed: 50
     Damage: 150
     Size: 150
     LifetimeMS: 2400
     ConditionEffect: Sick
Duration: 3          
     MultiHit
     ArmorPiercing
Projectile:
Id: 1     
     ObjectId: SpecPen Wicked Spinner Green
     Damage: 0
     Size: 100
     Speed: 200
     LifetimeMS: 2000
     ConditionEffect: Petrify
Duration: 1          
     MultiHit
     ArmorPiercing
     FaceDir
Projectile:
Id: 2     
     ObjectId: SpecPen Wicked Spinner Green
     Size: 200
     Damage: 300
     Speed: 0
     LifetimeMS: 5000
     ConditionEffect: Slowed
Duration: 3          
     MultiHit
     Amplitude: 12
     Frequency: 0.5
Projectile:
Id: 3     
     ObjectId: SpecPen Animated Red Chain
     Speed: 40
     Size: 110
     Damage: 100
     LifetimeMS: 5000
     ConditionEffect: Sick
Duration: 3          
     ArmorPiercing
     MultiHit
Projectile:
Id: 4     
     ObjectId: SpecPen Spectral Spinner Green
     Damage: 165
     Size: 100
     Speed: 10
     LifetimeMS: 5000
     Acceleration: 30
     AccelerationDelay: 800
     SpeedClamp: 90
     MultiHit
Projectile:
Id: 5     
     ObjectId: SpecPen Animated Blue Cuff
     Size: 120
     Damage: 150
     Speed: 40
     LifetimeMS: 6375
     ConditionEffect: Silenced
Duration: 3          
     Boomerang
     MultiHit
     FaceDir
Projectile:
Id: 6     
     ObjectId: SpecPen Animated Blue Chain
     Size: 120
     Damage: 150
     Speed: 40
     LifetimeMS: 6375
     ConditionEffect: Silenced
Duration: 3          
     Boomerang
     MultiHit
     FaceDir
Projectile:
Id: 7     
     ObjectId: SpecPen Wicked Spinner Red
     Speed: 100
     Size: 100
     Damage: 150
     LifetimeMS: 2500
     ConditionEffect: Sick
Duration: 3          
     MultiHit
     ArmorPiercing
Projectile:
Id: 8     
     ObjectId: SpecPen Spectral Shot Green
     Size: 100
     Damage: 140
     Speed: 40
     LifetimeMS: 3500
     Acceleration: 100
     AccelerationDelay: 1000
     SpeedClamp: 70
     ConditionEffect: Curse
Duration: 3          
     MultiHit
Size: 100
Sound: use_key
Id: 0     
Invincible
Labels: ENEMY,BOSS_SPAWNED