Realm.wiki » UT. Cloak of the Deep

Damage
55-75
Soulbound
An enchanting cloak that conceals its wearer in a veil of iridescent bubbles. The shimmering cascade of bubbles serves as the only lifeline within the sea's deepest hadal trenches.
Inhale:
While holding down the ability key, drain 50 MP/sec and become invisible.
Exhale:
While holding down the ability key, release a stream of bubbles whilst shooting scaling to amount of MP left.
Shots: 3
Range: 0
Shots hit multiple targets
Ignores defense of target
Effect on Self:
Invisible for 1 seconds
Cooldown: 5 seconds
On Equip:
+50 Max MP
+5 DEF
XP Bonus: 7%

All Available Information
DisplayId: Cloak of the Deep
Class: Equipment
Item
SlotType: Cloak
Projectile:
     ObjectId: Bubble
     Speed: 0
     LifetimeMS: 350
     MinDamage: 55
     MaxDamage: 75
     Acceleration: 10000
     AccelerationDelay: 0
     SpeedClamp: 150
     Size: 85
     MultiHit
     ProtectFromSink
     ArmorPiercing
ExtraTooltipData
     EffectInfo
          Description:
          Name: Inhale
     EffectInfo
          Description: While holding down the ability key, drain 50 MP/sec and become invisible.
          Name:
     EffectInfo
          Description:
          Name: Exhale
     EffectInfo
          Description: While holding down the ability key, release a stream of bubbles whilst shooting scaling to amount of MP left.
          Name:
BagType: White Bag
FeedPower: 1000
MpCostPerSecond: 25
MpCost: 0
MpEndCost: 0
NumProjectiles: 3
ArcGap: 8
Soulbound
XPBonus: 7
MultiPhase
Usable
Cooldown: 5
ActivateOnEquip: IncrementStat
     Amount: 50
     Stat: MAXMP
ActivateOnEquip: IncrementStat
     Amount: 5
     Stat: DEF
Activate: ShurikenAbility
     Effect: Invisible
     EnableGenericManaHealing: false
     EnableManaRegen: false
     EnablePetManaHealing: false
Activate: ShurikenAbility
     Effect: Stasis Immune
     EnableGenericManaHealing: false
     EnableManaRegen: false
     EnablePetManaHealing: false
Activate: ConditionEffectSelf
     Duration: 1
     Effect: Invisible
OnPlayerShootActivate: BulletCreate
     ArcGap: 11
     Cooldown: 0
     GapAngle: 0
     GapTiles: 0.4
     MaxDistance: 0.6
     MinDistance: 0.6
     NumShots: 3
     OffsetAngle: 0
     Proc: 1
     TargetMouse: true
     Type: 0x5193
     ManaRequiredRelative: 0.85
     RequiredConditions: Stasis Immune
OnPlayerShootActivate: BulletCreate
     ArcGap: 12
     Cooldown: 0.4
     GapAngle: 0
     GapTiles: 0
     MaxDistance: 0.2
     MinDistance: 0.2
     NumShots: 2
     OffsetAngle: 14
     Proc: 1
     TargetMouse: true
     Type: 0x51ad
     ManaRequiredRelative: 0.7
     RequiredConditions: Stasis Immune
OnPlayerShootActivate: BulletCreate
     ArcGap: 12
     Cooldown: 0.4
     GapAngle: 0
     GapTiles: 0
     MaxDistance: 0.2
     MinDistance: 0.2
     NumShots: 2
     OffsetAngle: -14
     Proc: 1
     TargetMouse: true
     Type: 0x51ad
     ManaRequiredRelative: 0.7
     RequiredConditions: Stasis Immune
OnPlayerShootActivate: BulletCreate
     ArcGap: 6
     Cooldown: 0
     GapAngle: 0
     GapTiles: 0.05
     MaxDistance: -0.2
     MinDistance: -0.2
     NumShots: 4
     OffsetAngle: 0
     Proc: 1
     TargetMouse: true
     Type: 0x51ae
     ManaRequiredRelative: 0.55
     RequiredConditions: Stasis Immune
OnPlayerShootActivate: BulletCreate
     ArcGap: 9
     Cooldown: 0.6
     GapAngle: 0
     GapTiles: 0.2
     MaxDistance: 0.4
     MinDistance: 0.4
     NumShots: 2
     OffsetAngle: -10
     Proc: 1
     TargetMouse: true
     Type: 0x5193
     ManaRequiredRelative: 0.4
     RequiredConditions: Stasis Immune
OnPlayerShootActivate: BulletCreate
     ArcGap: 9
     Cooldown: 0.6
     GapAngle: 0
     GapTiles: 0.2
     MaxDistance: 0.4
     MinDistance: 0.4
     NumShots: 2
     OffsetAngle: 10
     Proc: 1
     TargetMouse: true
     Type: 0x5193
     ManaRequiredRelative: 0.4
     RequiredConditions: Stasis Immune
OnPlayerShootActivate: BulletCreate
     ArcGap: 4
     Cooldown: 0
     GapAngle: 0
     GapTiles: 0
     MaxDistance: 0.05
     MinDistance: 0.05
     NumShots: 2
     OffsetAngle: 0
     Proc: 1
     TargetMouse: true
     Type: 0x51ad
     ManaRequiredRelative: 0.25
     RequiredConditions: Stasis Immune
OnPlayerShootActivate: BulletCreate
     ArcGap: 6
     Cooldown: 0.4
     GapAngle: 0
     GapTiles: 0
     MaxDistance: 0.75
     MinDistance: 0.75
     NumShots: 3
     OffsetAngle: 0
     Proc: 1
     TargetMouse: true
     Type: 0x51ae
     ManaRequiredRelative: 0.1
     RequiredConditions: Stasis Immune
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