Realm.wiki » UT. Gilded Chain Scythe

UT

Warrior, Knight, Paladin
Damage
65-390
Soulbound
The blade of this weapon is plated with gold acting as a symbol of status among the eastern warriors that wield it. Its usage requires immense skill as an untrained user will put themselves at more risk than their opponent.
Syndicate Gear
With:
Sunken Fire Opal Ring:
Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage
Faded Heart Scarab:
Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 65-130 damage
Fractured Hannya:
Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 95-135 damage
Shoots multiple bullets
Bullet 1 (330-390):
Range: 3.75
Shots boomerang
Shots hit multiple targets
Rate of Fire: 50%
Bullet 2 (65-85):
Range: 2.81
Shots boomerang
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 3 (65-85):
Range: 1.875
Shots boomerang
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
XP Bonus: 7%

All Available Information
DisplayId: Gilded Chain Scythe
Class: Equipment
Item
Sound: weapon/mithril_sword
OldSound: bladeSwing
SlotType: Sword
ExtraTooltipData
     EffectInfo
          Name:
          Description: Syndicate Gear
     EffectInfo
          Name: With
          Description:
     EffectInfo
          Name: Sunken Fire Opal Ring
          Description: Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage
     EffectInfo
          Name: Faded Heart Scarab
          Description: Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 65-130 damage
     EffectInfo
          Name: Fractured Hannya
          Description: Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 95-135 damage
Subattack:
     ProjectileId: 0
     NumProjectiles: 1
     RateOfFire: 0.5
Subattack:
     ProjectileId: 1
     NumProjectiles: 1
     RateOfFire: 0.5
Subattack:
     ProjectileId: 2
     NumProjectiles: 1
     RateOfFire: 0.5
Projectile:
     Id: 0
     ObjectId: Interregnum Flail 1
     Speed: 100
     MinDamage: 330
     MaxDamage: 390
     LifetimeMS: 750
     Boomerang
     MultiHit
Projectile:
     Id: 1
     ObjectId: Interregnum Flail 2
     Speed: 75
     MinDamage: 65
     MaxDamage: 85
     LifetimeMS: 750
     Boomerang
     ArmorPiercing
     MultiHit
Projectile:
     Id: 2
     ObjectId: Interregnum Flail 3
     Speed: 50
     MinDamage: 65
     MaxDamage: 85
     LifetimeMS: 750
     Boomerang
     ArmorPiercing
     MultiHit
BagType: White Bag
FeedPower: 750
XPBonus: 7
Soulbound
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: -6.0
     MaxDistance: -6.0
     OffsetAngle: 0
     NumShots: 2
     GapAngle: 270
     GapTiles: 0.5
     ArcGap: 0
     Type: 0x3877
     MustNotWearOR: 0x385c
     MustWear: 0x3878
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: 3.5
     MaxDistance: 3.5
     OffsetAngle: 20
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x3876
     MustNotWearOR: 0x385c
     MustWear: 0x3879
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: 3.5
     MaxDistance: 3.5
     OffsetAngle: -20
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x3876
     MustNotWearOR: 0x385c
     MustWear: 0x3879
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 1.0
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: 120
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustNotWearOR: 0x385c
     MustWear: 0x387a
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 1.0
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: 60
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustNotWearOR: 0x385c
     MustWear: 0x387a
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 1.0
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: 0
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustNotWearOR: 0x385c
     MustWear: 0x387a
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 1.0
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: 180
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustNotWearOR: 0x385c
     MustWear: 0x387a
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 1.0
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: -120
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustNotWearOR: 0x385c
     MustWear: 0x387a
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 1.0
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: -60
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustNotWearOR: 0x385c
     MustWear: 0x387a
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.2
     MinDistance: -6.0
     MaxDistance: -6.0
     OffsetAngle: 0
     NumShots: 2
     GapAngle: 270
     GapTiles: 0.5
     ArcGap: 0
     Type: 0x3877
     MustWear: 0x3878;0x385c
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.2
     MinDistance: 3.5
     MaxDistance: 3.5
     OffsetAngle: 20
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x3876
     MustWear: 0x3879;0x385c
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.2
     MinDistance: 3.5
     MaxDistance: 3.5
     OffsetAngle: -20
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x3876
     MustWear: 0x3879;0x385c
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: 120
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustWear: 0x387a;0x385c
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: 60
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustWear: 0x387a;0x385c
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: 0
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustWear: 0x387a;0x385c
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: 180
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustWear: 0x387a;0x385c
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: -120
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustWear: 0x387a;0x385c
OnPlayerShootActivate: BulletCreate
     Proc: 1
     TargetMouse: true
     Cooldown: 0.4
     MinDistance: 3.7
     MaxDistance: 3.7
     OffsetAngle: -60
     NumShots: 1
     GapAngle: 0
     GapTiles: 0
     ArcGap: 0
     Type: 0x385e
     MustWear: 0x387a;0x385c
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