Realm.wiki » Drummer Kaguya


Object type: 0x4fe4
Object id: MV Drummer Kaguya

DisplayId: Drummer Kaguya
Enemy
Class: Character
MaxHitPoints: 180000
AltTexture:
Id: 1     
AltTexture:
Id: 2     
Size: 140
CustomHitbox
X: 0     
Y: 0     
Scale: 2.0     
ShadowSize: 100
ParalyzeImmune
SlowImmune
StunImmune
DazedImmune
StasisImmune
NoCollisionWhenMovement
AlwaysPositiveHealth
DontFaceAttacks
HealthBar: -1
Color: 0xEDE026 
KeepDamageRecord
Projectile:
Id: 0     
     ObjectId: MV White Sonic Boom
     Damage: 150
     Speed: 30
     LifetimeMS: 5000
     Size: 180
     MultiHit
Projectile:
Id: 2     
     ObjectId: MV Static Ball
     Damage: 100
     Speed: 30
     LifetimeMS: 4000
     TurnRate: 45
     TurnRateDelay: 0
     Size: 100
     MultiHit
     ConditionEffect: Exposed
Duration: 3.0          
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 3     
     ObjectId: MV Static Ball
     Damage: 100
     Speed: 30
     LifetimeMS: 4000
     TurnRate: -45
     TurnRateDelay: 0
     Size: 100
     MultiHit
     ConditionEffect: Exposed
Duration: 3.0          
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 4     
     ObjectId: MV Lightning Spike
     Damage: 80
     Speed: 40
     LifetimeMS: 5000
     Size: 120
     MultiHit
     ConditionEffect: Armor Broken
Duration: 3.0          
Projectile:
Id: 5     
     ObjectId: MV Gold Sonic Boom
     Damage: 150
     Speed: 30
     LifetimeMS: 7000
     Size: 120
     TurnRate: 40
     MultiHit
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
     ConditionEffect: Exposed
Duration: 4.0          
Projectile:
Id: 6     
     ObjectId: MV Gold Sonic Boom
     Damage: 150
     Speed: 30
     LifetimeMS: 7000
     Size: 120
     TurnRate: 60
     MultiHit
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
     ConditionEffect: Exposed
Duration: 4.0          
Projectile:
Id: 7     
     ObjectId: MV Gold Sonic Boom
     Damage: 150
     Speed: 30
     LifetimeMS: 7000
     Size: 120
     TurnRate: 80
     MultiHit
     ConditionEffect: Stasis
Duration: 4.0          
Target: 1          
     ConditionEffect: Exposed
Duration: 4.0          
Projectile:
Id: 8     
     ObjectId: MV Static Ball
     Damage: 50
     Speed: 40
     LifetimeMS: 2748
     TurnRate: 45
     TurnClamp: 45
     TurnRateDelay: 0
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 9     
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 40
     LifetimeMS: 3600
     CircleTurnAngle: 45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 10     
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 50
     LifetimeMS: 3600
     CircleTurnAngle: 45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 11     
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 60
     LifetimeMS: 3600
     CircleTurnAngle: 45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 12     
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 70
     LifetimeMS: 3600
     CircleTurnAngle: 45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 13     
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 40
     LifetimeMS: 3600
     CircleTurnAngle: -45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 14     
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 50
     LifetimeMS: 3600
     CircleTurnAngle: -45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 15     
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 60
     LifetimeMS: 3600
     CircleTurnAngle: -45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 16     
     ObjectId: MV Static Ball
     Damage: 60
     Speed: 70
     LifetimeMS: 3600
     CircleTurnAngle: -45
     CircleTurnDelay: 1000
     Size: 120
     MultiHit
     ArmorPiercing
Projectile:
Id: 20     
     ObjectId: MV Electric Spike
     Damage: 70
     Speed: 20
     LifetimeMS: 10000
     Size: 90
     TurnRate: 100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 5.0          
Projectile:
Id: 21     
     ObjectId: MV Electric Spike
     Damage: 70
     Speed: 20
     LifetimeMS: 10000
     Size: 90
     TurnRate: -100
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 5.0          
Projectile:
Id: 25     
     ObjectId: MV Electric Spike
     Damage: 120
     Speed: 35
     LifetimeMS: 2400
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 5.0          
Projectile:
Id: 26     
     ObjectId: MV Lightning Spike
     Damage: 50
     ArmorPiercing
     Speed: 28
     LifetimeMS: 5000
     Size: 110
     Boomerang
     MultiHit
     FaceDir
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 27     
     ObjectId: MV Electric Spike
     Damage: 50
     ArmorPiercing
     Speed: 25
     LifetimeMS: 5000
     Size: 110
     Boomerang
     TurnRate: 40
     MultiHit
     FaceDir
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 28     
     ObjectId: MV Long Lightning
     Damage: 50
     ArmorPiercing
     Speed: 35
     LifetimeMS: 5000
     Size: 110
     MultiHit
     FaceDir
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 29     
     ObjectId: MV Warning Projectile
     Damage: 0
     LifetimeMS: 1200
     Size: 200
     MultiHit
Projectile:
Id: 30     
     ObjectId: MV White Sonic Boom
     Damage: 150
     Speed: 20
     LifetimeMS: 5000
     Size: 150
     MultiHit
Animation:
Period: 0     
Prob: 1     
Id: IdleAnimation     
     Frame:
Time: 0.7          
     Frame:
Time: 0.05          
     Frame:
Time: 0.7          
Animation:
Period: 0     
Prob: 1     
Id: StaggerAnimation     
     Frame:
Time: 0.4          
     Frame:
Time: 0.4          
Animation:
Period: 0     
Prob: 1     
Id: StationaryAttackAnimation     
     Frame:
Time: 0.13          
     Frame:
Time: 0.13          
     Frame:
Time: 0.13          
     Frame:
Time: 0.13          
     Frame:
Time: 0.13          
     Frame:
Time: 0.13          
Animation:
Period: 0     
Prob: 1     
Id: MobileAttackAnimation     
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
     Frame:
Time: 0.14          
Animation:
Period: 0     
Prob: 1     
Id: SpellAStationaryAnimation     
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.15          
     Frame:
Time: 999          
Animation:
Period: 0     
Prob: 1     
Id: SpellBAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
Animation:
Period: 0     
Prob: 1     
Id: SpellCAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: LastWordAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.1          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
     Frame:
Time: 0.24          
Presentation:
     Style:
Id: Idle          
          StyleStep: SetAnimation
Id: IdleAnimation               
     Style:
Id: Walk          
          StyleStep: SetAltTexture
AltTextureId: 1               
     Style:
Id: Stagger          
          StyleStep: SetAnimation
Id: StaggerAnimation               
     Style:
Id: StationaryAttack          
          StyleStep: SetAnimation
Id: StationaryAttackAnimation               
     Style:
Id: MobileAttack          
          StyleStep: SetAnimation
Id: MobileAttackAnimation               
     Style:
Id: SpellAMobile          
          StyleStep: SetAltTexture
AltTextureId: 2               
     Style:
Id: SpellAStationary          
          StyleStep: SetAnimation
Id: SpellAStationaryAnimation               
     Style:
Id: SpellB          
          StyleStep: SetAnimation
Id: SpellBAnimation               
     Style:
Id: SpellC          
          StyleStep: SetAnimation
Id: SpellCAnimation               
     Style:
Id: LastWord          
          StyleStep: SetAnimation
Id: LastWordAnimation