Realm.wiki » Festival Wisp


Object type: 0x4fe1
Object id: MV Pattern Helper 1

DisplayId: Festival Wisp
Enemy
Class: Character
Size: 70
ShadowSize: 0
NoMiniMap
Projectile:
Id: 0     
     ObjectId: MV Water Twirl
     Damage: 120
     Speed: 30
     LifetimeMS: 8000
     Amplitude: 3.5
     Frequency: 1
     Size: 110
     MultiHit
     ConditionEffect: Quiet
Duration: 5.0          
     ConditionEffect: In Combat
Duration: 5.0          
Projectile:
Id: 1     
     ObjectId: MV Bubble
     Damage: 120
     ArmorPiercing
     Speed: 60
     LifetimeMS: 500
     Size: 70
     MultiHit
Projectile:
Id: 2     
     ObjectId: MV Water Twirl
     Damage: 80
     ArmorPiercing
     Speed: 33
     LifetimeMS: 6000
     Size: 100
     MultiHit
Projectile:
Id: 3     
     ObjectId: MV Water Twirl
     Damage: 0
     Speed: 0
     LifetimeMS: 0
     Size: 0
Projectile:
Id: 4     
     ObjectId: MV Bubble
     Damage: 100
     Speed: 80
     LifetimeMS: 1500
     Size: 70
     MultiHit
     Acceleration: -20
     SpeedClamp: 10
     ConditionEffect: Exposed
Duration: 5.0          
Projectile:
Id: 5     
     ObjectId: MV Water Twirl
     Damage: 80
     Speed: 35
     LifetimeMS: 5000
     Size: 110
     MultiHit
     ArmorPiercing
     ConditionEffect: Silenced
Duration: 3.0          
Projectile:
Id: 19     
     ObjectId: MV Water Bolt Variant
     Damage: 70
     Speed: 30
     LifetimeMS: 7000
     Size: 140
     MultiHit
     ArmorPiercing
     CircleTurnDelay: 333
     CircleTurnAngle: -20
Projectile:
Id: 20     
     ObjectId: MV Water Bolt Variant
     Damage: 70
     Speed: 60
     LifetimeMS: 7000
     Size: 160
     MultiHit
     ArmorPiercing
     CircleTurnDelay: 333
     CircleTurnAngle: -20
Projectile:
Id: 21     
     ObjectId: MV Water Bolt Variant
     Damage: 70
     Speed: 90
     LifetimeMS: 7000
     Size: 180
     MultiHit
     ArmorPiercing
     CircleTurnDelay: 333
     CircleTurnAngle: -20
Projectile:
Id: 28     
     ObjectId: MV Water Twirl
     Damage: 50
     ArmorPiercing
     Speed: 35
     LifetimeMS: 5000
     Size: 105
     Amplitude: 1
     Frequency: 3
     MultiHit
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 29     
     ObjectId: MV Water Twirl
     Damage: 0
     ArmorPiercing
     Speed: 0
     LifetimeMS: 0
     Size: 105
     Amplitude: 1
     Frequency: 3
     MultiHit
     ConditionEffect: Exposed
Duration: 3          
Projectile:
Id: 30     
     ObjectId: MV Water Twirl
     Damage: 80
     Speed: 0
     LifetimeMS: 5100
     Size: 80
     MultiHit
     ArmorPiercing
     Acceleration: 1000
     AccelerationDelay: 100
     SpeedClamp: 35
     ConditionEffect: Silenced
Duration: 3.0          
Projectile:
Id: 31     
     ObjectId: MV Water Bolt Variant
     Damage: 100
     Speed: 25
     LifetimeMS: 10000
     Size: 160
     MultiHit
     ConditionEffect: Slowed
Duration: 1          
Projectile:
Id: 37     
     ObjectId: MV Water Twirl
     Damage: 110
     Speed: 25
     LifetimeMS: 3200
     Acceleration: -10
     AccelerationDelay: 500
     SpeedClamp: 5
     Size: 95
     MultiHit
     ConditionEffect: Exposed
Duration: 2          
Projectile:
Id: 39     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 60
     LifetimeMS: 500
     Size: 150
     MultiHit
Projectile:
Id: 40     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 80
     LifetimeMS: 1500
     Size: 150
     MultiHit
     Acceleration: -20
     SpeedClamp: 10
Projectile:
Id: 47     
     ObjectId: MV Warning Projectile
     Damage: 0
     LifetimeMS: 1000
     Size: 170
     MultiHit
Projectile:
Id: 6     
     ObjectId: MV Electric Spike
     Damage: 70
     Speed: 40
     LifetimeMS: 5000
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 7     
     ObjectId: MV Gold Sonic Boom
     Damage: 120
     Speed: 60
     LifetimeMS: 500
     Size: 140
     MultiHit
     ConditionEffect: Stasis
Duration: 5.0          
Target: 1          
Projectile:
Id: 8     
     ObjectId: MV Long Lightning
     Damage: 120
     Speed: 80
     LifetimeMS: 563
     Size: 120
     TurnRate: -60
     TurnRateDelay: 250
     TurnStopTime: 251
     MultiHit
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 9     
     ObjectId: MV Long Lightning
     Damage: 120
     Speed: 80
     LifetimeMS: 563
     Size: 120
     TurnRate: 60
     TurnRateDelay: 250
     TurnStopTime: 251
     MultiHit
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
Projectile:
Id: 10     
     ObjectId: MV Lightning Spike
     Damage: 80
     Speed: 30
     LifetimeMS: 6300
     Size: 100
     Acceleration: 50
     AccelerationDelay: 800
     SpeedClamp: 35
     MultiHit
     ArmorPiercing
Projectile:
Id: 11     
     ObjectId: MV Lightning Spike
     Damage: 80
     Speed: 25
     LifetimeMS: 7200
     Size: 90
     Acceleration: 50
     AccelerationDelay: 830
     SpeedClamp: 35
     MultiHit
     ArmorPiercing
Projectile:
Id: 12     
     ObjectId: MV Lightning Spike
     Damage: 80
     Speed: 20
     LifetimeMS: 4320
     Size: 80
     Acceleration: 50
     AccelerationDelay: 860
     SpeedClamp: 35
     MultiHit
     ArmorPiercing
Projectile:
Id: 13     
     ObjectId: MV Long Lightning
     Damage: 120
     Speed: 50
     LifetimeMS: 5600
     Size: 110
     MultiHit
     ConditionEffect: Stasis
Duration: 3.0          
Target: 1          
     Boomerang
Projectile:
Id: 22     
     ObjectId: MV Lightning Spear
     Damage: 75
     Speed: 22
     LifetimeMS: 9000
     Size: 120
     MultiHit
     ArmorPiercing
     ConditionEffect: Silenced
Duration: 3          
Projectile:
Id: 38     
     ObjectId: MV Warning Projectile
     Damage: 0
     Speed: 15
     LifetimeMS: 2000
     Size: 160
     MultiHit
Projectile:
Id: 14     
     ObjectId: MV Large Cherry Petal
     Damage: 50
     Speed: 15
     LifetimeMS: 5000
     Size: 130
     MultiHit
     Acceleration: 10
     SpeedClamp: 35
     TurnRate: 30
     ConditionEffect: Bleeding
Duration: 2.5          
     ArmorPiercing
Projectile:
Id: 15     
     ObjectId: MV Small Petal
     Damage: 70
     Speed: 0
     LifetimeMS: 1200
     Size: 75
     MultiHit
     ConditionEffect: Bleeding
Duration: 3          
     ArmorPiercing
Projectile:
Id: 16     
     ObjectId: MV Petal Scythe
     Damage: 100
     Speed: 40
     LifetimeMS: 4000
     Size: 80
     MultiHit
     Acceleration: -40
     SpeedClamp: 0
     ConditionEffect: Sick
Duration: 2          
     ArmorPiercing
Projectile:
Id: 17     
     ObjectId: MV Petal Scythe
     Damage: 120
     Speed: 0
     LifetimeMS: 3500
     Size: 90
     MultiHit
     Acceleration: 80
     AccelerationDelay: 1800
     SpeedClamp: 30
     ConditionEffect: Sick
Duration: 3          
     ConditionEffect: Bleeding
Duration: 3          
     ArmorPiercing
Projectile:
Id: 18     
     ObjectId: MV Large Cherry Petal
     Damage: 50
     Speed: 25
     LifetimeMS: 1000
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
Id: 23     
     ObjectId: MV Petal Scythe
     Damage: 45
     Speed: 30
     LifetimeMS: 10000
     Size: 100
     Acceleration: -80
     AccelerationDelay: 5500
     SpeedClamp: 10
     MultiHit
     ArmorPiercing
     ConditionEffect: Bleeding
Duration: 0.5          
Projectile:
Id: 24     
     ObjectId: MV Small Petal
     Damage: 30
     Speed: 40
     LifetimeMS: 9000
     Size: 90
     Acceleration: -80
     AccelerationDelay: 3800
     SpeedClamp: 10
     MultiHit
     ArmorPiercing
     ConditionEffect: Bleeding
Duration: 1.5          
Projectile:
Id: 25     
     ObjectId: MV Flower Star
     Damage: 50
     Speed: 25
     LifetimeMS: 14000
     Size: 120
     MultiHit
     Acceleration: -80
     AccelerationDelay: 4700
     SpeedClamp: 10
     ArmorPiercing
Projectile:
Id: 26     
     ObjectId: MV Autumn Leaves
     Damage: 40
     Speed: 35
     LifetimeMS: 9000
     Size: 110
     Amplitude: 0.8
     Frequency: 2
     MultiHit
     Acceleration: -80
     AccelerationDelay: 4500
     SpeedClamp: 10
     ArmorPiercing
     ConditionEffect: Bleeding
Duration: 1.0          
Projectile:
Id: 27     
     ObjectId: MV Petal Bolt
     Damage: 40
     Speed: 20
     LifetimeMS: 3400
     Size: 100
     Acceleration: 2
     AccelerationDelay: 2000
     SpeedClamp: 25
     MultiHit
     ArmorPiercing
Projectile:
Id: 36     
     ObjectId: MV Large Cherry Petal
     Damage: 50
     Speed: 15
     LifetimeMS: 5000
     Size: 130
     MultiHit
     Acceleration: 10
     SpeedClamp: 35
     TurnRate: -30
     ConditionEffect: Bleeding
Duration: 2.5          
     ArmorPiercing
Projectile:
Id: 41     
     ObjectId: MV Firework Vortex
     Damage: 90
     Speed: 38
     LifetimeMS: 5300
     Size: 130
     MultiHit
     ArmorPiercing
     ConditionEffect: Stasis
Target: 1          
Duration: 3          
Projectile:
Id: 42     
     ObjectId: MV Flame Scythe
     Damage: 70
     Speed: 5
     LifetimeMS: 2500
     Size: 85
     MultiHit
     ArmorPiercing
     ConditionEffect: Silenced
Duration: 3          
Projectile:
Id: 43     
     ObjectId: MV Flame Scythe
     Damage: 60
     Speed: 30
     LifetimeMS: 5000
     Size: 85
     MultiHit
     ArmorPiercing
     ConditionEffect: Curse
Duration: 4          
     ConditionEffect: Silenced
Duration: 4          
Projectile:
Id: 44     
     ObjectId: MV Flame Vortex
     Damage: 40
     Speed: 5
     LifetimeMS: 5000
     Size: 85
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 5          
Projectile:
Id: 45     
     ObjectId: MV Firework Trail
     Damage: 50
     Speed: 22
     LifetimeMS: 5454
     Size: 180
     MultiHit
     ArmorPiercing
     ConditionEffect: Exposed
Duration: 2          
Projectile:
Id: 46     
     ObjectId: MV Flame Twirl
     Damage: 80
     Speed: 35
     LifetimeMS: 6000
     Size: 110
     MultiHit
     ArmorPiercing
Projectile:
Id: 48     
     ObjectId: MV Water Twirl
     Damage: 50
     Speed: 30
     LifetimeMS: 4000
     Size: 90
     Acceleration: -15
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Projectile:
Id: 49     
     ObjectId: MV Water Scythe
     Damage: 40
     Speed: 25
     LifetimeMS: 6500
     Size: 90
     MultiHit
     ArmorPiercing
Projectile:
Id: 50     
     ObjectId: MV Bubble
     Damage: 40
     Speed: 15
     LifetimeMS: 3000
     Size: 80
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Projectile:
Id: 51     
     ObjectId: MV Bubble
     Damage: 40
     Speed: 20
     LifetimeMS: 3000
     Size: 85
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Projectile:
Id: 52     
     ObjectId: MV Bubble
     Damage: 40
     Speed: 25
     LifetimeMS: 3000
     Size: 90
     Acceleration: -10
     AccelerationDelay: 0
     SpeedClamp: 0
     MultiHit
     ArmorPiercing
Invincible
NoCollisionWhenMovement
Animation:
Period: 0     
Prob: 1     
Id: LightningAnimation     
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 0.075          
     Frame:
Time: 9999          
Animation:
Period: 0     
Prob: 1     
Id: GenjiHelperAnimation     
     Frame:
Time: 2          
     Frame:
Time: 0.16          
     Frame:
Time: 0.16          
     Frame:
Time: 0.16          
Animation:
Period: 0     
Prob: 1     
Id: MikoHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: KaguyaHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: UmiHelperAnimation     
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
     Frame:
Time: 0.2          
Animation:
Period: 0     
Prob: 1     
Id: BlackFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: RedFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: YellowFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: GreenFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: BlueFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Animation:
Period: 0     
Prob: 1     
Id: PurpleFlameAnimation     
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
     Frame:
Time: 0.15          
Presentation:
     Style:
Id: KaguyaHelper          
          StyleStep: SetAnimation
Id: KaguyaHelperAnimation               
     Style:
Id: GenjiHelper          
          StyleStep: SetAnimation
Id: GenjiHelperAnimation               
     Style:
Id: MikoHelper          
          StyleStep: SetAnimation
Id: MikoHelperAnimation               
     Style:
Id: UmiHelper          
          StyleStep: SetAnimation
Id: UmiHelperAnimation               
     Style:
Id: Lightning          
          StyleStep: SetAnimation
Id: LightningAnimation               
     Style:
Id: BlackFlame          
          StyleStep: SetAnimation
Id: BlackFlameAnimation               
     Style:
Id: RedFlame          
          StyleStep: SetAnimation
Id: RedFlameAnimation               
     Style:
Id: YellowFlame          
          StyleStep: SetAnimation
Id: YellowFlameAnimation               
     Style:
Id: GreenFlame          
          StyleStep: SetAnimation
Id: GreenFlameAnimation               
     Style:
Id: BlueFlame          
          StyleStep: SetAnimation
Id: BlueFlameAnimation               
     Style:
Id: PurpleFlame          
          StyleStep: SetAnimation
Id: PurpleFlameAnimation