Realm.wiki » ST. Pyro Sheath

ST

Kensei
Damage
550-550
Soulbound
This sheath can be a great tool in the hands of an experienced Kensei.
Max Dash Distance:
2 tiles
Trail Damage:
2200
Multiplier:
50% to DEF
Each stack lasts for 10 seconds
On Wearing the Full Set:
Bullets deal 600 damage and travel longer distance
On Third Dash:
3 more shots
Range: 0.08
Shots hit multiple targets
Shots pass through obstacles
Cooldown: 4 seconds
On Equip:
+5 DEF
MP Cost: 100
XP Bonus: 7%

Fiery Kensei Set

All Available Information
DisplayId: Pyro Sheath
Class: Equipment
Item
SlotType: Sheath
ExtraTooltipData
     EffectInfo
          Name: Max Dash Distance
          Description: 2 tiles
     EffectInfo
          Name: Trail Damage
          Description: 2200
     EffectInfo
          Name: Multiplier
          Description: 50% to DEF
     EffectInfo
          Name:
          Description: Each stack lasts for 10 seconds
     EffectInfo
          Name: On Wearing the Full Set
          Description: Bullets deal 600 damage and travel longer distance
     EffectInfo
          Name: On Third Dash
          Description: 3 more shots
Projectile:
     ObjectId: 2KenseiST Sheath Projectile 1
     Speed: 1
     MinDamage: 550
     MaxDamage: 550
     LifetimeMS: 850
     Acceleration: 9000
     AccelerationDelay: 50
     SpeedClamp: 180
     MultiHit
     FaceDir
     Size: 120
     PassesCover
     ProtectFromSink
     Wavy
Usable
ActivateOnEquip: IncrementStat
     Stat: DEF
     Amount: 5
BagType: Orange Bag
Cooldown: 4
MpCost: 100
Activate: ChannelDash
     Amount: 3
     Duration: 20
     ChannelTime: 500
StartUse:
     Activate: Dash
          Speed: 50
          MinDistance: 1
          MaxDistance: 2
          Damage: 2200
          Color: 0xff0000 
          PostCondDuration: 0.4
          Effect: Multiplied
          Stat: DEF
          AmountPerEnemy: 50
          EffectDuration: 10
          Cooldown: 0.4
EndUse:
     OnPlayerAbilityActivate: BulletCreate
          MustNotWear: 0x382b;0x382d;0x382e
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 250
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x382c
     OnPlayerAbilityActivate: BulletCreate
          MustNotWear: 0x382b;0x382d;0x382e
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 260
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x382f
     OnPlayerAbilityActivate: BulletCreate
          MustNotWear: 0x382b;0x382d;0x382e
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 270
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x3830
     OnPlayerAbilityActivate: BulletCreate
          MustWear: 0x382b;0x382d;0x382e
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 250
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x3833
     OnPlayerAbilityActivate: BulletCreate
          MustWear: 0x382b;0x382d;0x382e
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 260
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x3834
     OnPlayerAbilityActivate: BulletCreate
          MustWear: 0x382b;0x382d;0x382e
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 270
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x3835
     OnPlayerAbilityActivate: BulletCreate
          MustNotWear: 0x382b;0x382d;0x382e
          OnDashIndex: 3
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 250
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x3838
     OnPlayerAbilityActivate: BulletCreate
          MustNotWear: 0x382b;0x382d;0x382e
          OnDashIndex: 3
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 260
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x3839
     OnPlayerAbilityActivate: BulletCreate
          MustNotWear: 0x382b;0x382d;0x382e
          OnDashIndex: 3
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 270
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x383a
     OnPlayerAbilityActivate: BulletCreate
          MustWear: 0x382b;0x382d;0x382e
          OnDashIndex: 3
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 250
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x7944
     OnPlayerAbilityActivate: BulletCreate
          MustWear: 0x382b;0x382d;0x382e
          OnDashIndex: 3
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 260
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x7945
     OnPlayerAbilityActivate: BulletCreate
          MustWear: 0x382b;0x382d;0x382e
          OnDashIndex: 3
          TargetMouse: true
          OffsetAngle: 0
          GapAngle: 270
          MaxDistance: 1.0
          MinDistance: 1.0
          NumShots: 1
          Proc: 1
          Type: 0x7946
FeedPower: 900
Soulbound
XPBonus: 7
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