Realm.wiki » ST. Treasure Orb

ST
Treasure Orb

Mystic
Soulbound
Another orb in an endless myriad of orbs for heroes to collect. What makes this specific shape so special?
Star Fire: Emit flaming stars for 185-315 damage plus 1 damage for every ATT over 50.
Empowerment: Gain additional stars while Energized.
On enemy hit: Apply 1 Hex stacking up to 100
XP Bonus: 7%

2-Bit Mystic Set

Object type: 0xA976
Object id: RMysticST1

DisplayId: Treasure Orb
Class: Equipment
Item
SlotType: Orb
Sound: spell/magic_nova
ExtraTooltipData
     EffectInfo
          Description: Emit flaming stars for 185-315 damage plus 1 damage for every ATT over 50.
          Name: Star Fire
     EffectInfo
          Description: Gain additional stars while Energized.
          Name: Empowerment
     EffectInfo
          Description: Apply 1 Hex stacking up to 100
          Name: On enemy hit
Ability:
     Name: Space Warp
     Activate: Teleport
          MaxDistance: 13
     Activate: DetonateHex
          Radius: 5.6
          BaseDamage: 400
          StackDamage: 10
          StackMultiplier: 0.01
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModBaseDamage: 5
          StatModStackDamage: 0.15
          StatModRadius: 0.1
     ExtraTooltipData
          EffectInfo
               Description: Curse enemies for 4 seconds within 5.6 tiles.
               Name: Solar Flare
          EffectInfo
               Description: Duration increases to 6.5 seconds while wearing Nebular Rod
               Name: Empowerment
     OnEnemyHitActivate: ApplyCondition
          IgnoreOnTooltip: true
          Proc: 1
          Cooldown: 0
          Effect: Hex
          Duration: 3
     Activate: StatBoostSelf
          Stat: MAXMP
          Amount: -50
          Duration: 5
     MpCost: 180
     SwitchTime: 1.0
     OnPlayerAbilityActivate: EffectBlast
          Proc: 1
          Cooldown: 0
          MustNotWear: 0x57F9
          CondDuration: 4.0
          CondEffect: Curse
          Radius: 5.6
          Color: 0xFFEA00 
          WisMin: -1
     OnPlayerAbilityActivate: EffectBlast
          Proc: 1
          Cooldown: 0
          MustWear: 0x57F9
          CondDuration: 6.5
          CondEffect: Curse
          Radius: 5.6
          Color: 0xFFEA00 
          WisMin: -1
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 000
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 060
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 120
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 180
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 240
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 300
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 015
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 075
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 135
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 195
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 255
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 315
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
Ability:
     Name: Time Warp
     Activate: Teleport
          MaxDistance: 13
     Activate: DetonateHex
          Radius: 5.6
          BaseDamage: 400
          StackDamage: 10
          StackMultiplier: 0.01
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModBaseDamage: 5
          StatModStackDamage: 0.15
          StatModRadius: 0.1
     Activate: EffectBlast
          CondDuration: 6
          Radius: 5.6
          CondEffect: Stasis
          CollapseEffect: true
          WisMin: -1
     Activate: StatBoostSelf
          Stat: MAXMP
          Amount: -50
          Duration: 5
     OnEnemyHitActivate: ApplyCondition
          IgnoreOnTooltip: true
          Proc: 1
          Cooldown: 0
          Effect: Hex
          Duration: 3
     MpCost: 180
     SwitchTime: 1.0
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 000
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 060
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 120
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 180
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 240
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: MP Debuff
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 300
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 015
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 075
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 135
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 195
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 255
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
     OnPlayerShootActivate: BulletCreate
          Proc: 1
          Cooldown: 0.4
          RequiredConditions: Energized
          ArcGap: 0
          GapAngle: 0
          GapTiles: 0
          MaxDistance: 0.001
          MinDistance: 0.001
          NumShots: 1
          OffsetAngle: 315
          TargetMouse: false
          Type: 0xa980
          ScalingStat: ATT
          StatModScalingMin: 50
          StatModDamage: 1
          StatModNumShots: 0.0000001
Usable
Soulbound
XPBonus: 7
BagType: Orange Bag
FeedPower: 1000
Labels:
EnchantmentSlots
     SlotChance: 0.5,0.375,0.25,0.125
     SeasonalSlotMod: 1.05
     ForgeSlotMod: 0.8
     DustType: purpleDust
     DustAmounts: 50,65,80,100
     EnchantmentList: Default Enchantment Pool
Usable by: