Realm.wiki » MV Drummer Kaguya
All Available Information
DisplayId: Drummer Kaguya
Enemy
Class: Character
MaxHitPoints: 180000
AltTexture:
Id: 1
AltTexture:
Id: 2
Size: 140
ShadowSize: 100
ParalyzeImmune
SlowImmune
StunImmune
DazedImmune
StasisImmune
NoCollisionWhenMovement
AlwaysPositiveHealth
DontFaceAttacks
HealthBar: -1
Color: 0xEDE026
KeepDamageRecord
Projectile:
Id: 0
ObjectId: MV White Sonic Boom
Damage: 150
Speed: 30
LifetimeMS: 5000
Size: 180
MultiHit
Projectile:
Id: 2
ObjectId: MV Static Ball
Damage: 100
Speed: 30
LifetimeMS: 4000
TurnRate: 45
TurnRateDelay: 0
Size: 100
MultiHit
ConditionEffect: Exposed
Duration: 3.0
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Projectile:
Id: 3
ObjectId: MV Static Ball
Damage: 100
Speed: 30
LifetimeMS: 4000
TurnRate: -45
TurnRateDelay: 0
Size: 100
MultiHit
ConditionEffect: Exposed
Duration: 3.0
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Projectile:
Id: 4
ObjectId: MV Lightning Spike
Damage: 80
Speed: 40
LifetimeMS: 5000
Size: 120
MultiHit
ConditionEffect: Armor Broken
Duration: 3.0
Projectile:
Id: 5
ObjectId: MV Gold Sonic Boom
Damage: 150
Speed: 30
LifetimeMS: 7000
Size: 120
TurnRate: 40
MultiHit
ConditionEffect: Stasis
Duration: 4.0
Target: 1
ConditionEffect: Exposed
Duration: 4.0
Projectile:
Id: 6
ObjectId: MV Gold Sonic Boom
Damage: 150
Speed: 30
LifetimeMS: 7000
Size: 120
TurnRate: 60
MultiHit
ConditionEffect: Stasis
Duration: 4.0
Target: 1
ConditionEffect: Exposed
Duration: 4.0
Projectile:
Id: 7
ObjectId: MV Gold Sonic Boom
Damage: 150
Speed: 30
LifetimeMS: 7000
Size: 120
TurnRate: 80
MultiHit
ConditionEffect: Stasis
Duration: 4.0
Target: 1
ConditionEffect: Exposed
Duration: 4.0
Projectile:
Id: 8
ObjectId: MV Static Ball
Damage: 50
Speed: 40
LifetimeMS: 2748
TurnRate: 45
TurnClamp: 45
TurnRateDelay: 0
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 9
ObjectId: MV Static Ball
Damage: 60
Speed: 40
LifetimeMS: 3600
CircleTurnAngle: 45
CircleTurnDelay: 1000
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 10
ObjectId: MV Static Ball
Damage: 60
Speed: 50
LifetimeMS: 3600
CircleTurnAngle: 45
CircleTurnDelay: 1000
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 11
ObjectId: MV Static Ball
Damage: 60
Speed: 60
LifetimeMS: 3600
CircleTurnAngle: 45
CircleTurnDelay: 1000
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 12
ObjectId: MV Static Ball
Damage: 60
Speed: 70
LifetimeMS: 3600
CircleTurnAngle: 45
CircleTurnDelay: 1000
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 13
ObjectId: MV Static Ball
Damage: 60
Speed: 40
LifetimeMS: 3600
CircleTurnAngle: -45
CircleTurnDelay: 1000
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 14
ObjectId: MV Static Ball
Damage: 60
Speed: 50
LifetimeMS: 3600
CircleTurnAngle: -45
CircleTurnDelay: 1000
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 15
ObjectId: MV Static Ball
Damage: 60
Speed: 60
LifetimeMS: 3600
CircleTurnAngle: -45
CircleTurnDelay: 1000
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 16
ObjectId: MV Static Ball
Damage: 60
Speed: 70
LifetimeMS: 3600
CircleTurnAngle: -45
CircleTurnDelay: 1000
Size: 120
MultiHit
ArmorPiercing
Projectile:
Id: 20
ObjectId: MV Electric Spike
Damage: 70
Speed: 20
LifetimeMS: 10000
Size: 90
TurnRate: 100
MultiHit
ArmorPiercing
ConditionEffect: Exposed
Duration: 5.0
Projectile:
Id: 21
ObjectId: MV Electric Spike
Damage: 70
Speed: 20
LifetimeMS: 10000
Size: 90
TurnRate: -100
MultiHit
ArmorPiercing
ConditionEffect: Exposed
Duration: 5.0
Projectile:
Id: 25
ObjectId: MV Electric Spike
Damage: 120
Speed: 35
LifetimeMS: 2400
Size: 120
MultiHit
ArmorPiercing
ConditionEffect: Exposed
Duration: 5.0
Projectile:
Id: 26
ObjectId: MV Lightning Spike
Damage: 50
ArmorPiercing
Speed: 28
LifetimeMS: 5000
Size: 110
Boomerang
MultiHit
FaceDir
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Projectile:
Id: 27
ObjectId: MV Electric Spike
Damage: 50
ArmorPiercing
Speed: 25
LifetimeMS: 5000
Size: 110
Boomerang
TurnRate: 40
MultiHit
FaceDir
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Projectile:
Id: 28
ObjectId: MV Long Lightning
Damage: 50
ArmorPiercing
Speed: 35
LifetimeMS: 5000
Size: 110
MultiHit
FaceDir
ConditionEffect: Stasis
Duration: 3.0
Target: 1
Projectile:
Id: 29
ObjectId: MV Warning Projectile
Damage: 0
LifetimeMS: 1200
Size: 200
MultiHit
Projectile:
Id: 30
ObjectId: MV White Sonic Boom
Damage: 150
Speed: 20
LifetimeMS: 5000
Size: 150
MultiHit
Animation:
Period: 0
Prob: 1
Id: IdleAnimation
Frame:
Time: 0.7
Frame:
Time: 0.05
Frame:
Time: 0.7
Animation:
Period: 0
Prob: 1
Id: StaggerAnimation
Frame:
Time: 0.4
Frame:
Time: 0.4
Animation:
Period: 0
Prob: 1
Id: StationaryAttackAnimation
Frame:
Time: 0.13
Frame:
Time: 0.13
Frame:
Time: 0.13
Frame:
Time: 0.13
Frame:
Time: 0.13
Frame:
Time: 0.13
Animation:
Period: 0
Prob: 1
Id: MobileAttackAnimation
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Frame:
Time: 0.14
Animation:
Period: 0
Prob: 1
Id: SpellAStationaryAnimation
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.15
Frame:
Time: 999
Animation:
Period: 0
Prob: 1
Id: SpellBAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Animation:
Period: 0
Prob: 1
Id: SpellCAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Animation:
Period: 0
Prob: 1
Id: LastWordAnimation
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.1
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.15
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Frame:
Time: 0.24
Presentation:
Style:
Id: Idle
StyleStep: SetAnimation
Id: IdleAnimation
Style:
Id: Walk
StyleStep: SetAltTexture
AltTextureId: 1
Style:
Id: Stagger
StyleStep: SetAnimation
Id: StaggerAnimation
Style:
Id: StationaryAttack
StyleStep: SetAnimation
Id: StationaryAttackAnimation
Style:
Id: MobileAttack
StyleStep: SetAnimation
Id: MobileAttackAnimation
Style:
Id: SpellAMobile
StyleStep: SetAltTexture
AltTextureId: 2
Style:
Id: SpellAStationary
StyleStep: SetAnimation
Id: SpellAStationaryAnimation
Style:
Id: SpellB
StyleStep: SetAnimation
Id: SpellBAnimation
Style:
Id: SpellC
StyleStep: SetAnimation
Id: SpellCAnimation
Style:
Id: LastWord
StyleStep: SetAnimation
Id: LastWordAnimation