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UT
Crystal Shield

Knight
Damage
250-350
Soulbound
An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in a heavy crystal armor that releases shards upon recieving trauma.
While Armored:
On taking damage fire a shot in retaliation.
On taking 30 or more damage heal 10 HP.
Range: 5.2
Shots: 5
Shots hit multiple targets
Shots pass through obstacles
Cooldown: 1 seconds
On Equip:
+10 DEF
+40 Max HP
-10 SPD
XP Bonus: 7%

Object type: 0x4FD
Object id: Crystal Shield Shiny

Class: Equipment
DisplayId: Crystal Shield
Item
InventoryAnimation
SlotType: Shield
Sound: spell/fire_spray
Projectile:
     ObjectId: White Shard Bolt Shiny
     Speed: 130
     MinDamage: 250
     MaxDamage: 350
     LifetimeMS: 400
     MultiHit
     PassesCover
ExtraTooltipData
     EffectInfo
Name: While Armored          
Description:           
     EffectInfo
Name:           
Description: On taking damage fire a shot in retaliation.          
     EffectInfo
Name:           
Description: On taking 30 or more damage heal 10 HP.          
MultiPhase
Usable
BagType: White Bag
Cooldown: 1
MpCostPerSecond: 40
MpEndCost: 80
NumProjectiles: 5
ArcGap: 14
ActivateOnEquip: IncrementStat
Stat: DEF     
Amount: 10     
ActivateOnEquip: IncrementStat
Stat: MAXHP     
Amount: 40     
ActivateOnEquip: IncrementStat
Stat: SPD     
Amount: -10     
Activate: ShurikenAbility
Effect: Armored     
EnablePetManaHealing: false     
EnableManaRegen: false     
EnableGenericManaHealing: false     
ScalingStat: DEF     
StatModScalingMin: 40     
StatModAmount: 0     
StatModDamage: 6     
OnPlayerHitActivate: BulletCreate
RequiredConditions: Armored     
ArcGap: 0     
Cooldown: 0     
DamageThreshold: 0     
GapAngle: 0     
GapTiles: 0     
MaxDistance: 2.6     
MinDistance: 2.6     
NumShots: 1     
OffsetAngle: 0     
Proc: 1     
Type: 0x04FD     
ScalingStat: WIS     
StatModScalingMin: 34     
StatModDamage: 8     
StatModNumShots: 0.00001     
OnPlayerHitActivate: Heal
RequiredConditions: Armored     
Cooldown: 0     
DamageThreshold: 30     
Proc: 1     
Amount: 10     
FeedPower: 950
Soulbound
XPBonus: 7
Labels:
EnchantmentSlots
SlotChance: 1,1,0.25,0.125     
SeasonalSlotMod: 1.05     
ForgeSlotMod: 0.8     
DustType: purpleDust     
DustAmounts: 50,65,80,100     
EnchantmentList: Default Enchantment Pool     
Usable by: