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Realm.wiki » Dungeon Mods: ROLLABLE
Agent of Oryx
Boss drops Agent of Oryx Shards
Alexanders Legacy
Dying Thessal will always occur
Alien Wormholes
A portal to an alien dungeon will appear when the boss is defeated.
Anemia I
Player Healing is reduced by 15%
Anemia II
Player Healing is reduced by 20%
Anemia III
Player Healing is reduced by 25%
Anemia IV
Player Healing is reduced by 30%
Apathetic I
Players have -4 VIT
Apathetic II
Players have -8 VIT
Apathetic III
Players have -12 VIT
Apathetic IV
Players have -16 VIT
Armor Broken
Players have 30 less Defense
Armored I
Players have +3 DEF
Armored II
Players have +6 DEF
Armored III
Players have +9 DEF
Armored IV
Players have +12 DEF
Berserk
Players have 50% more Dex but 25% less Att
BIS
50% chance for the boss to drop a portal to the same dungeon
Bonus Consumables
Boss enemies will drop additional restorative consumables
Chef
Boss drops a food item
Clumsy I
Players have -3 DEX
Clumsy II
Players have -6 DEX
Clumsy III
Players have -9 DEX
Clumsy IV
Players have -12 DEX
Colorful
Boss drops a Color Dye
Crab Rave
Calamity crab is replaced with multiple smaller crabs
Dexterous I
Players have +2 DEX
Dexterous II
Players have +4 DEX
Dexterous III
Players have +6 DEX
Dexterous IV
Players have +8 DEX
Dimitus
Dimitus will appear after the Boss is defeated
Drained I
Player Mana recovery is reduced by 15%
Drained II
Player Mana recovery is reduced by 20%
Drained III
Player Mana recovery is reduced by 25%
Drained IV
Player Mana recovery is reduced by 30%
Dust Storm
50% Increased Dust Gain
Elite Boss I
Bosses have 7.5% more HP and deal 7.5% more DMG
Elite Boss II
Bosses have 10% more HP and deal 10% more DMG
Elite Boss III
Bosses have 12.5% more HP and deal 12.5% more DMG
Elite Boss IV
Bosses have 15% more HP and deal 15% more DMG
Elite Minions I
Minions have 7.5% more HP and deal 7.5% more DMG
Elite Minions II
Minions have 10% more HP and deal 10% more DMG
Elite Minions III
Minions have 12.5% more HP and deal 12.5% more DMG
Elite Minions IV
Minions have 15% more HP and deal 15% more DMG
Energetic I
Player Mana recovery is increased by 15%
Energetic II
Player Mana recovery is increased by 20%
Energetic III
Player Mana recovery is increased by 25%
Energetic IV
Player Mana recovery is increased by 30%
Exalted Banner
Complete the dungeon for an extra exaltation
Experienced
100% Increased Exp
Exposed I
Players have -5 DEF
Exposed II
Players have -10 DEF
Exposed III
Players have -15 DEF
Exposed IV
Players have -20 DEF
Feeble Boss I
Bosses have 12.5% less DEF
Feeble Boss II
Bosses have 25% less DEF
Feeble Boss III
Bosses have 37.5% less DEF
Feeble Boss IV
Bosses have 50% less DEF
Feeble Minions I
Minions have 12.5% less DEF
Feeble Minions II
Minions have 25% less DEF
Feeble Minions III
Minions have 37.5% less DEF
Feeble Minions IV
Minions have 50% less DEF
Ferocious Boss I
Bosses deal 10% more DMG
Ferocious Boss II
Bosses deal 15% more DMG
Ferocious Boss III
Bosses deal 20% more DMG
Ferocious Boss IV
Bosses deal 25% more DMG
Ferocious Minions I
Minions deal 10% more DMG
Ferocious Minions II
Minions deal 15% more DMG
Ferocious Minions III
Minions deal 20% more DMG
Ferocious Minions IV
Minions deal 25% more DMG
Foolish I
Players have -4 WIS
Foolish II
Players have -8 ATT
Foolish III
Players have -12 WIS
Foolish IV
Players have -16 WIS
Found Treasure!
Treasure rooms are revealed if they exist
Frenzied I
Players have 10% more Dex but 5% Less Att
Frenzied II
Players have 17.5% more Dex but 10% Less Att
Frenzied III
Players have 25% more Dex but 15% Less Att
Frenzied IV
Players have 33% more Dex but 20% Less Att
Generous
Boss drops a Quest Chest
Glass Boss I
Bosses deal 12% more DMG but have 5% less HP
Glass Boss II
Bosses deal 20% more DMG but have 10% less HP
Glass Boss III
Bosses deal 28% more DMG but have 15% less HP
Glass Boss IV
Bosses deal 36% more DMG but have 20% less HP
Glass Minions I
Minions deal 12% more DMG but have 5% less HP
Glass Minions II
Minions deal 20% more DMG but have 10% less HP
Glass Minions III
Minions deal 28% more DMG but have 15% less HP
Glass Minions IV
Minions deal 36% more DMG but have 20% less HP
Haunted Halls
Additional 15% chance for each room to contain the Spectral Sentry
Healthy Boss I
Bosses have 10% more HP
Healthy Boss II
Bosses have 15% more HP
Healthy Boss III
Bosses have 20% more HP
Healthy Boss IV
Bosses have 25% more HP
Healthy Minions I
Minions have 10% more HP
Healthy Minions II
Minions have 15% more HP
Healthy Minions III
Minions have 20% more HP
Healthy Minions IV
Minions have 25% more HP
Heroic Damage
Enemies can drop Damaging Orbs on death.
Heroic Defense
Enemies can drop Defense Orbs on death.
Heroic Frenzy
Enemies can drop Frenzy Orbs on death.
Heroic Regneration
Enemies can drop Heroic Orbs on death.
Key Fairy
A Key Fairy will spawn after defeating the boss dropping a random key and Enchantment Dust.
Lanternlight
All Temple Lanterns are already lit.
Lethal I
Take an additional damage equal to 1.25% of your current Health from every hit.
Lethal II
Take an additional damage equal to 2.5% of your current Health from every hit.
Lethal III
Take an additional damage equal to 3.75% of your current Health from every hit.
Lethal IV
Take an additional damage equal to 5% of your current Health from every hit.
Lingering Magi
The castle starts with one Magi Generator active
Lively I
Players have +3 VIT
Lively II
Players have +6 VIT
Lively III
Players have +9 VIT
Lively IV
Players have +12 VIT
Looting
50% Increased Loot Drop Rate
Mana Battery
Players have 50% more Max MP but 50% less Mana Recovery.
Mystery Effusion
Boss enemies will always drop a Tincture or Effusion.
Mystery Skin
The boss drops a token to obtain a Mystery Skin for up to 5 players
Mystery Stat Potion
Boss drops a Mystery Stat Potion
Nildrops
Boss drops a bonus Nildrop
Noble Boss
After completion Oryx's Court dungeons will spawn
Out of Time
Enemy waves automatically progress after some time has passed.
Pet Collector
Boss drops a Pet Egg
Prismimic
Prismimic will appear after the Boss is defeated
Resilient Boss I
Bosses have 10% more DEF and 5% More HP
Resilient Boss II
Bosses have 20% more DEF and 10% More HP
Resilient Boss III
Bosses have 30% more DEF and 15% More HP
Resilient Boss IV
Bosses have 40% more DEF and 20% More HP
Resilient Minions I
Minions have 10% more DEF and 5% More HP
Resilient Minions II
Minions have 20% more DEF and 10% More HP
Resilient Minions III
Minions have 30% more DEF and 15% More HP
Resilient Minions IV
Minions have 40% more DEF and 20% More HP
Rewarding
25% increased XP, Loot, and Dust Gain
Sick Pet
Pet health recovery is disabled.
Silent Pet
Pet mana recovery is disabled.
Skin Hunter
Boss enemies will drop player and pet skins at a tripled rate
Sluggish I
Players have -3 SPD
Sluggish II
Players have -6 SPD
Sluggish III
Players have -9 SPD
Sluggish IV
Players have -12 SPD
Soul Boost
All dragons drop loot as if they were the final dragon fought.
Souvenir
Quadruples your chance of boss dropping an iconic reward
Speedy I
Players have +2 SPD
Speedy II
Players have +4 SPD
Speedy III
Players have +6 SPD
Speedy IV
Players have +8 SPD
Spider Swarming I
Enemies have a 10% chance to split into multiple spiders that drop ichors on death
Spider Swarming II
Enemies have a 15% chance to split into multiple spiders that drop ichors on death.
Spirit Snake Swarm
Enemies have a 15% chance to split into multiple snakes that drop divine oil on death.
Spongy
Players have 25% more Max HP but 50% less Defense
Squared
Most enemies before the midpoint of the dungeon are buffed.\n\nBoss enemies drop 45% more loot.
Steamworks Maintenance
Dungeon turrets are disabled while they undergo maintenance.
Stone Boss I
Bosses have 25% more DEF and deal 5% less DMG
Stone Boss II
Bosses have 50% more DEF and deal 7.5% less DMG
Stone Boss III
Bosses have 75% more DEF and deal 10% less DMG
Stone Boss IV
Bosses have 100% more DEF and deal 12.5% less DMG
Stone Minions I
Minions have 25% more DEF and deal 5% less DMG
Stone Minions II
Minions have 50% more DEF and deal 7.5% less DMG
Stone Minions III
Minions have 75% more DEF and deal 10% less DMG
Stone Minions IV
Minions have 100% more DEF and deal 12.5% less DMG
Strengthened I
Players have +2 ATT
Strengthened II
Players have +4 ATT
Strengthened III
Players have +6 ATT
Strengthened IV
Players have +8 ATT
Survivor I
Minions have a 25% higher chance of dropping Health/Mana Potions
Survivor II
Minions have a 50% higher chance of dropping Health/Mana Potions
Survivor III
Minions have a 75% higher chance of dropping Health/Mana Potions
Survivor IV
Minions have a 100% higher chance of dropping Health/Mana Potions
Syndicate Takeover I
Battle Pirate Queen Ramm after the final boss of the dungeon.
Syndicate Takeover II
Battle Izel the Grand Shaman after the final boss of the dungeon.
Syndicate Takeover III
Battle Nefret the Pharaoh after the final boss of the dungeon.
Syndicate Takeover IV
Battle Black Blade Ozuchi after the final boss of the dungeon.
Tame Boss I
Bosses deal 10% less DMG
Tame Boss II
Bosses deal 15% less DMG
Tame Boss III
Bosses deal 20% less DMG
Tame Boss IV
Bosses deal 25% less DMG
Tame Minions I
Minions deal 10% less DMG
Tame Minions II
Minions deal 15% less DMG
Tame Minions III
Minions deal 20% less DMG
Tame Minions IV
Minions deal 25% less DMG
Tough Boss I
Bosses have 20% more DEF
Tough Boss II
Bosses have 40% more DEF
Tough Boss III
Bosses have 60% more DEF
Tough Boss IV
Bosses have 80% more DEF
Tough Minions I
Minions have 20% more DEF
Tough Minions II
Minions have 40% more DEF
Tough Minions III
Minions have 60% more DEF
Tough Minions IV
Minions have 80% more DEF
Unprepared I
Minions have a 25% lower chance of dropping Health/Mana Potions
Unprepared II
Minions have a 50% lower chance of dropping Health/Mana Potions
Unprepared III
Minions have a 75% lower chance of dropping Health/Mana Potions
Unprepared IV
Minions cannot drop Health/Mana Potions
Vigorous I
Player Healing is increased by 15%
Vigorous II
Player Healing is increased by 20%
Vigorous III
Player Healing is increased by 25%
Vigorous IV
Player Healing is increased by 30%
Wanderer
An unknown foe will appear after the Boss is defeated
Weak Boss I
Bosses have 10% less HP
Weak Boss II
Bosses have 15% less HP
Weak Boss III
Bosses have 20% less HP
Weak Boss IV
Bosses have 25% less HP
Weak I
Players have -3 ATT
Weak II
Players have -6 ATT
Weak III
Players have -9 ATT
Weak IV
Players have -12 ATT
Weak Minions I
Minions have 10% less HP
Weak Minions II
Minions have 15% less HP
Weak Minions III
Minions have 20% less HP
Weak Minions IV
Minions have 25% less HP
Wise I
Players have +3 WIS
Wise II
Players have +6 WIS
Wise III
Players have +9 WIS
Wise IV
Players have +12 WIS