Realm.wiki » UT. Artificial Core Enchantment
Artificial Core Enchantment
Warrior, Knight, Paladin
Damage
40-60
Normal Staff pattern with an inner tight ap pattern
Shoots multiple bullets
Bullet 1 (40-60):
Range: 5.4
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 2 (40-60):
Range: 5.4
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 3 (40-60):
Range: 5.8
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 4 (40-60):
Range: 5.8
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 5 (40-60):
Range: 6.66
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 6 (40-60):
Range: 6.66
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
40-60
Normal Staff pattern with an inner tight ap pattern
Shoots multiple bullets
Bullet 1 (40-60):
Range: 5.4
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 2 (40-60):
Range: 5.4
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 3 (40-60):
Range: 5.8
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 4 (40-60):
Range: 5.8
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 5 (40-60):
Range: 6.66
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
Bullet 6 (40-60):
Range: 6.66
Shots pass through obstacles
Ignores defense of target
Rate of Fire: 65%
All Available Information
Class: Equipment
Item
SlotType: Sword
Sound: weapon/sprite_wand
OldSound: magicShoot
Projectile:
Id: 0
ObjectId: Awakened EP Shot
Speed: 90
MinDamage: 40
MaxDamage: 60
LifetimeMS: 600
Size: 80
TurnRate: 20
TurnStopTime: 300
ArmorPiercing
PassesCover
FaceDir
Subattack:
Index: 0
ProjectileId: 0
DefaultAngle: -30
NumProjectiles: 1
RateOfFire: 0.65
Projectile:
Id: 1
ObjectId: Awakened EP Shot
Speed: 90
MinDamage: 40
MaxDamage: 60
LifetimeMS: 600
TurnRate: -20
TurnStopTime: 300
Size: 80
ArmorPiercing
PassesCover
FaceDir
Subattack:
Index: 1
ProjectileId: 1
DefaultAngle: 30
NumProjectiles: 1
RateOfFire: 0.65
Projectile:
Id: 2
ObjectId: Awakened EP Shot
Speed: 100
MinDamage: 40
MaxDamage: 60
LifetimeMS: 580
Size: 80
TurnRate: 65
TurnStopTime: 300
ArmorPiercing
PassesCover
FaceDir
Subattack:
Index: 2
ProjectileId: 2
DefaultAngle: -90
NumProjectiles: 1
RateOfFire: 0.65
Projectile:
Id: 3
ObjectId: Awakened EP Shot
Speed: 100
MinDamage: 40
MaxDamage: 60
LifetimeMS: 580
TurnRate: -65
TurnStopTime: 300
Size: 80
ArmorPiercing
PassesCover
FaceDir
Subattack:
Index: 3
ProjectileId: 3
DefaultAngle: 90
NumProjectiles: 1
RateOfFire: 0.65
Projectile:
Id: 4
ObjectId: Awakened EP Shot
Speed: 120
MinDamage: 40
MaxDamage: 60
LifetimeMS: 555
Size: 80
TurnRate: 120
TurnStopTime: 300
ArmorPiercing
PassesCover
FaceDir
Subattack:
Index: 4
ProjectileId: 4
DefaultAngle: -150
NumProjectiles: 1
RateOfFire: 0.65
Projectile:
Id: 5
ObjectId: Awakened EP Shot
Speed: 120
MinDamage: 40
MaxDamage: 60
LifetimeMS: 555
TurnRate: -120
TurnStopTime: 300
Size: 80
ArmorPiercing
PassesCover
FaceDir
Subattack:
Index: 5
ProjectileId: 5
DefaultAngle: 150
NumProjectiles: 1
RateOfFire: 0.65
Labels: