Realm.wiki » Festival Wisp


Object type: 0x4fee
Object id: MV Pattern Helper D

DisplayId: Festival Wisp
Enemy
Class: Character
Size: 70
ShadowSize: 0
NoMiniMap
Projectile:
Id: 0     
     ObjectId: MV Ice Shard
     Damage: 70
     Speed: 25
     LifetimeMS: 9000
     Size: 105
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3.0          
Projectile:
Id: 3     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 0
     LifetimeMS: 1000
     Size: 150
     MultiHit
Projectile:
Id: 1     
     ObjectId: MV Autumn Leaves
     Damage: 60
     Speed: 35
     LifetimeMS: 5550
     Size: 100
     Acceleration: 80
     AccelerationDelay: 2400
     SpeedClamp: 50
     ArmorPiercing
     MultiHit
     ConditionEffect: Sick
Duration: 1          
Projectile:
Id: 4     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 40
     LifetimeMS: 1000
     Acceleration: -40
     AccelerationDelay: 180
     SpeedClamp: 0
     Size: 180
     MultiHit
Projectile:
Id: 2     
     ObjectId: Invisible
     Damage: 0
     Speed: 100
     LifetimeMS: 5100
     Amplitude: 2
     Frequency: 2
     Size: 0
     MultiHit
     ConditionEffect: Stasis
Target: 1          
Duration: 10          
Projectile:
Id: 9     
     ObjectId: MV Static Ball
     Damage: 70
     Speed: 40
     LifetimeMS: 3140
     TurnRate: -45
     TurnClamp: 45
     TurnRateDelay: 0
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
Id: 10     
     ObjectId: MV Static Ball
     Damage: 90
     Speed: 40
     LifetimeMS: 3534
     TurnRate: 45
     TurnClamp: 45
     TurnRateDelay: 0
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
Id: 11     
     ObjectId: MV Static Ball
     Damage: 90
     Speed: 40
     LifetimeMS: 3927
     TurnRate: -45
     TurnClamp: -45
     TurnRateDelay: 0
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
Id: 5     
     ObjectId: MV Flame Twirl
     Damage: 80
     Speed: 25
     LifetimeMS: 3400
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 6     
     ObjectId: MV Firework Trail
     Damage: 70
     Speed: 35
     LifetimeMS: 6300
     Size: 170
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 7     
     ObjectId: MV Firework Trail
     Damage: 70
     Speed: 0
     LifetimeMS: 5400
     Acceleration: 1000
     SpeedClamp: 40
     AccelerationDelay: 400
     Size: 170
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 8     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 0
     LifetimeMS: 1000
     Size: 150
     MultiHit
Invincible
NoCollisionWhenMovement
Animation:
Period: 0     
Prob: 1     
Id: LightningAnimation     
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 9999          
Animation:
Period: 0     
Prob: 1     
Id: GenjiHelperAnimation     
     Frame:
Time: 2          
     Frame:
Time: 0.16          
     Frame:
Time: 0.16          
     Frame:
Time: 0.16          
Animation:
Period: 0     
Prob: 1     
Id: MikoHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: KaguyaHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: UmiHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: BlackFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: RedFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: YellowFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: GreenFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: BlueFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: PurpleFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Presentation:
     Style:
Id: KaguyaHelper          
          StyleStep: SetAnimation
Id: KaguyaHelperAnimation               
     Style:
Id: GenjiHelper          
          StyleStep: SetAnimation
Id: GenjiHelperAnimation               
     Style:
Id: MikoHelper          
          StyleStep: SetAnimation
Id: MikoHelperAnimation               
     Style:
Id: UmiHelper          
          StyleStep: SetAnimation
Id: UmiHelperAnimation               
     Style:
Id: Lightning          
          StyleStep: SetAnimation
Id: LightningAnimation               
     Style:
Id: BlackFlame          
          StyleStep: SetAnimation
Id: BlackFlameAnimation               
     Style:
Id: RedFlame          
          StyleStep: SetAnimation
Id: RedFlameAnimation               
     Style:
Id: YellowFlame          
          StyleStep: SetAnimation
Id: YellowFlameAnimation               
     Style:
Id: GreenFlame          
          StyleStep: SetAnimation
Id: GreenFlameAnimation               
     Style:
Id: BlueFlame          
          StyleStep: SetAnimation
Id: BlueFlameAnimation               
     Style:
Id: PurpleFlame          
          StyleStep: SetAnimation
Id: PurpleFlameAnimation