Realm.wiki » UT. Vanguard's Visage Shiny

Damage
150-150
Soulbound
A dreadfully heavy barbute, prominently featuring inward curving horns. Such a trait has been considered taboo for eons, further marking the age of this design.
Eternal Defender:
Fires a sword of projectiles towards your cursor.
Range: 5.18
Shots hit multiple targets
Shots pass through obstacles
Ignores defense of target
On Equip:
+4 VIT
+4 ATT
+9 DEF
MP Cost: 100
XP Bonus: 8%

All Available Information
Class: Equipment
InventoryAnimation
DisplayId: Vanguard's Visage
Item
SlotType: Helm
Projectile:
     ObjectId: Shatters Helm Projectile Shiny
     Speed: 115
     MinDamage: 150
     MaxDamage: 150
     LifetimeMS: 450
     PassesCover
     MultiHit
     ProtectFromSink
     Size: 75
     ArmorPiercing
ExtraTooltipData
     EffectInfo
          Description: Fires a sword of projectiles towards your cursor.
          Name: Eternal Defender
ActivateOnEquip: IncrementStat
     Stat: VIT
     Amount: 4
ActivateOnEquip: IncrementStat
     Stat: ATT
     Amount: 4
ActivateOnEquip: IncrementStat
     Stat: DEF
     Amount: 9
SharedCooldownChannel
     Id: 3916
Usable
BagType: White Bag
XPBonus: 8
MpCost: 100
Activate: ConditionEffectAura
     Duration: 3
     Effect: Berserk
     Range: 4.5
     WisMin: 30
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 0.5
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 0.5
     MinDistance: 0.5
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 0.5
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 1.0
     MinDistance: 1.0
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 0.5
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 1.5
     MinDistance: 1.5
     NumShots: 5
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 0.5
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 2.0
     MinDistance: 2.0
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 1
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 2.5
     MinDistance: 2.5
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 1
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 3.0
     MinDistance: 3.0
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 1
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 3.5
     MinDistance: 3.5
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 1
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 4.0
     MinDistance: 4.0
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 1
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 4.5
     MinDistance: 4.5
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 1
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 5.0
     MinDistance: 5.0
     NumShots: 2
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
OnPlayerAbilityActivate: BulletCreate
     ArcGap: 0
     GapAngle: 270
     GapTiles: 0.0
     ManaCost: 0
     ManaRequired: 0
     MaxDistance: 5.5
     MinDistance: 5.5
     TargetMouse: true
     OffsetAngle: 0
     Proc: 1
     Type: 0xF4D
FeedPower: 1100
Soulbound
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