Realm.wiki » UT. Flail Subattack Item
Damage
60-415
This item contains all the Flail subattacks in game.
Shoots multiple bullets
Bullet 1 (315-375):
Range: 3.75
Shots boomerang
Shots hit multiple targets
Shot Effect:
Bleeding for 3 seconds
Rate of Fire: 50%
Bullet 2 (325-385):
Range: 7.5
Shots hit multiple targets
Rate of Fire: 50%
Bullet 3 (60-80):
Range: 5.62
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 4 (60-80):
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 5 (330-390):
Range: 3.75
Shots boomerang
Shots hit multiple targets
Shot Effect:
Bleeding for 3 seconds
Rate of Fire: 50%
Bullet 6 (340-400):
Range: 7.5
Shots hit multiple targets
Rate of Fire: 50%
Bullet 7 (65-90):
Range: 5.62
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 8 (65-90):
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 9 (345-405):
Range: 3.75
Shots boomerang
Shots hit multiple targets
Shot Effect:
Bleeding for 3 seconds
Rate of Fire: 50%
Bullet 10 (355-415):
Range: 7.5
Shots hit multiple targets
Rate of Fire: 50%
Bullet 11 (70-100):
Range: 5.62
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 12 (70-100):
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
60-415
This item contains all the Flail subattacks in game.
Shoots multiple bullets
Bullet 1 (315-375):
Range: 3.75
Shots boomerang
Shots hit multiple targets
Shot Effect:
Bleeding for 3 seconds
Rate of Fire: 50%
Bullet 2 (325-385):
Range: 7.5
Shots hit multiple targets
Rate of Fire: 50%
Bullet 3 (60-80):
Range: 5.62
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 4 (60-80):
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 5 (330-390):
Range: 3.75
Shots boomerang
Shots hit multiple targets
Shot Effect:
Bleeding for 3 seconds
Rate of Fire: 50%
Bullet 6 (340-400):
Range: 7.5
Shots hit multiple targets
Rate of Fire: 50%
Bullet 7 (65-90):
Range: 5.62
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 8 (65-90):
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 9 (345-405):
Range: 3.75
Shots boomerang
Shots hit multiple targets
Shot Effect:
Bleeding for 3 seconds
Rate of Fire: 50%
Bullet 10 (355-415):
Range: 7.5
Shots hit multiple targets
Rate of Fire: 50%
Bullet 11 (70-100):
Range: 5.62
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
Bullet 12 (70-100):
Range: 3.75
Shots hit multiple targets
Ignores defense of target
Rate of Fire: 50%
All Available Information
Class: Equipment
Item
Sound: weapon/mithril_sword
OldSound: bladeSwing
Projectile:
Id: 0
ObjectId: Purple Flail Ball
Speed: 100
MinDamage: 315
MaxDamage: 375
LifetimeMS: 750
Boomerang
FaceDir
MultiHit
ConditionEffect: Bleeding
Duration: 3.0
BleedDamage: 25
Projectile:
Id: 1
ObjectId: Purple Flail Ball
Speed: 100
MinDamage: 325
MaxDamage: 385
MultiHit
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
Projectile:
Id: 2
ObjectId: Purple Flail Chain
Speed: 75
MinDamage: 60
MaxDamage: 80
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
ArmorPiercing
MultiHit
Projectile:
Id: 3
ObjectId: Purple Flail Chain
Speed: 50
MinDamage: 60
MaxDamage: 80
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
ArmorPiercing
MultiHit
Subattack:
Index: 0
ProjectileId: 0
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 1
ProjectileId: 1
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 2
ProjectileId: 2
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 3
ProjectileId: 3
NumProjectiles: 1
RateOfFire: 0.5
Projectile:
Id: 4
ObjectId: Silver Flail Ball
Speed: 100
MinDamage: 330
MaxDamage: 390
LifetimeMS: 750
Boomerang
FaceDir
MultiHit
ConditionEffect: Bleeding
Duration: 3.0
BleedDamage: 25
Projectile:
Id: 5
ObjectId: Silver Flail Ball
Speed: 100
MinDamage: 340
MaxDamage: 400
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
MultiHit
Projectile:
Id: 6
ObjectId: Gold Flail Chain
Speed: 75
MinDamage: 65
MaxDamage: 90
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
ArmorPiercing
MultiHit
Projectile:
Id: 7
ObjectId: Gold Flail Chain
Speed: 50
MinDamage: 65
MaxDamage: 90
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
ArmorPiercing
MultiHit
Subattack:
Index: 4
ProjectileId: 4
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 5
ProjectileId: 5
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 6
ProjectileId: 6
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 7
ProjectileId: 7
NumProjectiles: 1
RateOfFire: 0.5
Projectile:
Id: 8
ObjectId: Black Flail Ball
Speed: 100
MinDamage: 345
MaxDamage: 405
LifetimeMS: 750
Boomerang
FaceDir
MultiHit
ConditionEffect: Bleeding
Duration: 3.0
BleedDamage: 25
Projectile:
Id: 9
ObjectId: Black Flail Ball
Speed: 100
MinDamage: 355
MaxDamage: 415
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
MultiHit
Projectile:
Id: 10
ObjectId: Black Flail Chain
Speed: 75
MinDamage: 70
MaxDamage: 100
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
ArmorPiercing
MultiHit
Projectile:
Id: 11
ObjectId: Black Flail Chain
Speed: 50
MinDamage: 70
MaxDamage: 100
LifetimeMS: 750
Acceleration: -1000
AccelerationDelay: 325
SpeedClamp: 0
ArmorPiercing
MultiHit
Subattack:
Index: 8
ProjectileId: 8
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 9
ProjectileId: 9
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 10
ProjectileId: 10
NumProjectiles: 1
RateOfFire: 0.5
Subattack:
Index: 11
ProjectileId: 11
NumProjectiles: 1
RateOfFire: 0.5
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