Realm.wiki » Festival Wisp


Object type: 0x4feb
Object id: MV Pattern Helper A

DisplayId: Festival Wisp
Enemy
Class: Character
Size: 70
ShadowSize: 0
NoMiniMap
Projectile:
Id: 0     
     ObjectId: MV Small Water Bolt
     Damage: 90
     Speed: 40
     LifetimeMS: 5000
     Size: 90
     MultiHit
     ConditionEffect: Exposed
Duration: 3.0          
     ConditionEffect: In Combat
Duration: 3.0          
     ConditionEffect: Slowed
Duration: 0.4          
Projectile:
Id: 1     
     ObjectId: MV Water Scythe
     Damage: 60
     Speed: 10
     LifetimeMS: 5100
     Acceleration: 15
     SpeedClamp: 60
     Size: 110
     ArmorPiercing
     MultiHit
     ConditionEffect: Exposed
Duration: 5.0          
Projectile:
Id: 2     
     ObjectId: MV Water Scythe
     Damage: 60
     Speed: 30
     LifetimeMS: 5500
     Size: 105
     MultiHit
     ArmorPiercing
     ConditionEffect: Silenced
Duration: 3.0          
Projectile:
Id: 3     
     ObjectId: MV Ice Shard
     Damage: 70
     Speed: 25
     LifetimeMS: 9000
     Size: 105
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3.0          
Projectile:
Id: 27     
     ObjectId: MV Water Bolt Variant
     Damage: 50
     Speed: 40
     LifetimeMS: 4000
     Size: 150
     MultiHit
     ArmorPiercing
     ConditionEffect: Slowed
Duration: 4.0          
Projectile:
Id: 40     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 0
     LifetimeMS: 1000
     Size: 150
     MultiHit
Projectile:
Id: 4     
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1756
     Size: 100
     TurnRate: 67.5
     TurnRateDelay: 973
     TurnStopTime: 973
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 80
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
Projectile:
Id: 5     
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1860
     Size: 100
     TurnRate: 67.5
     TurnRateDelay: 1030
     TurnStopTime: 1030
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 75
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
Projectile:
Id: 6     
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1978
     Size: 100
     TurnRate: 67.5
     TurnRateDelay: 1089
     TurnStopTime: 1089
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 70
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
Projectile:
Id: 7     
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 2116
     Size: 100
     TurnRate: 67.5
     TurnRateDelay: 1158
     TurnStopTime: 1158
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 65
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
Projectile:
Id: 8     
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1756
     Size: 100
     TurnRate: -67.5
     TurnRateDelay: 973
     TurnStopTime: 973
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 80
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
Projectile:
Id: 9     
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1860
     Size: 100
     TurnRate: -67.5
     TurnRateDelay: 1030
     TurnStopTime: 1030
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 75
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
Projectile:
Id: 10     
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 1978
     Size: 100
     TurnRate: -67.5
     TurnRateDelay: 1089
     TurnStopTime: 1089
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 70
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
Projectile:
Id: 11     
     ObjectId: MV Long Lightning
     Damage: 60
     Speed: 0
     LifetimeMS: 2116
     Size: 100
     TurnRate: -67.5
     TurnRateDelay: 1158
     TurnStopTime: 1158
     Acceleration: 1000
     AccelerationDelay: 200
     SpeedClamp: 65
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
Projectile:
Id: 12     
     ObjectId: MV Gold Sonic Boom
     Damage: 90
     Speed: 40
     LifetimeMS: 5000
     Size: 110
     MultiHit
     ConditionEffect: Armor Broken
Duration: 3.0          
Projectile:
Id: 13     
     ObjectId: MV Short Lightning
     Damage: 80
     Speed: 35
     LifetimeMS: 5715
     Size: 100
     MultiHit
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 15     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 150
     LifetimeMS: 800
     Size: 150
     TurnRate: -67.5
     TurnRateDelay: 400
     TurnStopTime: 400
     MultiHit
Projectile:
Id: 16     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 160
     LifetimeMS: 750
     Size: 150
     TurnRate: -67.5
     TurnRateDelay: 375
     TurnStopTime: 375
     MultiHit
Projectile:
Id: 17     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 170
     LifetimeMS: 706
     Size: 150
     TurnRate: -67.5
     TurnRateDelay: 353
     TurnStopTime: 353
     MultiHit
Projectile:
Id: 18     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 150
     LifetimeMS: 800
     Size: 150
     TurnRate: 67.5
     TurnRateDelay: 400
     TurnStopTime: 400
     MultiHit
Projectile:
Id: 19     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 160
     LifetimeMS: 750
     Size: 150
     TurnRate: 67.5
     TurnRateDelay: 375
     TurnStopTime: 375
     MultiHit
Projectile:
Id: 20     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 170
     LifetimeMS: 706
     Size: 150
     TurnRate: 67.5
     TurnRateDelay: 353
     TurnStopTime: 353
     MultiHit
Projectile:
Id: 26     
     ObjectId: MV Static Ball
     Damage: 140
     Speed: 22
     LifetimeMS: 7000
     Size: 100
     MultiHit
     ConditionEffect: Exposed
Duration: 4          
Projectile:
Id: 28     
     ObjectId: MV Small Static Ball
     Damage: 70
     Speed: 25
     LifetimeMS: 8000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 4          
Projectile:
Id: 29     
     ObjectId: MV Static Ball
     Damage: 80
     Speed: 35
     LifetimeMS: 6000
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 4          
Projectile:
Id: 30     
     ObjectId: MV Static Ball
     Damage: 90
     Speed: 45
     LifetimeMS: 5000
     Size: 90
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 4          
Projectile:
Id: 31     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 45
     LifetimeMS: 5000
     Size: 180
     MultiHit
Projectile:
Id: 37     
     ObjectId: MV Short Lightning
     Damage: 75
     Speed: 18
     LifetimeMS: 12000
     Size: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 4          
Projectile:
Id: 39     
     ObjectId: MV White Sonic Boom
     Damage: 40
     Speed: 32
     LifetimeMS: 5000
     Size: 140
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 21     
     ObjectId: MV Autumn Leaves
     Damage: 60
     Speed: 35
     LifetimeMS: 5550
     Size: 100
     Acceleration: 80
     AccelerationDelay: 2400
     SpeedClamp: 50
     ArmorPiercing
     MultiHit
     ConditionEffect: Sick
Duration: 3          
Projectile:
Id: 22     
     ObjectId: MV Large Cherry Petal
     Damage: 60
     Speed: 25
     LifetimeMS: 7525
     Size: 100
     MultiHit
     ArmorPiercing
     Acceleration: -7
     SpeedClamp: 15
     ConditionEffect: Slowed
Duration: 2          
Projectile:
Id: 23     
     ObjectId: Red Star New
     Damage: 120
     Speed: 0
     LifetimeMS: 2500
     Size: 140
     MultiHit
     ArmorPiercing
     ConditionEffect: Sick
Duration: 3          
     ConditionEffect: Bleeding
Duration: 3          
Projectile:
Id: 24     
     ObjectId: MV Petal Spike
     Damage: 70
     Speed: 10
     LifetimeMS: 5500
     Size: 120
     Acceleration: 80
     AccelerationDelay: 2000
     SpeedClamp: 80
     MultiHit
     ArmorPiercing
     ConditionEffect: Bleeding
Duration: 3          
Projectile:
Id: 25     
     ObjectId: MV Autumn Leaves Alternate
     Damage: 70
     Speed: 50
     LifetimeMS: 5500
     Size: 110
     Acceleration: 80
     AccelerationDelay: 2000
     SpeedClamp: 75
     TurnRate: 120
     TurnRateDelay: 1900
     TurnStopTime: 2100
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 5          
Projectile:
Id: 32     
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 60
     LifetimeMS: 7500
     Size: 100
     Acceleration: -20
     SpeedClamp: 5
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 4          
Projectile:
Id: 33     
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 50
     LifetimeMS: 8500
     Size: 100
     Acceleration: -15
     SpeedClamp: 6
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 4          
Projectile:
Id: 34     
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 45
     LifetimeMS: 11000
     Size: 90
     Acceleration: -20
     SpeedClamp: 7
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 4          
Projectile:
Id: 35     
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 35
     LifetimeMS: 12000
     Size: 90
     Acceleration: -20
     SpeedClamp: 8
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 4          
Projectile:
Id: 36     
     ObjectId: MV Flower Bolt
     Damage: 50
     Speed: 30
     LifetimeMS: 11600
     Size: 80
     Acceleration: -25
     SpeedClamp: 9
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 4          
Projectile:
Id: 38     
     ObjectId: MV Flower Star
     Damage: 30
     Speed: 35
     LifetimeMS: 8000
     Size: 110
     Acceleration: -5
     AccelerationDelay: 1000
     MultiHit
     ArmorPiercing
     ConditionEffect: Bleeding
Duration: 2          
     ConditionEffect: Curse
Duration: 2          
Projectile:
Id: 41     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 40
     LifetimeMS: 1000
     Acceleration: -40
     AccelerationDelay: 180
     SpeedClamp: 0
     Size: 180
     MultiHit
Projectile:
Id: 42     
     ObjectId: MV Spirit Projectile
     Damage: 100
     Speed: 25
     LifetimeMS: 3000
     Size: 100
     MultiHit
     ArmorPiercing
     Acceleration: -10
     AccelerationDelay: 200
     SpeedClamp: 0
Projectile:
Id: 43     
     ObjectId: MV Spirit Projectile
     Damage: 100
     Speed: 28
     LifetimeMS: 3000
     Size: 110
     MultiHit
     ArmorPiercing
     Acceleration: -10
     AccelerationDelay: 200
     SpeedClamp: 0
Projectile:
Id: 44     
     ObjectId: MV Spirit Projectile
     Damage: 100
     Speed: 31
     LifetimeMS: 3000
     Size: 120
     MultiHit
     ArmorPiercing
     Acceleration: -10
     AccelerationDelay: 200
     SpeedClamp: 0
Projectile:
Id: 45     
     ObjectId: MV Firework Trail
     Damage: 70
     Speed: 30
     LifetimeMS: 8000
     Size: 155
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 46     
     ObjectId: MV Flame Vortex
     Damage: 70
     Speed: 0
     LifetimeMS: 1400
     Size: 85
     MultiHit
     ConditionEffect: Curse
Duration: 4          
     ArmorPiercing
Projectile:
Id: 47     
     ObjectId: MV Firework Trail
     Damage: 50
     Speed: 35
     LifetimeMS: 5000
     Size: 170
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 4          
Projectile:
Id: 48     
     ObjectId: MV Firework Vortex
     Damage: 30
     Speed: 23
     LifetimeMS: 10434
     Size: 110
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 49     
     ObjectId: MV Firework Vortex
     Damage: 30
     Speed: 20
     LifetimeMS: 12000
     Size: 110
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 50     
     ObjectId: MV Firework Vortex
     Damage: 30
     Speed: 17
     LifetimeMS: 14200
     Size: 110
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 51     
     ObjectId: MV Flame Twirl
     Damage: 20
     Speed: 22
     LifetimeMS: 6000
     Size: 85
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 3          
Invincible
NoCollisionWhenMovement
Animation:
Period: 0     
Prob: 1     
Id: LightningAnimation     
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 9999          
Animation:
Period: 0     
Prob: 1     
Id: GenjiHelperAnimation     
     Frame:
Time: 2          
     Frame:
Time: 0.16          
     Frame:
Time: 0.16          
     Frame:
Time: 0.16          
Animation:
Period: 0     
Prob: 1     
Id: MikoHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: KaguyaHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: UmiHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: BlackFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: RedFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: YellowFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: GreenFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: BlueFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: PurpleFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Presentation:
     Style:
Id: KaguyaHelper          
          StyleStep: SetAnimation
Id: KaguyaHelperAnimation               
     Style:
Id: GenjiHelper          
          StyleStep: SetAnimation
Id: GenjiHelperAnimation               
     Style:
Id: MikoHelper          
          StyleStep: SetAnimation
Id: MikoHelperAnimation               
     Style:
Id: UmiHelper          
          StyleStep: SetAnimation
Id: UmiHelperAnimation               
     Style:
Id: Lightning          
          StyleStep: SetAnimation
Id: LightningAnimation               
     Style:
Id: BlackFlame          
          StyleStep: SetAnimation
Id: BlackFlameAnimation               
     Style:
Id: RedFlame          
          StyleStep: SetAnimation
Id: RedFlameAnimation               
     Style:
Id: YellowFlame          
          StyleStep: SetAnimation
Id: YellowFlameAnimation               
     Style:
Id: GreenFlame          
          StyleStep: SetAnimation
Id: GreenFlameAnimation               
     Style:
Id: BlueFlame          
          StyleStep: SetAnimation
Id: BlueFlameAnimation               
     Style:
Id: PurpleFlame          
          StyleStep: SetAnimation
Id: PurpleFlameAnimation