Realm.wiki » UT. Crystal Shield Shiny

Damage
250-350
Soulbound
An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in a heavy crystal armor that releases shards upon recieving trauma.
While Key Held:
-10 Speed on self for 5 seconds.
Armored on self
Drain 40 MP/sec
While Armored:
On taking damage fire a shot in retaliation.
While Armored:
On taking 30 or more damage heal 10 HP.
When Key Released:
Range: 5.2
Shots hit multiple targets
Shots pass through obstacles
Effect on Self:
-10 SPD for 5 seconds
Cooldown: 1 seconds
On Equip:
+10 DEF
+40 Max HP
XP Bonus: 7%

All Available Information
Class: Equipment
DisplayId: Crystal Shield
Item
InventoryAnimation
SlotType: Shield
Sound: spell/fire_spray
Projectile:
     ObjectId: White Shard Bolt Shiny
     Speed: 130
     MinDamage: 250
     MaxDamage: 350
     LifetimeMS: 400
     MultiHit
     PassesCover
ExtraTooltipData
     EffectInfo
          Name: While Key Held
          Description:
     EffectInfo
          Name:
          Description: -10 Speed on self for 5 seconds.
     EffectInfo
          Name:
          Description: Armored on self
     EffectInfo
          Name:
          Description: Drain 40 MP/sec
     EffectInfo
          Name: While Armored
          Description: On taking damage fire a shot in retaliation.
     EffectInfo
          Name: While Armored
          Description: On taking 30 or more damage heal 10 HP.
     EffectInfo
          Name: When Key Released
          Description:
MultiPhase
Usable
BagType: White Bag
Cooldown: 1
MpCostPerSecond: 40
ActivateOnEquip: IncrementStat
     Stat: DEF
     Amount: 10
ActivateOnEquip: IncrementStat
     Stat: MAXHP
     Amount: 40
Activate: StatBoostSelf
     Stat: SPD
     Amount: -10
     Duration: 5
     Channel: noStackItm
Activate: ShurikenAbility
     Effect: Armored
     EnablePetManaHealing: false
     EnableManaRegen: false
     EnableGenericManaHealing: false
OnPlayerHitActivate: BulletCreate
     RequiredConditions: Armored
     ArcGap: 0
     Cooldown: 0
     DamageThreshold: 0
     GapAngle: 0
     GapTiles: 0
     MaxDistance: 2.6
     MinDistance: 2.6
     NumShots: 1
     OffsetAngle: 0
     Proc: 1
     Type: 0x0499
OnPlayerHitActivate: Heal
     RequiredConditions: Armored
     Cooldown: 0
     DamageThreshold: 30
     Proc: 1
     Amount: 10
FeedPower: 950
Soulbound
XPBonus: 7
Labels:
Usable by: