Realm.wiki » Kitsune Umi


Object type: 0x500d
Object id: MV Kitsune Umi

DisplayId: Kitsune Umi
Enemy
Class: Character
MaxHitPoints: 180000
AltTexture:
Id: 1     
AltTexture:
Id: 2     
AltTexture:
Id: 3     
AltTexture:
Id: 4     
Size: 130
CustomHitbox
X: 0     
Y: 0     
Scale: 2.0     
ShadowSize: 100
ParalyzeImmune
SlowImmune
StunImmune
DazedImmune
StasisImmune
NoCollisionWhenMovement
AlwaysPositiveHealth
KeepDamageRecord
DontFaceAttacks
HitSound: monster/blobs_hit
HealthBar: -1
Color: 0xED2626 
Projectile:
Id: 0     
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 10
     LifetimeMS: 15000
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Target: 1          
Duration: 5          
Projectile:
Id: 1     
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 12
     LifetimeMS: 12500
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Target: 1          
Duration: 5          
Projectile:
Id: 2     
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 14
     LifetimeMS: 10710
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 3     
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 16
     LifetimeMS: 9375
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 4     
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 18
     LifetimeMS: 8300
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 5     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 40
     LifetimeMS: 800
     Acceleration: -40
     AccelerationDelay: 180
     SpeedClamp: 0
     Size: 140
     MultiHit
Projectile:
Id: 6     
     ObjectId: MV Flame Vortex
     Damage: 100
     Speed: 30
     LifetimeMS: 8000
     Size: 125
     MultiHit
     ArmorPiercing
     Acceleration: 20
     AccelerationDelay: 1000
     SpeedClamp: 45
     ConditionEffect: Stasis
Duration: 4          
Target: 1          
Projectile:
Id: 7     
     ObjectId: MV Flame Vortex
     Damage: 100
     Speed: 37
     LifetimeMS: 8000
     Size: 110
     MultiHit
     ArmorPiercing
     Acceleration: 20
     AccelerationDelay: 800
     SpeedClamp: 45
     ConditionEffect: Stasis
Duration: 4          
Target: 1          
Projectile:
Id: 8     
     ObjectId: MV Flame Vortex
     Damage: 100
     Speed: 44
     LifetimeMS: 8000
     Size: 95
     MultiHit
     ArmorPiercing
     Acceleration: 20
     AccelerationDelay: 600
     SpeedClamp: 45
     ConditionEffect: Curse
Duration: 4          
Projectile:
Id: 9     
     ObjectId: MV Flame Spear
     Damage: 100
     Speed: 25
     LifetimeMS: 12000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Target: 1          
Duration: 5          
Projectile:
Id: 10     
     ObjectId: MV Firework Vortex
     Damage: 100
     Speed: 0
     LifetimeMS: 3000
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
Id: 11     
     ObjectId: MV Flame Bolt
     Damage: 120
     Speed: 45
     LifetimeMS: 5400
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Target: 1          
Duration: 4          
Projectile:
Id: 12     
     ObjectId: MV Flame Vortex
     Damage: 120
     Speed: 10
     LifetimeMS: 1500
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Quiet
Duration: 1          
Projectile:
Id: 13     
     ObjectId: MV Flame Bolt
     Damage: 60
     Speed: 35
     LifetimeMS: 5700
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
Id: 14     
     ObjectId: MV Flame Spear
     Damage: 60
     Speed: 0
     Acceleration: 30
     AccelerationDelay: 200
     SpeedClamp: 40
     LifetimeMS: 6000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 4          
Projectile:
Id: 15     
     ObjectId: MV Flame Spear
     Damage: 50
     Speed: 0
     Acceleration: 18
     AccelerationDelay: 400
     SpeedClamp: 35
     LifetimeMS: 7000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 4          
Projectile:
Id: 16     
     ObjectId: MV Firework Vortex
     Damage: 40
     Speed: 27
     LifetimeMS: 4444
     Size: 125
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 4          
Projectile:
Id: 17     
     ObjectId: MV Flame Spear
     Damage: 60
     Speed: 35
     LifetimeMS: 5700
     Size: 100
     MultiHit
     ArmorPiercing
Projectile:
Id: 18     
     ObjectId: MV Flame Spear
     Damage: 60
     Speed: 20
     Acceleration: 10
     AccelerationDelay: 750
     SpeedClamp: 40
     LifetimeMS: 6000
     Size: 90
     MultiHit
     ArmorPiercing
Projectile:
Id: 19     
     ObjectId: MV Spirit Projectile
     Damage: 50
     Speed: 25
     LifetimeMS: 7000
     Size: 120
     ArmorPiercing
     MultiHit
     ConditionEffect: Slowed
Duration: 3          
Projectile:
Id: 20     
     ObjectId: MV Flame Bolt
     Damage: 50
     Speed: 45
     LifetimeMS: 5400
     Size: 125
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 2          
Projectile:
Id: 21     
     ObjectId: MV Firework Vortex
     Damage: 60
     Speed: 12
     LifetimeMS: 7500
     Size: 110
     MultiHit
     ArmorPiercing
     Acceleration: 15
     AccelerationDelay: 500
     SpeedClamp: 40
     ConditionEffect: Quiet
Duration: 3          
Projectile:
Id: 22     
     ObjectId: MV Flame Twirl
     Damage: 0
     Speed: 0
     LifetimeMS: 0
     Size: 1
Projectile:
Id: 23     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 15
     LifetimeMS: 600
     Size: 110
     MultiHit
Projectile:
Id: 24     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 50
     LifetimeMS: 1000
     Size: 180
     MultiHit
Animation:
Period: 0     
Prob: 1     
Id: IdleAnimation     
     Frame:
Time: 0.7          
     Frame:
Time: 0.05          
     Frame:
Time: 0.7          
Animation:
Period: 0     
Prob: 1     
Id: StaggerAnimation     
     Frame:
Time: 0.5          
     Frame:
Time: 0.5          
Animation:
Period: 0     
Prob: 1     
Id: StationaryAttackAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: MobileAttackAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
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     Frame:
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     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: SpellAAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.20          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 999          
Animation:
Period: 0     
Prob: 1     
Id: LastWordBeginAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.5          
Animation:
Period: 0     
Prob: 1     
Id: LastWordAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: VillagerSleepAnimation     
     Frame:
Time: 0.5          
     Frame:
Time: 0.5          
Animation:
Period: 0     
Prob: 1     
Id: TransformAnimation     
     Frame:
Time: 0.5          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
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Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 9999          
Animation:
Period: 0     
Prob: 1     
Id: DisappearAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 9999          
Presentation:
     Style:
Id: Idle          
          StyleStep: SetAnimation
Id: IdleAnimation               
     Style:
Id: Walk          
          StyleStep: SetAltTexture
AltTextureId: 1               
     Style:
Id: Villager          
          StyleStep: SetAltTexture
AltTextureId: 3               
          StyleStep: SetHud
Visible: false               
     Style:
Id: VillagerVisible          
          StyleStep: SetAltTexture
AltTextureId: 3               
     Style:
Id: VillagerSleep          
          StyleStep: SetAnimation
Id: VillagerSleepAnimation               
          StyleStep: SetHud
Visible: false               
     Style:
Id: Transform          
          StyleStep: SetAnimation
Id: TransformAnimation               
     Style:
Id: Disappear          
          StyleStep: SetAnimation
Id: DisappearAnimation               
     Style:
Id: Leap          
          StyleStep: SetAltTexture
AltTextureId: 2               
     Style:
Id: Stagger          
          StyleStep: SetAnimation
Id: StaggerAnimation               
     Style:
Id: StationaryAttack          
          StyleStep: SetAnimation
Id: StationaryAttackAnimation               
     Style:
Id: MobileAttack          
          StyleStep: SetAnimation
Id: MobileAttackAnimation               
     Style:
Id: SpellA          
          StyleStep: SetAnimation
Id: SpellAAnimation               
     Style:
Id: LastWordBegin          
          StyleStep: SetAnimation
Id: LastWordBeginAnimation               
     Style:
Id: LastWord          
          StyleStep: SetAnimation
Id: LastWordAnimation               
     Style:
Id: Fishing          
          StyleStep: SetAltTexture
AltTextureId: 4               
          StyleStep: SetHud
Visible: false