Realm.wiki » MV Pattern Helper D


All Available Information
DisplayId: Festival Wisp
Enemy
Class: Character
Size: 70
ShadowSize: 0
NoMiniMap
Projectile:
     Id: 0
     ObjectId: MV Ice Shard
     Damage: 70
     Speed: 25
     LifetimeMS: 9000
     Size: 105
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3.0
Projectile:
     Id: 3
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 0
     LifetimeMS: 1000
     Size: 150
     MultiHit
Projectile:
     Id: 1
     ObjectId: MV Autumn Leaves
     Damage: 60
     Speed: 35
     LifetimeMS: 5550
     Size: 100
     Acceleration: 80
     AccelerationDelay: 2400
     SpeedClamp: 50
     ArmorPiercing
     MultiHit
     ConditionEffect: Sick
          Duration: 1
Projectile:
     Id: 4
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 40
     LifetimeMS: 1000
     Acceleration: -40
     AccelerationDelay: 180
     SpeedClamp: 0
     Size: 180
     MultiHit
Projectile:
     Id: 2
     ObjectId: Invisible
     Damage: 0
     Speed: 100
     LifetimeMS: 5100
     Amplitude: 2
     Frequency: 2
     Size: 0
     MultiHit
     ConditionEffect: Stasis
          Target: 1
          Duration: 10
Projectile:
     Id: 9
     ObjectId: MV Static Ball
     Damage: 70
     Speed: 40
     LifetimeMS: 3140
     TurnRate: -45
     TurnClamp: 45
     TurnRateDelay: 0
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
     Id: 10
     ObjectId: MV Static Ball
     Damage: 90
     Speed: 40
     LifetimeMS: 3534
     TurnRate: 45
     TurnClamp: 45
     TurnRateDelay: 0
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
     Id: 11
     ObjectId: MV Static Ball
     Damage: 90
     Speed: 40
     LifetimeMS: 3927
     TurnRate: -45
     TurnClamp: -45
     TurnRateDelay: 0
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
     Id: 5
     ObjectId: MV Flame Twirl
     Damage: 80
     Speed: 25
     LifetimeMS: 3400
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 6
     ObjectId: MV Firework Trail
     Damage: 70
     Speed: 35
     LifetimeMS: 6300
     Size: 170
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 7
     ObjectId: MV Firework Trail
     Damage: 70
     Speed: 0
     LifetimeMS: 5400
     Acceleration: 1000
     SpeedClamp: 40
     AccelerationDelay: 400
     Size: 170
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
          Duration: 3
Projectile:
     Id: 8
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 0
     LifetimeMS: 1000
     Size: 150
     MultiHit
Invincible
NoCollisionWhenMovement
Animation:
     Period: 0
     Prob: 1
     Id: LightningAnimation
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 0.075
     Frame:
          Time: 9999
Animation:
     Period: 0
     Prob: 1
     Id: GenjiHelperAnimation
     Frame:
          Time: 2
     Frame:
          Time: 0.16
     Frame:
          Time: 0.16
     Frame:
          Time: 0.16
Animation:
     Period: 0
     Prob: 1
     Id: MikoHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: KaguyaHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: UmiHelperAnimation
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
     Frame:
          Time: 0.2
Animation:
     Period: 0
     Prob: 1
     Id: BlackFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: RedFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: YellowFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: GreenFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: BlueFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Animation:
     Period: 0
     Prob: 1
     Id: PurpleFlameAnimation
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
     Frame:
          Time: 0.15
Presentation:
     Style:
          Id: KaguyaHelper
          StyleStep: SetAnimation
               Id: KaguyaHelperAnimation
     Style:
          Id: GenjiHelper
          StyleStep: SetAnimation
               Id: GenjiHelperAnimation
     Style:
          Id: MikoHelper
          StyleStep: SetAnimation
               Id: MikoHelperAnimation
     Style:
          Id: UmiHelper
          StyleStep: SetAnimation
               Id: UmiHelperAnimation
     Style:
          Id: Lightning
          StyleStep: SetAnimation
               Id: LightningAnimation
     Style:
          Id: BlackFlame
          StyleStep: SetAnimation
               Id: BlackFlameAnimation
     Style:
          Id: RedFlame
          StyleStep: SetAnimation
               Id: RedFlameAnimation
     Style:
          Id: YellowFlame
          StyleStep: SetAnimation
               Id: YellowFlameAnimation
     Style:
          Id: GreenFlame
          StyleStep: SetAnimation
               Id: GreenFlameAnimation
     Style:
          Id: BlueFlame
          StyleStep: SetAnimation
               Id: BlueFlameAnimation
     Style:
          Id: PurpleFlame
          StyleStep: SetAnimation
               Id: PurpleFlameAnimation